- Short Range:
Damage increase 65%->75%
(Max DPS increase 67.5% in live, 70% in beta, now 80% including experimentals)
Damage increase 55%->70%
(Max DPS increase 67.5% in live, 59% in beta, now 75% including experimentals)
- Rapid Fire:
Firing Interval reduction 40%->44% (ROF increase 66%->79%)
(Max DPS increase 67.5% in live, 63% in beta, now 74.7% including experimentals)
Damage increase 17%->24%
(Max DPS increase 26% in live, 20.5% in beta, now 27.7% including experimentals)
Passive power draw reduction 40%->48%
WEP draw reduction 35%->45%
Heat increase halved (10%->5%)
I'm choking right now. You're serious? You want to go through with making Engineer blueprints allow a full 75% DPS increase to every individual weapon on a given ship? Like actually getting close to making any given weapon in the game *twice as effective*, way above and beyond merely being a 'worthwhile improvement'?
There's dangerous cliffs ahead, and we're about to flying over the edge. I've seen what's past the edge before, and I don't like it.