I am someone who had never played a Bethesda RPG until Fallout 4 on my GamePass subscription a few months back. The depressing, zombie filled apocalypse world never remotely appealed to me, nor do I care for the fantasy genres (Skyrim, etc.). So no, I never bothered. But on GamePass, I did jump into Fallout 4 for a few hours, since there was nothing more to be invested than the time itself, streaming the game instantly as I played. Why not?
And from what I played in those few hours, I could tell that in a space sci-fi setting, this type of game design could be really cool for me. Never would have thought so, but yea.
Personally, I can't say I care at all about things like invisible walls after a 45 minute walk on planets. I've never walked that far or long in Elite Odyssey, never will. I've spent enough SRV time on Horizons planetary surfaces to know that there will never be anything interesting or unique procedurally generated out there. And even if there were interesting, interactive POI generated (not just buildings with skimmers and canisters of tea)... I still would not walk for hours (never mind days) in a single direction.
This just is not what I am, as a player in general. So if Starfield doesn't allow it... well I'd never know, if someone else didn't tell me.
My 8 or 9 years with Elite Dangerous has also made me less interested in the "manual flight between planets" side of things. I've sat there for 20 minutes waiting to arrive at a planet. The experiences does give me an inkling of appreciation for the incredible distances between celestial bodies (an inkling tainted by the beyond light-speed elements). An appreciation of just how much would be required in the real world to turn a ship around, if it was moving at even 50% light speed toward a distant planet, in the real world.
For an evening's gameplay, just arriving at my destination after an appropriately "sci-fi" cutscene will satisfy me.
Similar with Starfield having no multiplayer or coop. This is actually a huge bonus for me. Frontier must have put a massive amount of time into the crime and punishment side of Elite. Those decisions show up in nearly every aspect of the game. From how POIs work, to even getting destroyed if your ship gets stuck in the station airlock.
Having my Beluga get it's wings stuck in the airlock, and then struggling with the FA on/off in a hopeless effort to escape... before eating a multi-million credit loss. Then later find out through Google that they can just log-out on the station and somehow fix it. Is that beyond a double face-palm moment?
In solo mode, this serves to remind me that the multiplayer side of the game haunts me, even in Solo mode. And I suppose the airlock blocking CMDRs who pioneered this fun must still be raking in millions of credits worth of joy, knowing that to this day, they still occasionally make CMDRs across the galaxy pay.
So no, I have no cares lost over multiplayer in Starfield.
This isn't intended as a slap at Elite. Far, far from it. I still recommend it heartily for others. I think I started playing in 2015, and it's been a fantastic journey. My journey has been slowly fading for the last few months, though. I've got a few billion to spare, every ship on up to outfitted Corvettes, T-10, and Cutter. Making more credits actually appeals less now to me than ever, to the point that trade and mining (my old favorites) just didn't seem to keep me hooked when I last tried them. Elite will probably offer me the most interest in the future exploring areas neighboring the Inner Orion Spur, looking for my previously undiscovered exobiologicals.
Elite Dangerous, Horizons, and Odyssey have been a fantastic ride. My thanks to Frontier, the devs working to make it happen, and David Braben. Awesome stuff.