Patch Notes Update Beyond 3.0 Beta 3 Patch Notes

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Still no Heat Sink synthesis for deep spacers.... :( gotta be in populated space to get the mats.
One good thing with the new inventory system is that you can now load up a lot of the needed materials for heat sinks before you go, and it won't cost you any weight doing it.
 

Deleted member 115407

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Of course, heat sink synthesis was never really implemented with explorers in mind.

I don't understand why explorers need them so much. I never needed them when I went displorin'. They were just useless mass.
 
I don't understand why explorers need them so much. I never needed them when I went displorin'. They were just useless mass.

I've put quite a few light years, and nearly 30,000 systems behind me so far, and have never taken nor really ever needed heat sinks, so for me, it's a non issue. However, I do know quite a few explorers that swear by them...
 
Of course, heat sink synthesis was never really implemented with explorers in mind.
Very few things are.

I still find it hilarious that I'm using a modified railgun (slug) to dump fuel, instead of there being a fuel dump function in the ship (for rim explorers, but who cares).

Heat sinks have the purpose to manage overheating during combat and the use of silent running. We all know that.
 
Sorry, but I am *not* a fan of the Notoriety decay rate. Having it decay in *hours* makes it an almost irrelevent stat. If I could have my way, it would only decay on death (1 point per death), but if its going to decay, then I would prefer it to be 1 point per *week*. It really feels like you are back peddling on C&P!
 
I don't understand why explorers need them so much. I never needed them when I went displorin'. They were just useless mass.
Depends on ship.

My current ship has a lot of heat reduction so I haven't used a single heat sink in the last 279,000 ly I've done. Granted, a couple of times I was overheating and got heat damage and could've used it, but didn't. It's easier just to repair the ship. I have them just in case jumping out of a black hole gravity well or such. But even there, nothing major.

Now, if I was flying some of my other ships, I might use heat sinks more, but I can't say for sure. Most of the time, I used them during silent running, to be honest.
 

Deleted member 115407

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Depends on ship.

My current ship has a lot of heat reduction so I haven't used a single heat sink in the last 279,000 ly I've done. Granted, a couple of times I was overheating and got heat damage and could've used it, but didn't. It's easier just to repair the ship. I have them just in case jumping out of a black hole gravity well or such. But even there, nothing major.

Now, if I was flying some of my other ships, I might use heat sinks more, but I can't say for sure. Most of the time, I used them during silent running, to be honest.

Yeah, I specifically modded my explorers for cold running, and even with what I now know as pretty mediocre rolls (apparently .26 efficiency isn't nearly as good as it could be), but even with rolls like .26 I was still running plenty cold to stay out of trouble.

With the new engineers you can push it down to like .12.... should never need a heat sink ever again.
 
Sorry, but I am *not* a fan of the Notoriety decay rate. Having it decay in *hours* makes it an almost irrelevent stat. If I could have my way, it would only decay on death (1 point per death), but if its going to decay, then I would prefer it to be 1 point per *week*. It really feels like you are back peddling on C&P!

But you need to at least allow lvl1 to go down to lvl0 when new players accidentally hit a clean ship just before some pirate kills it at a res, for example.
 
Awesome stuff here!

Hi everyone,

...

Weapons & Modules


  • Adjusted the Shock Cannon description to remove references to energy, as it is a Kinetic weapon
  • Fixed E grade Shield Boosters having the wrong stats
  • Rebalanced some module prices
  • Rebalanced some synthesis recipes

...


Interesting choice - the Shock Cannon's overall design screams "Energy Weapon."

But something even more interesting is that, when I checked outfitting, I found that the ammo has been increased to 16 rounds per clip / 240 in reserve, at least for the fixed variant. As displayed above, this very welcome change isn't in the patch notes :p
 
But you need to at least allow lvl1 to go down to lvl0 when new players accidentally hit a clean ship just before some pirate kills it at a res, for example.

Maybe you could have the decay be relative to the square of the level? An hour at 1, 4 at 2, 9 at 3, 16 at 4, ect? It would take little over 2 weeks to go back to 0 from 10, but the occasional accidental crime would still have a quick decay period.
 
But you need to at least allow lvl1 to go down to lvl0 when new players accidentally hit a clean ship just before some pirate kills it at a res, for example.

Nope. Its called "situational awareness". New players need to learn it, & this would be the best way.
 
Maybe you could have the decay be relative to the square of the level? An hour at 1, 4 at 2, 9 at 3, 16 at 4, ect? It would take little over 2 weeks to go back to 0 from 10, but the occasional accidental crime would still have a quick decay period.

Any decay rate that has "hours" in it is *too short*. If its going to be gone in mere hours, then no point having it at all. All a murderer needs to do is gank someone, flee to an anarchy for an hour, then pay off their bounty at an Interstellar Factor. See how pointless that makes the C&P changes?
 
Thanks FDev, I really hope you will make a fix for the black square/rectangle appearing on planets during beta! That would be huge, I mean huge for exploration immersion.
 
Nope. Its called "situational awareness". New players need to learn it, & this would be the best way.

Yes, the best way to learn new things is to block new players immediately for a week for the first mistake. Considering you only go through thirty of them or so, that is only half a year. Man, I have no idea why no other game does it, its brilliant.

:rolleyes:
 

Deleted member 115407

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But you need to at least allow lvl1 to go down to lvl0 when new players accidentally hit a clean ship just before some pirate kills it at a res, for example.

Nope. Its called "situational awareness". New players need to learn it, & this would be the best way.

Level 1 doesn't do anything anyways. Not when I tested it. And if you don't commit any more crimes then it doesn't matter anyway.

Seriously, Notoriety 1 is like the same notoriety you get for having an unpaid parking ticket.
 
Level 1 doesn't do anything anyways. Not when I tested it. And if you don't commit any more crimes then it doesn't matter anyway.

Seriously, Notoriety 1 is like the same notoriety you get for having an unpaid parking ticket.

It blocks you from paying off bounties since b3.
 
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