Patch Notes Update Beyond 3.0 Beta 3 Patch Notes

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Hi everyone,

The beta galaxy servers are currently down in order for us to update to Beta 3. As mentioned in an earlier post, this update will be as close to the 3.0 release build as possible.

Once again, thank you for jumping in and testing during this beta period... your feedback has once again been absolutely invaluable.

The beta should be live again shortly, this should not affect the main game.

See the patch notes for Beta 3 below:


Art


  • Fixed nebulae being extremely bright
  • Fixed the joystick move animation for the female pilot model, as it was reversed


Audio


  • Fixed flight controllers saying a third character if a player switches to a call sign with less than 3 characters
  • Fixed the ‘Bounty Incurred’ audio line playing whenever a fine is received
  • Fixed some missing audio from holographic billboards
  • Fixed audio issues with the vessel voice after returning to your ship from an SRV when landing at some sites
  • Fixed cockpit freezing and cracking SFX persisting after returning to the game from the menu


Controls


  • Fixed throttle automatically setting to zero when exiting a hyperspace jump
  • Fixed an issue that limited the amount of input devices on PC to four


Crime


  • Removed bounty/fine cost multiplier at Interstellar Factors based on notoriety
  • No longer able to pay off fines/bounties at Interstellar Factors if you have a notoriety above 0
  • Consolidated lawless security state in to anarchy security state
  • Anarchy states now show anarchy security level
  • Interstellar factors are now available at all markets controlled by factions with Anarchy governments, regardless of star system security level

  • ATR response is now governed by system security level and crimes committed
  • Once ATR has been summoned, subsequent crimes result in a faster response
  • Notoriety now updates periodically during gameplay (reducing by 1 unit per hour of gameplay)
  • Switched on contacts at all Engineer bases to allow fines to be paid, but still only Broo Tarquin, The Sarge, Ram Tah, Colonel Bris Dekker, Lori Jameson, Juri Ishmaak, Tod 'The Blaster' McQuinn advance their progression from redeeming vouchers at their bases


Engineers


  • Additional Engineer Blueprint Changes


Power Distributor:
- Priority X blueprints:
Increase Charge rate on primary capacitor from 36%->44% (was 30% in beta 1)

Shield Generator:
- Reinforced:
Increase Damage resistance 15%->16.5%
Increase Optimal Strength 35%->38%

Shield Booster:
- Heavy Duty:
Revert Beta 2's increase to the health multiplier, 40%->38%

Armour:
- Heavy Duty:
Reduce health multiplier increase from 35% to 32%
Note: This displays differently in-game, reduces boost of G5 Heavy Duty Reactive (on top of its native 250%) from 122.5% -> 112%

Hull Reinforcement Packs:
- Heavy Duty:
Health Addition +60%->72%
- Lightweight:
Mass reduction: -15%->-24%

  • Restored wayward Farseer Engineer base icon to its original position on the Surface Map
  • Fixed some incidents of the Engineer UI becoming unresponsive when using Controllers and Joysticks
  • Prevent the player attempting to purchase Experimental Effects that they cannot afford
  • Fixed some instances of Experimental Effect modifiers being inverted
  • Fixed an issue where negative stats and completed positive stats would blink when applying a Blueprint
  • Fixed an issue where players were not able to convert certain legacy modules despite all of the required conditions being met
  • Fixed an issue in the Engineer Workshop that made Blueprints selectable while browsing them after pinning a Blueprint
  • Fixed sorting for pinned Blueprints in the Engineer workshop and cockpit Engineer menu
  • Fixed an issue with the reputation progress bar skipping ranks
  • Fixed Engineer service appearing in the services list for Starports and Planet Ports in the Galaxy/System Map when an Engineer isn't present
  • Some Railgun Experimental Effects under the new system now all have a 40% heat reduction applied (applies to Feedback Cascade, Super Penetrator, Plasma slug)
  • Fixed issue where Engineer module progression wouldn't always reach 100%


Fighters/Crew


  • Fixed an issue where Ship Launched Fighters were not sharing a ‘Wanted’ status with the Mothership


Galaxy Map/System Map


  • Fixed the map configuration view ‘by services’ not persisting on subsequent reopening of the Galaxy Map


Galnet


  • Added new language option to allow commanders to change the language Galnet audio speaks in
  • Fixed new issues with Galnet Audio playback resuming unintentionally
  • Improved mix for Galnet Audio to increase audibility


Installations/POIs/USSs


  • Made some tweaks to Megaships, including:
    • Added materials as possible rewards from hacked cargo bays
    • Increased data material payout at data terminals and Comms arrays
    • Increased turret downtime when generators are disabled
    • When using limpets to interact with Megaships, crimes will no longer trigger if you are in silent running, but will result in an authority response
    • Added heat generation to the hatch breaker and recon limpets to make them more risky to use with silent running
  • Fixed ships not showing as Wanted or having pre-existing bounties in Resource Extraction Sites
  • Fixed an issue whereby ships could be recalled while at unsafe locations


Missions


  • Fixed planetary welcome missions sometimes directing players to difficult, high security outposts
  • Fixed an issue where multiple players could take the same Wing Assassination mission
  • Fixed an issue where players could not claim cargo rewards despite having enough space
  • Fix to prevent notoriety increases from crimes committed against a mission target
  • Added new Massacre Mission Scenarios


Multi-Crew


  • Fixed heat vents not appearing correctly when using the Camera Suite in Multi-Crew
  • Fixed an issue where the Role Switch panel would not update correctly when a crew member switched from the Idle to the Gunner role


NPCs


  • Fixed an issue where System Authority ships could appear in anarchy systems
  • Small balance pass on Thargoid Scouts


Outfitting


  • Fixed incorrect/disappearing turret icon in outfitting


Planets


  • Fixed the missing fog on planet surfaces
  • Fixed the darkside of planets not being illuminated by the galactic background (read more here)


Player Journal

When writing character stats to the journal, strings are properly surrounded in quotes in the json output
Altitude is always written to status.json if we have lat & long
Fixed the ExternalToolsDataStore writing flags=0 into the status.json file on every FSD jump, it was intended to only do this at shutdown
Added crew name in events that only had ID, added ID in events that only had Name
The name of the "Experimental Effect" (if any) is now included when writing engineered module info to the Journal
Module values etc are now omitted when writing the ship loadout to the Journal if the info is not available
Whether the player has Horizons access is now indicated in LoadGame, Shipyard and Outfitting files
More information is included about the results of a mission in the Journal MissionCompleted event
Changed the TimePledged property in the Journal Powerplay event to be elapsed time in seconds, not timestamp of when pledged, also writing duplicate events on each jump is avoided
Improved the data written to the journal info when applying an experimental effect to a module in engineering
Commodity price lists to Market.json now includes unlocalised and localised item name, also including category name when writing
ModuleStore, ModuleRetrieve, MassModuleStore, StoredModules: add Level and Quality to EngineerModifications; add "Hot" flag; add "BuyPrice" in list of stored items
'Hot' ships are now indicated in the Journal list of stored ships
Fixed missing "PilotRank" property in "ShipTargeted" journal event - when target is Elite
Included some extra information in the Journal's Scan event, to show each body's parent body info
Included Latitude and Longitude in Status.json at a higher altitude, at the point where GUI starts to show the data
Fixed localisation of some items (eg commodity in MissionAccepted)

Ships

Alliance Chieftain


  • Fixed an issue that could see SRVs becoming stuck under the Chieftain’s wings
  • Straightened up the Ship Nameplate position
  • Fixed an issue where the ship would often not land despite alignment being correct
  • Tweaked flight model to improve lateral and vertical thrust
  • Fixed the armour having too high a mass for the ship’s size


Anaconda


  • Fixed the positioning of the String Lights
  • Corrected some of the side window textures


F63 Condor


  • Fixed some LODs


Lakon Type 7


  • Buffed the type 7 to improve its jump range


Lakon Type 10


  • Fixed an issue where the ship would often not land despite alignment being correct
  • Fixed a Camera Suite position when used in Multi-Crew


Viper MkIV


  • Fixed a Camera Suite camera angle


SRV


  • Fixed an issue where the SRV could get stuck in the ground when moved due to logging out in a dangerous location


Stability Fixes


  • Fixed a crash that could occur when shooting an SRV with a Railgun
  • Fixed a crash that could occur when shared Wing Missions are added or removed from a player
  • Fixed a crash that could occur when attempting to clean a hot module from the currently installed module when choosing a stored module to transfer
  • Fixed a crash that could occur if you waited for more than 5 minutes in the Docking and Travel training mission before doing a Hyperspace or Supercruise jump
  • Fixed a crash that could occur when exiting game while in Outfitting
  • Fixed a crash that could occur when loading in to a CQC Arena Deathmatch
  • Fixed a crash that could occur when fighting a Thargoid


Starport Services


  • Fixed the position of the ‘Anonymous Access’ text when loading Starport Services


Technology Broker


  • Fixed the Technology Broker displaying repeated icons on the unlock screen


UI


  • Fixed some text overlap that could occur in the Commodities Market for most languages
  • Fixed ‘Anonymous Access’ appearing on the back and/or cancel docking buttons
  • Fixed some missing schematics for Megaships in the Contacts Panel
  • Removed some trailing zeros from the Modifications UI in the Engineer Workshop for clarity
  • Fixed the stats UI showing incorrect numbers on weapons with the Double Shot modification applied
  • Fixed the rank progression being difficult to make out in the Status Panel
  • Widened the friends list in the main menu, to allow more room for long commander names
  • Fixed the ‘Encounters’ field being blank in the Statistics panel
  • Fixed the Anonymous Access icon not displaying correctly in the Navigation Panel
  • Fixed a focus loss issue when using a controller to access the Status Panel
  • Fixed the Trade and Combat rank icons being switched around
  • Ensured that mission inbox messages are not grouped into the Audio Logs category
  • Fixed some overlapping text in the Message Inbox
  • Fixed an issue where the targeting brackets (<>) would render on stations
  • Material grade icons in the Target Panel now show the correct grade
  • Fixed an issue where the Systems Panel would not update to display a new Engineered FSD range, neutron boost range and FSD synthesis range


Weapons & Modules


  • Adjusted the Shock Cannon description to remove references to energy, as it is a Kinetic weapon
  • Fixed E grade Shield Boosters having the wrong stats
  • Rebalanced some module prices
  • Rebalanced some synthesis recipes



Wings


  • Implemented some performance improvements when fighting Thargoids in a Wing
 
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Wow thanks, this reads very nicely,
looking forward to test the crime and atr changes.

Any date for the Krait though?

This:
"Interstellar factors are now available at all markets controlled by factions with Anarchy governments, regardless of star system security level"

Could become an issue though, as anarchy factions are quickly toppled.

Is there any chance we see the ability to "seed" a black market by ourselves,
so we can further the anarchy faction's influence and impact dictatorships,
by making it a temporal facility, that gets locked after some time not having goods flowing in?
 
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Alliance Chieftain
Tweaked flight model to improve lateral and vertical thrust
Great. But presumably this refers to the power of the thrusters and it still drifts like mad? Will be testing as soon as the beta is up.

Lakon Type 7
Buffed the type 7 to improve its jump range

A nice surprise!
 
Ok, I actually like these changes to C&P, because it won't allow murderers just throw money at their notoriety. That was one major issue which now seems to be addressed.
 
"No longer able to pay off fines/bounties at Interstellar Factors if you have a notoriety above 0"

Hm. Good or bad?

O7,
[noob]
 
"No longer able to pay off fines/bounties at Interstellar Factors if you have a notoriety above 0"

Hm. Good or bad?

O7,
[noob]

See it as part of changes. Notoriety will be similar to cool down timer - you will be forced to stay out of high sec - or bear consequences - if it will be too high.
 
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