Game Discussions Bethesda Softworks Starfield Space RPG

Indeed, boarding of pilotable/maneuverable space ships is a bit silly.
And indeed there is no guarantee a pirate boarding your ship will let you live.
Why would they do that? Crew is ballast, unless they can be sold as slaves - which could be worse than dying while fighting them or by self-destructing your ship hoping you take the pirate ship with you

but... gameplay
yarr

Except that maneuvering thrusters are never part of the main drive system on any ship, that would be silly indeed, because to make a minor course correction you would need to fire up your main thrusters. This is why in FA off you can change the orientation of the ship without changing the direction of travel, because the two are entirely different systems, it would make zero sense to use the same system. It's only full stop in ED if you aren't using FA off, you keep drifting along with FA off even if your engines are gone, which is why people keep asking for grappling hooks or tractor beams to stop ships moving.
sure, however how many use FA/OFF ? and I don't see the issue, you can just match the speed and dock, however again, it should be none player ships only then we would only see combat if more players docked to the same instance to loot a drifting none player controlled ship.
 
sure, however how many use FA/OFF ? and I don't see the issue, you can just match the speed and dock, however again, it should be none player ships only then we would only see combat if more players docked to the same instance to loot a drifting none player controlled ship.
Listening to Rebel Yell it seems quite common. I know with the T9 FA off is the easier mode to fly it in.
 
Somebody needs to watch The Expanse for just how difficult boarding actions can be...
Looked like the Epstein drive put out some serious Gs. Poor dude couldn't move his arms. I'm assuming the flight model of SF is similar to ED. I liked Evochron's model better but I haven't played it in a couple of years.
I thought they did all sorts of things correct in that series. I really liked when Drumma led the charge when Miller was puking during a boarding scene. hehe

a SF vid on bridges and cockpits
Source: https://www.youtube.com/watch?v=0i6gVx-Gs_U
 
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The Tech part of the skill tree is important if you want to fly, buy or build a significantly more powerful ship. You need to get Piloting skill level 3 for flying class B ships, and level 4 for flying class C ships. If you want to build a new ship, you need to advance the Starship Design skill for buying bigger modules. Unfortunately, Starship Design is an Expert level skill, which means you must first get several other skills from lower levels in the Tech skill tree.

I'm currently at character level 28, I have Piloting skill level 2, and I'm still two level-ups short from Starship Design 1. So I'm still flying the starter ship, though I have upgraded its components as much as I can.
I prioritised the ship side of the game, took perks that started me off with Piloting L1 and possibly Starship design, then ploughed all my early points into those skills along with Particle Weapons and Shield Systems.

As a result I’ve been able to put together pretty OP ship but it’s now taking me ages - at around L30 - to get skill points for simple things like Suit / Weapon upgrading.

In space I’m pretty sorted. On foot I still use a lot of med packs!!!
 
sure, however how many use FA/OFF ? and I don't see the issue, you can just match the speed and dock, however again, it should be none player ships only then we would only see combat if more players docked to the same instance to loot a drifting none player controlled ship.

As I said earlier I am not against boarding per se, but it should be limited to targets that are boardable, megaships, abandoned stations, ships that are already disabled and drifting, drifting or abandoned hulks with all the crew long dead or gone, but getting to the point where you can engage a ship in combat, disable it's engines, stop it making attempts to escape using other methods, and in the end killing the crew and taking over before they hit the uncancellable self destruct, nope, not going to happen. That's just earth sailing ship pirate fantasy, and everyone wants to be a pirate, yaaaar, but that just doesn't work in space!
 
I prioritised the ship side of the game, took perks that started me off with Piloting L1 and possibly Starship design, then ploughed all my early points into those skills along with Particle Weapons and Shield Systems.

As a result I’ve been able to put together pretty OP ship but it’s now taking me ages - at around L30 - to get skill points for simple things like Suit / Weapon upgrading.

In space I’m pretty sorted. On foot I still use a lot of med packs!!!
I took it as typical Bethesda thing at the start and selected persuasion and lockpicking to begin with. Ultimately (at lvl 40) most of my points went into science and tech so I could build my ships. Suit-wise I use a Trackers Alliance suit I picked up in the Lair of the Mantis near the start, and until recently a Mercenary helmet I found in a box on a random concrete block in the middle of nowhere.
suit.jpg

I finally finished the C class, after removing the lower deck!
C Class Dawn.jpg
 
It's odd how experiences differ. I am getting space run-ins with 3 different "enemy" factions... maybe once every 5 to 7 times I travel in space. I have even been meeting gangs of pirates that area "actually" pirates... They don't shoot (unless I do). They scan and demand a portion.

Worth mentioning that I'm on good terms with the powers that be, so nobody is really hunting me.

And I am traveling in a very non-fast travel way, as much as possible. For example, when I want to visit another moon orbiting a planet, I never just select a landing spot on the new moon from where I am currently landed. I first take off to orbit (chance of encounters), set a destination to the new moon and cruise there (again chance of encounters), and THEN choose a landing spot.
Yeah, its down to the fast travel. I've been selecting next landing site from the ground. Yesterday I've been doing it differently, the propper way, setting course before travelling anywhere and I've been getting a lot more space encounters.
 
I've been playing for a week and I haredly had any space encounters. I haven't tried going into pirate controlled space yet but the lack of ship action makes the space part of the skill tree almost redundant. I don't think modding will help though, the game wasn't designed to do that and I'm predicting the more mods are made to promote space gameplay the more apparent it will be that the game was not designed for that...actually this sounds like another space game people had been hyping about.

That depends on each player, I have been playing for 2 weeks, I have only completed the first main mission and I have only dedicated myself to getting to know the universe in my own way, I have several mods that have given me the experience that I have always dreamed of, it is not perfect, but we've only been here for a month. So this is promising. By the way, I only use a lightsaber in combat.
 
Last night I was working out in the gym (in real life!) and at one point I noticed a green first aid box hanging on the wall.
For a brief moment I felt the urge to go and grab the Med Pack in it (or at least check whether it had a red mark of stolen property), then I shook my head, and came back to my senses. 🤦🏻‍♂️
 
That depends on each player, I have been playing for 2 weeks, I have only completed the first main mission and I have only dedicated myself to getting to know the universe in my own way, I have several mods that have given me the experience that I have always dreamed of, it is not perfect, but we've only been here for a month. So this is promising. By the way, I only use a lightsaber in combat.
I'm similar. I've only gone to Constellation and ran with the ship I have no intention of playing the story at all and with my little ship I'm just going to run around space and shoot people.
Last night I was working out in the gym (in real life!) and at one point I noticed a green first aid box hanging on the wall.
For a brief moment I felt the urge to go and grab the Med Pack in it (or at least check whether it had a red mark of stolen property), then I shook my head, and came back to my senses. 🤦🏻‍♂️
The first day I played the game (I think it was on Kreet) I felt like the game was making me a bad person, looting everything lying around.
 
I prioritised the ship side of the game, took perks that started me off with Piloting L1 and possibly Starship design, then ploughed all my early points into those skills along with Particle Weapons and Shield Systems.

As a result I’ve been able to put together pretty OP ship but it’s now taking me ages - at around L30 - to get skill points for simple things like Suit / Weapon upgrading.

In space I’m pretty sorted. On foot I still use a lot of med packs!!!

Interesting to see the different play styles at work here. While I tried to focus on maxing out the skills needed for spaceship construction, I have yet to put a single skill point in one of the spaceship weapon perks. Instead I have invested in my rifle and ballstics skills. But there are just so many skills I want...for example, I'd like to get the skill that allows me to scan planets and moons from further away. But so far, I don't have the "spare" skill points, because there's always something more "urgent" :LOL:
 
The first day I played the game (I think it was on Kreet) I felt like the game was making me a bad person, looting everything lying around.
I have felt the same, I had some bottles of Aurora in the ship, I thought that leaving them on the table the merchandise would not be detected, and I was arrested in Neon, for a mistake inside the prison for going to tour it, the guards insisted that I return to my cell, one of them shot as a warning. and unfortunately I killed them all, I didn't want to kill anyone but they gave me no other option, then there was a chase through the streets of Neon, I escaped over the rooftops and barely managed to get off on my ship with little life left. I don't think I can go back to that city anymore.
 
Still having a blast the shop turrets tag friendlies and then kill them so not good. I still can't kill the TA person in neon as he is obnoxious. The NPC chats still elicit a snort of laughter. I think I'm getting the hang of it now . I'm still overweight most of the time but I can live with that along with the snarky remarks from Andrea. Just started the UC storyline after running all the little side missions.
 
I'm assuming the flight model of SF is similar to ED.

It's not, not really. In practice it's quite a bit more simplistic.

It might have a similar underlying physics model, but it's even harder to see.

ships that are already disabled and drifting

There is no difference between a ship that is already disabled and one that somehow becomes disabled in combat.

disable it's engines, stop it making attempts to escape using other methods

There is no way to escape from something with engines without engines. The idea that maneuvering thrusters that do not need main power would be powerful or last long enough to prevent an intact aggressor from matching and countering one's maneuvers is way less plausible than the existence of boarding actions, as is the idea that they'd be powerful enough to generate the forces needed to sever a docking connection or do meaningful damage to a ship built to withstand multiple g of acceleration and engage in close combat.

and in the end killing the crew and taking over before they hit the uncancellable self destruct, nope, not going to happen.

I find the idea that everyone would always have access to a reliable self-destruct option, that the option would be likely to remain functional on a ship that's been severely damaged, or that people would commonly resort to it rather than risk capture or even death, just as unlikely as the high-seas equivalents.

How is this hypothetical self-destruct option supposed to work?

That's just earth sailing ship pirate fantasy, and everyone wants to be a pirate, yaaaar, but that just doesn't work in space!

The more I think about it, the more I disagree.

Once a single condition is fulfilled--that of manned vessels--then boarding actions against them become plausible.
 
That's why it's called "role play". You can steal, but you don't have to. It's not the game that makes you(r character) a bad person. It's your own in-game choices :)
That's a good point. Even only looting food, credits and meds I was still making more money I could use. I'm going to start a new game with some real hardcore roleplay, only buying food when I visit settlements, since my ship doesn't have a bed to heal, I'll have to visit a city pretty often.
I have felt the same, I had some bottles of Aurora in the ship, I thought that leaving them on the table the merchandise would not be detected, and I was arrested in Neon, for a mistake inside the prison for going to tour it, the guards insisted that I return to my cell, one of them shot as a warning. and unfortunately I killed them all, I didn't want to kill anyone but they gave me no other option, then there was a chase through the streets of Neon, I escaped over the rooftops and barely managed to get off on my ship with little life left. I don't think I can go back to that city anymore.
That sounds amazing. Some real consequences from unintended action, its something game story can't recreate.
 
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