Game Discussions Bethesda Softworks Starfield Space RPG

Odyssey specs is another rod Frontier made for their own back. The expectation raised by Frontier was that it wouldn’t require higher specs to run. That seemed hard to believe when the content was revealed, so either Frontier were being foolishly optimistic or deliberately misleading.
 
Odyssey specs is another rod Frontier made for their own back. The expectation raised by Frontier was that it wouldn’t require higher specs to run. That seemed hard to believe when the content was revealed, so either Frontier were being foolishly optimistic or deliberately misleading.
Miscommunication because of missed dealine is my guess. They had the whole port to Console still on the road map after Odyssey release even when they realised how far from Optimization goal Odyssey was at that time. We still don't have a date for Horizon and Odyssey merge, and it's already 1 year behind from their initial plans.

Consoles seem like trouble for many games. Which is probably why Starfield also got delayed.

Source: https://twitter.com/BethesdaStudios/status/1536369312650653697?cxt=HHwWgsDTxf7vo9IqAAAA


Well with their wide range of character customazation, simply generic male and female voices wouldn't be enough.
 
I am pretty sure this was XBOX presentation not PC one. So FPS is hard to measure until we see PC gameplay, right?
UE5 presentations were done on consoles too, and were running really smooth...

Also a lot of people compare it to UE 5, but Starfield was build also on a new engine, not that they used in FO4. So if one appretiates the difference between UE4 and UE5, one shouldn't dimiss the difference between CE 1 and CE2, right?
It's not a new engine as opposed to UE5 where the renderer has been completely overhauled along with the lighting system, etc. Bethesda's "Creation Engine" is still the same pile of code that's sitting on top of the original Gamebryo, and was bursting at the seams for Skyrim, and got broken entirely for FO76. And if this demo is representative of the rendering abilities of CE2 then it's still exactly the same as before (light maps is an obvious giveaway). It's also not a new engine as compared to Decima, which in usage is superior in every way.
 
UE5 presentations were done on consoles too, and were running really smooth...


It's not a new engine as opposed to UE5 where the renderer has been completely overhauled along with the lighting system, etc. Bethesda's "Creation Engine" is still the same pile of code that's sitting on top of the original Gamebryo, and was bursting at the seams for Skyrim, and got broken entirely for FO76. And if this demo is representative of the rendering abilities of CE2 then it's still exactly the same as before (light maps is an obvious giveaway). It's also not a new engine as compared to Decima, which in usage is superior in every way.
It seems UE5 is also built on the old engine, but perhaps with greater success.

 
UE5 presentations were done on consoles too, and were running really smooth...


It's not a new engine as opposed to UE5 where the renderer has been completely overhauled along with the lighting system, etc. Bethesda's "Creation Engine" is still the same pile of code that's sitting on top of the original Gamebryo, and was bursting at the seams for Skyrim, and got broken entirely for FO76. And if this demo is representative of the rendering abilities of CE2 then it's still exactly the same as before (light maps is an obvious giveaway). It's also not a new engine as compared to Decima, which in usage is superior in every way.
Yeah, "new engine" is Todd Howard nollocks. It's a new version of the old stuff, like all the others that were heralded as new.
With the scope that is a bit scary.
 
… being able to hire npc crew (and all the little space game wishes that get answered along with, finally).

Sorry my brain is still playing catch-up.. all the dreams Ive had for elite are finally being tied up by this trailer. So satisfying.

I think the most surprising thing is.. I’m really looking forward to the fps. How satisfying did that jumping assault rifle clip sound.. didnt know I still had it in me. Could do that all day.

… It was quite a while ago now, but I definitely got sold by the Kickstarter sales pitches and had no reason to believe they were not coming to elite. Ahhhhh. 😌
 
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… being able to hire npc crew (and all the little space game wishes that get answered along with, finally).

Sorry my brain is still playing catch-up.. all the dreams Ive had for elite are finally being tied up by this trailer. So satisfying.

One might rightly argue that we can still thank Braben for at least having the dream for such a game and attempting to bring something like it to market. Said another way, would Starfield had been made if Elite Dangerous never existed? Elite may have paved the way for a company like Bethesda to see value in this genre.
 
One might rightly argue that we can still thank Braben for at least having the dream for such a game and attempting to bring something like it to market. Said another way, would Starfield had been made if Elite Dangerous never existed? Elite may have paved the way for a company like Bethesda to see value in this genre.

Yes definitely. Theres certain homage finish the job inspiration to NMS, Elite and SC all over that trailer. See the lockpicking minigame for elite if you need something as direct as possible. Really elite? You can't even claim they are rubbing it in or anything, it so basic. Frontier deleted the feature instead of adapting to that? wince.
 
One might rightly argue that we can still thank Braben for at least having the dream for such a game and attempting to bring something like it to market. Said another way, would Starfield had been made if Elite Dangerous never existed? Elite may have paved the way for a company like Bethesda to see value in this genre.
Wat? Is more like Mass Effect. ED isn't a RPG. I mean you can role play, but there isn't really any story and what's there doesn't drive any of the gameplay. You could just read a book of it instead.
 
The question is, how long do we realistically expect games to be developed to run on toasters before we start saving up for those basic upgrades to play the games we want to play?
Personally, I start saving up the instant I buy a new computer. And I do a complete rebuild about every seven to eight years. By hardware budget has always been bigger than my software budget, because better hardware can make a good game great, but I’ve yet to see any amount of hardware improve a game I don’t like, so I’m rather picky about the latter. ;)
 
Personally, I start saving up the instant I buy a new computer. And I do a complete rebuild about every seven to eight years. By hardware budget has always been bigger than my software budget, because better hardware can make a good game great, but I’ve yet to see any amount of hardware improve a game I don’t like, so I’m rather picky about the latter. ;)
With RTX 4000 series beeing released this year, one need to shorten the cycle for hardware upgrade to 3-4 years, else will be left behind pretty fast.
This game already have RTX 2070 as a Recommended spec.
Specially if one aims for ambitious games like Starfield, Star Citizen, Elite Dangerous, Arma, where one deals with a massive worlds, instead of small linear ones.

My 1070 is already not good enough for Starfield, so i will need to get 3060ti to achieve the best gameplay quality for my 1080p gameplay.


For example Stalker 2 which is to be the first Open World and on UE5 game in it's series already have massive GPU recommended requirmenets:
- AMD Radeon RX 5700 XT 8GB / NVIDIA GeForce RTX 2070 SUPER 8GB / NVIDIA GeForce GTX 1080 Ti 11GB
 
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The king of procgenning interesting worlds is NMS. Bethesda is the king of crafted worlds. Experience tells that procgenned stuff is hard to do interesting. I'd count on a couple crafted choice locations but dont hold my breath for the procgenned ones.
I really wish people would stop saying that. NMS is undoubtably a good game, although with an abysmal flight model and game mechanic choices I’m not fond of, but I started noticing repeating minerals, body parts, and terrain soon after I stopped needing to pay attention to the basic survival. It’s not for nothing that I call NMS’s proc-gen “Potato Head.”

Not that there’s anything wrong with that, considering the size of the NMS team. Compromises should be made. But I think EGS does a better job on their terrain despite being a two-person team, and NMS doesn’t even try to make space believable, while it took about four hours of careful observation for me to conclude that EGS was faking their orbital mechanics.

But I do agree that NMS looks prettier. I’m just not a fan of forced tutorials each time I start a new Ironman game, limited “save points” in single player games made after 1993, or how the game morphs into a management game later on. But gameplay will always trump looks in my book, which is why I’m glad there’s alternatives to NMS out there.

As for Starfield… whether their worlds are hand crafted, assisted by proc-gen, or completely proc-gen, I imagine I’ll get several hundred hours of Starfield minimum. Just need to remind myself not to buy it on day one… at least not without any evidence that Bethesda has learned it’s lessons about buggy releases yet.
 
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