Game Discussions Bethesda Softworks Starfield Space RPG

So I had to start my game in offline mode ( no mods) buy the vehicle ( I also coloured it) quite the game went back online and loaded up my old save ( where I couldn't get the vehicle ) and hey presto I now have access .
 
I'm disappointed they didn't add a dedicated vehicle hanger or do motocycles that spawn in the regular landing module so we could drive out.
On the other hand it looks like buggies I did years ago. Excuse the image quality these are tiny.

3mm buggies.jpg
 
Just an update on my non functional exit mode for the buggy, I trawled through my 50+ mods one by one after disabling the community patch failed to fix the issue...discovered the culprit to be a 'better crosshairs' mod I had installed manually a while back. It was the only mod I had installed that messed with the player hud or UI...the other main suspects that were prone to causing the exit bug issue like 'StarUI' etc had never appealed to me so I knew it was none of those.

Anyways, deleted the modded crosshair files manually so exiting the buggy is all fixed, with all my other mods re-installed, tested and working...I'm just back to suffering Bethesdas ugly vanilla crosshairs now :censored:
 
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I'm disappointed they didn't add a dedicated vehicle hanger or do motocycles that spawn in the regular landing module so we could drive out.
On the other hand it looks like buggies I did years ago. Excuse the image quality these are tiny.

View attachment 400063
I suspect it was a compromise. An actual hangar to drive out of, prossibly even set up as a bay connected to the ship, would be more immersive, but would also force us to accomodate it in our ship builds. And this piece would be larger and more bulky than the regular landing bay.
 
Just an update on my non functional exit mode for the buggy, I trawled through my 50+ mods one by one after disabling the community patch failed to fix the issue...discovered the culprit to be a 'better crosshairs' mod I had installed manually a while back. It was the only mod I had installed that messed with the player hud or UI...the other main suspects that were prone to causing the exit bug issue like 'StarUI' etc had never appealed to me so I knew it was none of those.

Anyways, deleted the modded crosshair files manually so exiting the buggy is all fixed, with all my other mods re-installed, tested and working...I'm just back to suffering Bethesdas ugly vanilla crosshairs now :censored:
That sucks, crosshair mod was the first and most import mod for me, hopefully it gets updated sometimes.

I suspect it was a compromise. An actual hangar to drive out of, prossibly even set up as a bay connected to the ship, would be more immersive, but would also force us to accomodate it in our ship builds. And this piece would be larger and more bulky than the regular landing bay.
That's what stopping me from fully investing into computer games. Games are limited by what the devs makes of it, even modding has its limits.
 
I'm disappointed they didn't add a dedicated vehicle hanger or do motocycles that spawn in the regular landing module so we could drive out....
Sorry?! Bethesda missed the opportunity for (yet) another loading screen!?

Say it ain't so!!!

PS cute work on the buggies!
 
I'm disappointed they didn't add a dedicated vehicle hanger or do motocycles that spawn in the regular landing module so we could drive out.
On the other hand it looks like buggies I did years ago. Excuse the image quality these are tiny.

I think we can hope that the modders are working on something...

Would be nice like that:



SRV_garage.jpg


On my Bellevue-Class Explorer-Battlecruiser (has lots of belle vues).

Unfortunately, the last update got rid of (most?) of the glitch build methods, especially the duplicate drop down method that I often use. I don't like the frog-like look of the Nova-Bridge, so glitch-dropping it down into some cowlings solves the problem and it looks far better.

Bellevue1.jpg



Bellevue2.jpg


Bellevue3.jpg
 
Got a bit of play in, after a very slow load (guessing that was the Rev8 buggy update). Killed the pirate captain, went back to ship, plotted a route to Akila, found all the planets are weird colours and labelled something like "you should not be able to see this"...
??
 
Got a bit of play in, after a very slow load (guessing that was the Rev8 buggy update). Killed the pirate captain, went back to ship, plotted a route to Akila, found all the planets are weird colours and labelled something like "you should not be able to see this"...
??
I had the same missing planet textures initially after downloading the patch, the planet textures loaded properly after verifying the game content and relaunching the game...it's been fine since then 🤷‍♂️
 
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I had the same missing planet textures initially after downloading the patch, the planet textures loaded properly after verifying the game content and relaunching the game...it's been fine since then 🤷‍♂️

I have the same - sometimes. Relaunching the game helps. Also missing legs on male Crew and same NPC and Vasco. And reappearing plants under some outpost buildings.
 
Sorry, not really on topic, but I just wanted to know. I understand the use of mods in the game can be only if the game is single player ? And in MMO it is not possible ?
If you can use aesthetic and animation mods in online games, the problem is that only you would see them. On the other hand, modifications to statistics would have to be from the same server, that is not possible... and if it is possible, it would not be legal.
 
If you can use aesthetic and animation mods in online games, the problem is that only you would see them. On the other hand, modifications to statistics would have to be from the same server, that is not possible... and if it is possible, it would not be legal.
Some online PvE communities, using ArmA, DCS or IL2 as examples, embrace cosmetic and statistical modifications and run dedicated servers where everyone needs to be running the same mods to be a part of it. Online modding only causes problems with games that focus solely on adversarial PvP...for obvious reasons 🤷‍♂️
 
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I came across this today on X:


Screenshot 2024-08-27 215626.png


This is not officially confirmed, but this fella has a good record of leaking stuff for Starfield (he seems to have an inside connection). A revamp of PoIs is something I wanted since the game launched. It is a good system but needs greater randomization and variation to the PoIs. Either that or increase the number of pre-made PoIs significantly (as the Fun Pimps do for 7 Days to Die regularly). This will make planetary exploration more interesting, especially now that the game has an SRV to make traveling easier.

They do this and revamp space travel, and SF will be a space game that I could sink thousands of hours into.
 
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