Missions not balancedQuality of Life
- Added icon to info panel to show players if their ship or SRV lights are on
I agree, it's really choppy on a dial, like digital increments rather than a fine tune. I was really hoping for an INVERT for the regular tuning.There is now a new binding 'Absolute Tuning' which does what you want. However the movement does not seem smooth in comparison with the regular tuning control (tried on 3 different axis). Currently have it on the rotary dial of my TWCS.
But yes, it was disturbing
I am still figuring out how to find those scenarios though. If they aren't covered by FSS, how player comes by them?
I'm hoping/wondering if "Added support for FSS tuning to be bound to inouts that don't auto-center" means that binding the tuning to a rotary control is now representative of the control position rather than just being faster/slower
Fingers crossed
New Ships
New scenarios can now be found:
- Installations - Raid and Heist
- Megaship - Heist
- Damaged Megaship - Rescue and Repair
- Added icon to info panel to show players if their ship or SRV lights are on
- Planet surface signals are now targetable outside of Analysis mode
- Added the number of bodies info to the 'Orbital Plane Established' alert
- Fixed the discovery scanner SFX getting stuck looping
- Changed the 'scenarios' section of the FSA to Concentrated signal sources and Transient signal sources
- Added support for FSS tuning to be bound to inouts that don't auto-center
- Now able to bind enter and exit FSS to the same button
- Fixed bodies rendering over their rings after beiing fully mapped
- Added 'First Mapped' to system map
- Renamed 'Radio Tuning Minimum Increase/Decrease' to 'Increase/Decrease Tuning' in control options
- Increased the cooldown on the Pulse Wave Analyser, to allow the results to appear before players can trigger it again
Me reading: Yeah, they listend to the Bugreport.Clarified the info message that appears when trying to enter FSS mode whilst charging the FSD
Missions not balanced
Mining payout/yield still not addressed
fissure asteroids are still non existant (and their payout still sucks for their rarity)
The mining is still a mess
But we got an icon that shows our headlight is on! Really?
Missions not balanced
Mining payout/yield still not addressed
fissure asteroids are still non existant (and their payout still sucks for their rarity)
The mining is still a mess
But we got an icon that shows our headlight is on! Really?