Game Discussions Bethesda Softworks Starfield Space RPG

so, I just watched Starfield Direct. RIP Elite. RIP Star Citizen. If the game is even only remotely stable and with tolerable amount of bugs at release, I don't need any other space game anymore. And that's even before mods. That showcase was mindboggling and well worth the time watching
 
so, I just watched Starfield Direct. RIP Elite. RIP Star Citizen. If the game is even only remotely stable and with tolerable amount of bugs at release, I don't need any other space game anymore. And that's even before mods. That showcase was mindboggling and well worth the time watching

Starfield has a lot of features that people have wished for ED. I think ED still has its own corner in the space-sim genre, since it's the only one with a full Milky Way galaxy and semi-MMO features. Frontier should implement / improve more features + graphics upgrades and ship interiors to keep ED relevant.
 
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so, I just watched Starfield Direct. RIP Elite. RIP Star Citizen. If the game is even only remotely stable and with tolerable amount of bugs at release, I don't need any other space game anymore. And that's even before mods. That showcase was mindboggling and well worth the time watching
Indeed - it looked incredible. If it can hit a decent frame rate on my 3070 I can see an awful lot of my time going there!!
 

Ozric

Volunteer Moderator
Well that was pretty insane. It looks amazing!
Combat looks really fluid, the world's look beautiful. Really looking forwards to boarding people's ships and stealing them :)

My biggest worry has always been, and still is, it's just so big.
So much going on, so much to do, so many different mechanics.

Trying to make it a cohesive, engaging experience is going to be very tricky.

so, I just watched Starfield Direct. RIP Elite. RIP Star Citizen.
It's a single player game.
 
so, I just watched Starfield Direct. RIP Elite. RIP Star Citizen. If the game is even only remotely stable and with tolerable amount of bugs at release, I don't need any other space game anymore. And that's even before mods. That showcase was mindboggling and well worth the time watching
The craziest part is the DAGGERFALL PROC GEN.
If you find a unique item, POC location, flora and/or fauna somewhere in space or planet side, THIS PHYSICAL ASSET IS NOT GUARANTEED TO SPAWN IN SAME LOCATION AS ANYONE ELSE'S GAME! JUST LIKE DAGGERFALL. So that Equinox weapon (same one we saw in last year's reveal?) may spawn in a whole other star system located on the other side of the known galaxy. Or it may NOT even spawn at all.....

I'm assuming this randomized proc gen of game assets applies to all non main quest/ storyline items, animals and flora. Because it's going to get even crazier if not.....

This is likely going to be something of a headache for social media streamers and game guide content creators alike. HOWEVER, by default of this unpredicable design, this also guarantees ppl will be playing SF for a very LONG, LONG, LONG, time into the future......

That's before you factor the FREE mods ppl will be playing on PC and/or console end. It still remains to be seen how M$ and Bethesda plan on monetizing the free mods the PCMR has enjoyed to date. But they're likely going to find a way if FO4 and Skyrim SSE are any indicators.

But yeah. RIP ED, NMS, and SC.Until these leading space sims find a way to match the insane RPG - world building mechanics we've just seen in SF's bragging rights today.
 
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Well that was pretty insane. It looks amazing!
Combat looks really fluid, the world's look beautiful. Really looking forwards to boarding people's ships and stealing them :)

My biggest worry has always been, and still is, it's just so big.
So much going on, so much to do, so many different mechanics.

Trying to make it a cohesive, engaging experience is going to be very tricky.


It's a single player game.
TBH I think your biggest worry is not going to be

"But it's so big!". But rather

"Does my PC rig/console have the ability to accommodate the insane mod deck I'm trying to detonate it with?"

Seriously. How much physical RAM/HD space/GPU/CPU capacity does a PC or XBX X/S need to keep a decent FPS for a completely LOADED mod deck? Which could consist of 1000+ heavily modded star systems?

But yeah. Don't be surprised if significant dips in these MMO player base number happen for the next couple months or so after release.

There will always be players who simply cannot play alone by themselves in a single player game. No matter how overtly immersive and hyper realistic the game succeds in being. They have an innate need to be around other players and not NPCs.

I'm not saying ED/SC and NMS are truly dead. At least until Bethesda decides to add some form of CoOp in the future? Regardless, once mods come online for PC & console players, these dips in player base counts could become the norm.for space sims in the future.
 
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Starfield has a lot of features that people have wished for ED. I think ED still has its own corner in the space-sim genre, since it's the only one with a full Milky Way galaxy and semi-MMO features.
This exactly. You can see some inspiration from Elite in Starfield, but there are many things that Elite does that Starfield won't, yet Frontier can add a few of those things to Elite, not all. It will be interesting to see. It looks great, and I'll give credit where credit is due.

The slick production and deep dive on how the game works is the sort of marketing push that I've said before that Frontier woefully lack, and I can't believe that they are unaware that it hurts them. Despite the doomers' constant mantra chants, Elite is an amazing game that should be constantly advertised and promoted. Sure, marketing/pr is mostly puffed up - Bethesda talk about a galaxy, yet there's only 1000 star systems, and then there's the stuff they talk about that has already been done in Elite, but that's not the important aspect, they get the message out and project success, and it works. I hate to be the armchair advisor to anyone, but I will say that Frontier need to take note of it.

Frontier should implement / improve more features + graphics upgrades and ship interiors to keep ED relevant.
Agreed, and as I mentioned, Bethesda have borrowed quite a few concepts from Elite, and not just in a general space game way, so I would argue that Bethesda could, with the right perspective, actually have done Frontier a great favor and pointed towards some of the things that they should focus on developing in Elite. The ship customization looks great but I don't think that is relevant to Elite, however, what it does show, is that interiors, zero g, ship to ship docking/raiding, looting deceased foes, basebuilding, wide handheld weapon selection, and an expanded crafting system are bankable features - and, apart from interiors & basebuilding (though part of the leak and possibly partiallly/fully developed), are not huge stepping stones of features that are already in the game.

Overall, Starfield looks great, and worth anyone's time to check out, though I most certainly won't be ditching Elite for it, in fact it could be a great complementary game and most definitely relegates Star Citizen into a definitive no for me from this point on. Though, of course, we will see how Starfield launches.
 
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Starfield has a lot of features that people have wished for ED. I think ED still has its own corner in the space-sim genre, since it's the only one with a full Milky Way galaxy and semi-MMO features. Frontier should implement / improve more features + graphics upgrades and ship interiors to keep ED relevant.

Yep, there is a lot of content that I would love to see in Elite, but there are also many things that I think wouldn't work in Elite (e.g. ship interiors tbh).
The 400 billion star systems in Elite have always been a selling point to me, but I think in the end the 1000 planets of Starfield that combine procedually generated worlds with handcrafted interiors is more to my liking. I honestly did not expect that the world is only generated when you approach it and is going to be different each playthrough. In Elite, even when I was 20k ly away from the Bubble, it felt as if I was seeing the same stuff I had already seen in or near the Bubble. In my 2100 hours, I never had the luck to find something new or unique in Elite.

What is still going strong for Elite, however, is the flight model and space flight in general (minus the endless supercruise and general travel time). The Space combat in Starfield doesn't look like my cup of tea.

It's a single player game.
Yup, and 99% of the time Elite has been a singleplayer game for me, too. I haven't touched Star Citizen yet, but since it's still in "Alpha" I'm not that much interested anyway.
 

Ozric

Volunteer Moderator
yes. But don't be surprised if significant dips in these MMO player base number happen for the next couple months or so after release.

There will always be players who simply cannot play alone by themselves in a single player game. No matter how overtly immersive and hyper realistic the game succeds in being. They have an innate need to be around other players and not NPCs.

I'm not saying ED/SC and NMS are truly dead. At least until Bethesda decides to add some form of CoOp in the future? Regardless, once mods come online for PC & console players, these dips in player base counts could become the norm.for space sims in the future.
I expect there will be dips indeed. Just as there are when any major game launches, whether it's space or otherwise, that's only natural for any MMO to experience. It obviously happens in Single Player games too, but for whatever reason people don't seem as bothered by those.

I don't think the multiplayer aspect of Elite is it's biggest pull for people to come back though, I think it's more the flight mechanics.

But they're completely different games anyway, as that showcase demonstrated. There's more than enough room for them all.
 
  • Food consumption will definitely be a central feature, not just for health/combat buffs but survival as well. There's going to be A TON of food based mods on Nexus

Contentious gameplay mechanic, but I would like to see it in Elite, with full crafting alongside with it.
SHIPS ARE MULTI LEVEL BESIDES BEING MODULAR!!! Tons of room to customize where to locate personal habs, sci labs, crafting/cooking areas etc. etc.
Speaking of ship interiors though, I have a feeling that the player will have to be stationary to get up and interact with the interiors, which I think is perfectly fine. This ties into what I said in another post, the whole "has to be like Star Citizen or its crap" bull that's been going on for far too long hopefully will be put to rest when it comes to interiors, and should provide Frontier some reassurance, if they ever needed it of course, that this way of implementing interiors is a perfectly viable stepping stone towards full interiors once (or if) the tech allows for it in a multiplayer scenario.

EDIT; got the cut and paste back to front and my replies were to the opposite quotes....
 
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True, but I'm also hoping that "stationary" could also mean when travelling at "constant speed in space flight". i.e. lock your ship in some form of super cruise mode when flying around inside a star system. Lock in the coordinates of a planet/POI in space/planetary POI/space station once you enter said star system.

As long as no exterior factors (like those violent NPC spacer pirates, flying into an asteroid, jump gate etc.) interrupts your ship's trajectory, then the ship would remain flying under auto pilot.

At that constant speed, you could be considered "stationary" and so be able to get up, wander around, engage NPCs etc. in Outer World's style within the interior.

Also based on what they said about NPCs: it seems that when you add crew members, their pilot/navigation/engineering skills enhance your ship's flying capacity. And quite possibly i's combat readiness as well. If that's the case, then this would greatly improve the PC ability to wander around the ship while it's in flight. As long as they had one other NPC acting as co-Pilot keeping it en route to its destination.
 
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True, but I'm also hoping that "stationary" could also mean when travelling at "constant speed in space flight". i.e. lock your ship in some form of super cruise mode when flying around inside a star system. Lock in the coordinates of a planet/POI in space/planetary POI/space station once you enter said star system.

As long as no exterior factors (like those violent NPC spacer pirates, flying into an asteroid, jump gate etc.) interrupts your ship's trajectory, then the ship would remain flying under auto pilot.

At that constant speed, you could be considered "stationary" and so be able to get up, wander around, engage NPCs etc. in Outer World's style within the interior.
I agree with the premise, but the thing that complicates that with Elite though is that those conditions aren't guaranteed at any given time when actually flying, what with interactions in normal space and interdictions in supercruise. The only 100% workable scenario in Elite for it would be when landed, either on a surface or a station. Even at zero thrust in space it isn't guaranteed that another player could come and ram the ship to move it. However, I could imagine the calculations required to make it work would be a lot less prone to desync issues when going at the speeds that are attained with normal thrusters. Though then the complication is if you are docked with another ship to loot and someone comes into the instance and full speed rams the conjoined ships, there's the momentum of whoever is inside to deal with. If implemented it could be an easy to kill everyone on board as they hit the wall that's in opposition to the force of the collision or not take it into account and it be less realistic. Either way, it's not going to be simple to implement in a multiplayer scenario.

Also based on what they said about NPCs: it seems that when you add crew members, their pilot/navigation/engineering skills enhance your ship's flying capacity. And quite possibly i's combat readiness as well. If that's the case, then this would greatly improve the PC ability to wander around the ship while it's in flight. As long as they had one other NPC acting as co-Pilot keeping it en route to its destination.
Yeah, I forgot to mention visible NPC crewmembers would be a very welcome addition in Elite.
 
It's a single player game.
That's actually an advantages.
The only good part of online games is Mass PvP, everything else is highly overrated. Specially Raids and Dungeons - you do it once, twice - you seen and experienced everything. Coming back is just wasting time since it's the exact same encounters over and over again. And than Netcode, puts massive limiations on the game, and adds tons of extra work for developers, and than after with hackers, bots - which forces tham to add even more limitations to the gameplay. It's just not worth it.
 
The things that I am most excited about:

Planetary Tech: As I said above, I like the idea of proc gen worlds with handcrafted points of interest. It remains to be seen how much procedually genenerated they really are (e.g. only resources, wildlife and PoI placement or even terrain and biome?), but it already sounds very promising. Finally, there IS something new to explore whenever I visit a new planet and by the sound of it, I can even take a companion with me. But I fully expect Lydia, not Liara.

Character Progression: Since I'm a huge fan of RPGs, I naturally love backgrounds, skills, character builds etc. I just hope there isn't a "hard cap" on character levels and skill points. I quite often play characters with many points in social skills, so I can talk my way out of situations or get higher rewards. Funnily enough, I often feel as if I have "failed" when I have to fight an encounter that I could have solved peacefully, if I had just invested more points into social skills :LOL:

Weapons&Crafting: Again, something I love and I honestly wish Elite would introduce as well. I just love to tinker with different weapons and different setups in games like Fallout or Mass Effect.

Base building: Yup, I'm a huge fan of base building in Fallout 4 or Fallout 76 (or any other game with base building, really). Decorating my outposts alone is something, that could keep me busy for many hours. This somewhat extends to ship design as well. Let's see how many options and modules we'll have to play with.
 
In my opinion the only flaw of Frontier. Having an unpolished yoja in his hands, he has not been able to get the full potential of ED. (I'm a firm believer that ED could be the best game ever, rather than just an option for space fans.)

Apparently, starfield takes note of everything the space fan community asked for. Starfield pulls the best ideas from SC, NMS, ED, KSP, and even Cyberpunk 2077. I listen very intelligently to the community on all the forums, which Frontier doesn't.
 
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