The king of procgenning interesting worlds is NMS. Bethesda is the king of crafted worlds. Experience tells that procgenned stuff is hard to do interesting. I'd count on a couple crafted choice locations but dont hold my breath for the procgenned ones.
I really wish people would stop saying that. NMS is undoubtably a good game, although with an abysmal flight model and game mechanic choices I’m not fond of, but I started noticing repeating minerals, body parts, and terrain soon after I stopped needing to pay attention to the basic survival. It’s not for nothing that I call NMS’s proc-gen “Potato Head.”
Not that there’s anything wrong with that, considering the size of the NMS team. Compromises
should be made. But I think EGS does a better job on their terrain despite being a two-person team, and NMS doesn’t even
try to make space believable, while it took about four hours of careful observation for me to conclude that EGS was faking their orbital mechanics.
But I do agree that NMS
looks prettier. I’m just not a fan of forced tutorials each time I start a new Ironman game, limited “save points” in single player games made after 1993, or how the game morphs into a management game later on. But gameplay will always trump looks in my book, which is why I’m glad there’s alternatives to NMS out there.
As for Starfield… whether their worlds are hand crafted, assisted by proc-gen, or completely proc-gen, I imagine I’ll get several hundred hours of Starfield minimum. Just need to remind myself not to buy it on day one… at least not without any evidence that Bethesda has learned it’s lessons about buggy releases yet.