Jane Turner
Volunteer Moderator
Do you think they've capped the influence increase when winning a war too?
Can't tell yet.
Do you think they've capped the influence increase when winning a war too?
Do you think they've capped the influence increase when winning a war too?
That's a major flaw, IMO.You can no longer see what influence progress you are making in a war until it ends - so the ability to end up at a target % has gone.
If the influence of both factions increased, then that's a huge change to how conflicts work.Well had a war end unexpectedly on last nights tick. Influence had been showing at 10.3 each. was now at 54 vs 25. It wasnt clear who won (im assuming the 54%). influence is moving in the background but not showing on any screen until the conclusion. Not sure if this is just an edge case caused by an existing war continuing into the beta. My belief is that the new CZ mechanics have not yet been plugged in to the bgs - which is a crying shame, and little else has changed regarding war.
That's a major flaw, IMO.
It takes away what little control we have over the outcome of a conflict. Currently, one of the benefits of conflicts with factions with no assets is to end up in the right place to cause the next conflict to be with the faction you really want. The other benefit, blocking potential conflicts in other systems, has been lost with 3.3 as well. So pointless conflicts are now completely pointless, as well as being twice as long.
If the influence of both factions increased, then that's a huge change to how conflicts work.
I think that should be logged as a bug.
hi Jane, i keep seeing mentions of happiness states, but cant find what the states are. could you fill me in please? *flutters eyelashes* lol
I still have the feeling that the new stuff hasn't been properly connected to the BGS yet. It doesn't really make any sense now.
Also, very weird feeling to gain an asset when having lower influence in a war outcome
In what way? Not arguing, just curious.
For my own experience above, while I think there's problems with some of the implementation details about the war, it's generally functional.
Way war has worked is:
1. War commences (didn't see it go pending, coz the snapshot had my faction already at war)
2. For duration of war, influence levels between the two factions are locked.
3. Whoever "wins" a day gets a notch up/downon the conflict status.
4. End of 7 days, whoever had the most notches up wins the asset being contested (or it's a draw)
As a general workflow, that's fine and fairly sensible, but...
.
If that's the case, one could win the war with bonds, and yet come out the loser in influence from the war because they won fewer CZ battles.