Game Discussions Bethesda Softworks Starfield Space RPG

That's a shame. I really hope the amazing modding community can help out. I'm already curious what the modders of projects like Sim Settlements for fallout might have in store for Starfield (if they move over that is)

5 will get you ten theres already a coven of Star Wars nerds out there pouring through every source possible to create a 'accurate' Tatooine.
 
Did they tell you why they haven't played any of them?
I can honestly say I've never played a Bethesda game; just through not having played many games. I only started gaming in 2014 when ED came out, and that and 1 other game have taken my interest since then. All the other games in my Steam library are games I played prior to and up to University in 2000 - AVP, Redneck Rampage, Quake 2, X Wing vs. Tie Fighter... Oh, and throw in GTA Vice City and that's my remit!

For example I've heard of Skyrim but never even looked into it until last year and it does look really cool.

I like to describe myself as a 'neo-gamer' since although I played games as early as 1984, I didn't join the 'modern world' of gaming until 2014 - a 30 year gap!

Either way there are (perhaps a minority) that, for whatever reason, have not played any Bethesda games.

So Starfield will be my first experience and I am quite looking forward to it, perhaps less than I am looking forward to what modders can do with the game.
 
Exactly this, Starfield is an rpg not a planet simulator.
People tend to forget that, all they see is space, ships and planets and immediately start comparing it to games that belong to a different genre.
Yes I compare Starfield to ED, but not as being the same genre but as a game that I might enjoy, games with some similarities, they're both in space and on planets and they both have space ships, two things I really like.
I really don't get the drama about the fact that Starfield doesn't let you walk around a planet seemlesly, you miss the point entirely of what Starfield tries to accomplish imo, you might as well compare ED to Skyrim in that respect.
The way I see it Starfield will be like Skyrim in space genre wise, and that's something I don't mind at all.

Well, FDev opened that particular can of worms themselves when they bolted a medicore FPS shooter to their game about spaceships. Elite and Starfield are certainly not the same "genre", but even steam lists Elite under "similar to games you play" when I click on Starfield. Considering that Elite consists of two, largely separate, games now (Odyssey and "Space" Elite), I think it's fair to compare the Odyssey FPS to other First-Person games with similar topics/mechanics (e.g. you can compare the "crafting" system in Odyssey to the, imo superior, crafting system in Cyberpunk or Fallout 4). That's also the part of Elite that Starfield is going to cover.

If all you do is space trucking, than Elite might still be a better choice than Starfield. Although I would probably rate the space economies of X4 (singleplaye) and, with some severe PvP caveats, EVE Online (multiplayer) vastly superior to Elite and much more fun.
Now that I write this and think about it, I believe that Elite was probably a very good game when it was released, but it hasn't aged that well. Elite tried to cover a lot of ground and game loops at the same time (Blaze your own trial), but for each individual game loop there's now a dedicated game that does it better than Elite. The Odyssey/Horizons split has certainly aggravated that issue even more. Depending how much you prefer a certain activity over the "entire package", there are now better options than Elite available. When I compare Starfield to Odyssey, I certainly know which experience I prefer.
 
I'm guessing with lots of people it's a time to play thing. In RPG's I always find myself doing that one more 'thing' that leads to another 'thing' and 3 hours have gone by.
100000%.

I am (sadly) not a casual gamer with a lot of time taken outside work to prevent me from playing games. Oh, to have most evenings in the week to play games!

SF being a single player game might be more forgiving if I can quit and save when I like. OK, you can do that in EDO but not in the middle of a mission...
 
Biggest letdown in Surviving Mars was that the terrain of the Mars map scenario selection screen wasn't what you got when the scenario loaded. An even bigger letdown was that it was just a handful maps with randomized resource placements and mixes of hazards.
If the maps don't represent what we see from orbit that would be quite the letdown. That you cannot traverse on the ground between maps might mean that the procgen algo does not generate a coherent map of a planet but incoherent maps that never would join together when placed as a puzzle.

Gotta suspend your belief. I hope the orbital is roughly what you get - else it's merely RNG dice roller what you find at the landing site. Then again - most games exaggerate the heights - ED doesn't so much and that's why it's such a pain to find anything interesting. I prefer the exaggerated version. I'm there to play - not fly across bland landscapes for hours.
 
SF being a single player game might be more forgiving if I can quit and save when I like. OK, you can do that in EDO but not in the middle of a mission...

Starfield is much more casual than ED. You can quick travel to any planet you've been before within a star system. You can also quick travel to the different tiles (landing zones) that you visited on a planet. The space combat is more arcadey. The first person ground combat feels better with more customization. There are lots more POI per planet so exploration is more rewarding.
 
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Starfield is much more casual than ED. You can quick travel to any planet you've been before within a star system. You can also quick travel to the different tiles (landing zones) that you visited on a planet.

Well, that's what kills it for me in the first place.
Fast travel makes the game not representing a full world (or a 1000 worlds as they claim), but a library with 1000 drawers - sure i can put my imagination at work, but yea it's not the same thing.

Edit: for me the best Bethesda game was Morrowind - so i dont really need huge spaces to be able to immensely enjoy a game
But for Starfield, they really overhyped the scale, sometimes in an extremely inaccurate way (see the remark from the head of publishing regarding full planetary exploration), only to find out that SF is basically a collection of "rooms" separated by loading screens 😒
 
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Well, that's what kills it for me in the first place.
Fast travel makes the game not representing a full world (or a 1000 worlds as they claim), but a library with 1000 drawers - sure i can put my imagination at work, but yea it's not the same thing.

Edit: for me the best Bethesda game was Morrowind - so i dont really need huge spaces to be able to immensely enjoy a game
But for Starfield, they really overhyped the scale, sometimes in an extremely inaccurate way (see the remark from the head of publishing regarding full planetary exploration), only to find out that SF is basically a collection of "rooms" separated by loading screens 😒
It doesn't aim to be a simulator. It is geared to entertain like a Bethesda RPG does. There is always been a fast travel option and it should be no surprise SF also has one. Like it should. Like Morrowind had and like Morrowind also was a collection of rooms separated by loading screens.
 
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Yea, but for Morrowing they didnt said you can explore the entire planet.
Or did they? :unsure:
Nah, i dont think they said that.
No, they didn't. But it's been a goal for RPGs the past years - and not just Bethesda's. Bioware wanted basically what Bethesda did in Starfield with Mass Effect Andromeda. They wanted a number of proc-genned planets for exploration. They failed doing at that and had to restart hard over. That's why we got "My face is tired." memes.
 
As expected, Starfield isn’t a replacement for Elite Dangerous. It is, however, a replacement for Empyrion:Galactic Survival… once I get past the “starvation” phase of the game.

What Starfield will be is what I had originally hoped Elite Dangerous would eventually evolve into: a space based game where you would be able to have adventures on foot in the most interesting parts of the setting in my opinion: in cities and towns of “earth like” worlds, the interiors the stations, and among the ruins or ancient civilations.

Still waiting for Guardian ruins I’ll need to explore on foot, Frontier!
 
Fast travel makes the game not representing a full world (or a 1000 worlds as they claim), but a library with 1000 drawers - sure i can put my imagination at work, but yea it's not the same thing.
I'm not fond of fast travel between planets either. However, this is a single player game so you can play as you prefer.

But for Starfield, they really overhyped the scale, sometimes in an extremely inaccurate way (see the remark from the head of publishing regarding full planetary exploration), only to find out that SF is basically a collection of "rooms" separated by loading screens 😒
Yeah it's misleading by omission. The base game is flawed and underwhelming for explorers who want a seamless experience, but there will most likely be mods for a survival mode, bigger landing zones, walk between them with invisible loading, ground vehicles, more alien creatures etc.
 
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As expected, Starfield isn’t a replacement for Elite Dangerous. It is, however, a replacement for Empyrion:Galactic Survival… once I get past the “starvation” phase of the game.

What Starfield will be is what I had originally hoped Elite Dangerous would eventually evolve into: a space based game where you would be able to have adventures on foot in the most interesting parts of the setting in my opinion: in cities and towns of “earth like” worlds, the interiors the stations, and among the ruins or ancient civilations.

Still waiting for Guardian ruins I’ll need to explore on foot, Frontier!
I doubt you'll have to pluck elf root at the start. Interesting encounters and an optionally quick setup with the story. Go north to meet XY and save your sibling, your help is urgently needed.
You turn south and play 100 h with nothing happening in that story line.
"Play as you like" is what I expect - with a minimum amount of patronising and nickel-and-diming.
 
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