Are there any games he doesn't rip?Yamiks rips the game:
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Are there any games he doesn't rip?Yamiks rips the game:
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Ooooooohhhhhhh..... Very interesting.. Well that would remove one of the major issues I've had with the game up to this point, which I guess in hindsight was FUD. That definitely makes me want to just grab this on Steam when the day comes, if for no other reason than the ease and convenience. Not that I love Steam, but I love Microsoft even less!
Those are all good points! My gripe is not that I was expecting a space sim, just that I think BGS makes space feel too small. Whenever I jump, be it from a star to a star or from planet to planet, I feel like I didn't cross a vast distance but that I jumped from puddle to puddle. It feels claustrophobic to me. Like I wrote, I wasn't looking for the long trips of Elite; in fact, I think BGS was smart to avoid such a thing as it would just hurt the gameplay momentum. But I was hoping for something less narrow in scope. I always feel like I am wearing blinders when I complete a jump; like the game just wants me to focus straight ahead and react to any proc-gen content occurring in front of my ship, which is probably the intention of the design, to be fair. I guess I was hoping for something more like Everspace 1. In that game, when you complete a jump, the game proc-gens an instance that is limited in scope but big enough to create a sense of scale and to encourage the player to scout around and go exploring for a bit. The instances in SF feel like they are only a tenth as big as what is in Everspace, and I think that hurts the game by shrinking space down to a much too narrow venue. I also think it might hinder my interactions with my ship. One of my favorite things to do in X4 is to hand controls over to my crew and take a seat on the bridge, where I can plan my next mission or trade run or just get a look at what's going on in the gameworld. While doing this, I can see my pilot navigating from sector to sector, something that adds a sense of scale to the game (X4's sectors aren't massive by any means, either). I wish I could do this in SF. I wish travel times were just long enough to be able to get up from the bridge and talk to the crew, do some crafting, etc., all the while being able to look out of the canopy and see the ship traveling through space (even if it was just some sort of abstracted view).Yeah but, the game engine isn't a space sim game engine. SC have failed in making a playable game mainly because the game engine they are trying to use wasn't a space sim engine to start with the the massive amount of customising they have done to it hasn't really helped that much. It's quite possible that the game engine Bethesda are using simply won't be able to do what you want it to do, and why should it? They aren't making a space sim, and any desire for a space sim by players can be amply fulfilled simply by playing one of the games that is a space sim, or at least has pretensions to being a space sim anyway.
I would almost guarantee you won't have fully rendered planets in SF like NMS and ED, that's not a simple thing to do,and if you don't start out with the right engine, well you aren't going to get there. The same with fully realised and rendered solar systems with realistic flight models and physics, if you don't start out with the right engine you aren't going to get there. It is what it is, an RPG set on different planets with fast travel between them.
That's exactly what I like so much about Starfield, almost every mission no matter how small has a mini story or some cool dialog.
Random events are plenty and you really don't know what you're going to run into when you jump to another system or land on a so it seemed empty planet.
Many people complain about the loading screens being immersion breaking, it doesn't bother me, the multitude of stories and interesting things to do and see more then make up for it.
At least donuts are cheap!![]()
I’m playing the Microsoft Store version of the game through Gamepass - when the game launches there is a “sync” attempt which has failed on a couple of occasions and immediately offered me the option to play Offline. This (I believe) is due to the game having cross-saves on PC & Xbox because the next time I flash the game up it asks me which save I want to use, Local or Online.If it does require a Microsoft account to play, does that mean it needs an Internet connection to authenticate every time you launch it? As stupid as this sounds, it's exactly how Red Dead Redemption 2 works, and it annoys me beyond measure.
The ones that are NSFW.Are there any games he doesn't rip?![]()
Mm. Too bad he doesn't develop games himself. They would obviously be AMAZING.The ones that are NSFW.
Somebody in another thread mentioned SF running better in the Switch than their PC, which implies that not only does it run on Linux, but it runs better on Linux. That's NOT what I was expecting. I'm surprised that it runs on Linux at all, though I guess if Skyrim runs on Linux (and PS3 and a slide rule), then so might other games based on the same engine.Also: Has anyone had this running on Linux yet?
It will be on the top of my list of things to try; it'll save me having to boot into Windows which is a PITA because all of a sudden I'm with an unfamiliar OS that will be pretty bare-bones. I'll post here if I have any success (and be sure to @ you!).Somebody in another thread mentioned SF running better in the Switch than their PC, which implies that not only does it run on Linux, but it runs better on Linux. That's NOT what I was expecting. I'm surprised that it runs on Linux at all, though I guess if Skyrim runs on Linux (and PS3 and a slide rule), then so might other games based on the same engine.
All that said, I'd like more confirmation regarding this. If SF does run on Linux (I'm thinking Proton via Steam), that's yet another check mark in the pro column for me!
I was level 4 when one jumped me and I died horribly. Now I poop myself when I hear scrabbling noisesLast night I spotted a Terrormorph that had level 45.I wonder if that is the most dangerous animal in Starfield? I don't have a screenshot of it, because I understood I need to turn back immediately. I was able to walk away without it spotting me.
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They (BSG) said (can't find the link now) that jet packs are the equivalent of a vehicle.So when they say the creation kit is coming next year, is that early or late next year? Having been utterly spoiled by some of the Skyrim mods (especially anything from Bijin), I'm really looking forward to what modders can do once they have a full toolkit!
Oh, speaking of Skyrim, at least Skyrim had horses to speed up travel time. Does Starfield have any hover bikes or SRVs or anything comparable to a horse in Skyrim, or is it ALL on-foot travel? (Spaceship fast-travel being more akin to travel wagons in Skyrim)
So when they say the creation kit is coming next year, is that early or late next year? Having been utterly spoiled by some of the Skyrim mods (especially anything from Bijin), I'm really looking forward to what modders can do once they have a full toolkit!
Oh, speaking of Skyrim, at least Skyrim had horses to speed up travel time. Does Starfield have any hover bikes or SRVs or anything comparable to a horse in Skyrim, or is it ALL on-foot travel? (Spaceship fast-travel being more akin to travel wagons in Skyrim)