BGS changes: Learnings/Issues/comments

Well, we are all going to have a problem. Megaships are devastating.

So I took on one just to see the best way to assault them, then the next tick looked a the system again... -4% for the leading faction. Ok, let's do this again, this time as a controlled experiment: same system pop class (190k), shot components a few times accumulating 12 bounties (200cr each, total 20400) - result, -4%.

DAMN.

Now most systems have megaship and installations, and all of them are tied to the leading faction. They all have a lot of faction ships around too waiting to be killed, but why even bother getting charged with murder when you can land a few shots on the megaship and tank the associate faction with only a minimal charge?
This really needs to be changed, otherwise there will be a blood bath!
Hey Sentenza, how common are Mega ships please?
 
Definitely quite common, though I don't understand yet if there is something in the system that triggers the presence or it is just random. And there is often more than one.
A lot of them move on a weekly (Sol) or fortnightly (Colonia) cycle - usually of length 6. You can read their routes off the log uplink which might help to establish patterns of where and why they appear.
 
A lot of them move on a weekly (Sol) or fortnightly (Colonia) cycle - usually of length 6. You can read their routes off the log uplink which might help to establish patterns of where and why they appear.

I found many that do not give any info, not sure because they don't move or because it's a bug :) I also wonder if the installations move. Last beta rollout changed everything, but it might or might not be related.
 
Another round. 42k system, 5 ships traffic, three attack rounds on a space installation tied to a lower faction (12.7%) 29 bounties total: effect -10% (2.3%). It took 45 min, with pauses going back and forth to repair.
Ugh.
 
It will devastate the bubble is what it will do, if they don't dramatically reduce both the number of scouts/Thargies to kill to prevent the damage and the state, as well as the repair requirements, which currently run into the 10K-100K tons per commodity, and it's a pretty long list of commodities.

And every week the incursion hasn't cleared, the next asset in the system gets damaged. Endlessly.

On current requirements, this will just permanently shut systems and stations down. Add that to the extra work in managing with the new BGS mechanics, and I wonder, who is going to fix stations? And suppose you did haul enough, but the state doesn't clear, and next thursday it starts again?

They have to look very closely at the requirements, make them 1/100th at least of what it currently is, or large sections of the bubble will be in a permanent incursion state. I'd say make it so a team of 4-5 can kill enough scouts or haul enough commodities in about 4-5 days to repair a station. If not, there are just not enough players to repair things. Those not committed one way or other to the attacked system will just move elsewhere. And those who are will soon feel and understand they are powerless against the onslaught.
 
Well as a PMF that has aliens only 50lys from our systems and will in all likely hood have them burn us to the ground too.... I do not mind as I want the aliens to be a real threat, like Battlestar Galactica.
Let the galaxy burn I say.
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It will devastate the bubble is what it will do, if they don't dramatically reduce both the number of scouts/Thargies to kill to prevent the damage and the state, as well as the repair requirements, which currently run into the 10K-100K tons per commodity, and it's a pretty long list of commodities.

And every week the incursion hasn't cleared, the next asset in the system gets damaged. Endlessly.

On current requirements, this will just permanently shut systems and stations down. Add that to the extra work in managing with the new BGS mechanics, and I wonder, who is going to fix stations? And suppose you did haul enough, but the state doesn't clear, and next thursday it starts again?

They have to look very closely at the requirements, make them 1/100th at least of what it currently is, or large sections of the bubble will be in a permanent incursion state. I'd say make it so a team of 4-5 can kill enough scouts or haul enough commodities in about 4-5 days to repair a station. If not, there are just not enough players to repair things. Those not committed one way or other to the attacked system will just move elsewhere. And those who are will soon feel and understand they are powerless against the onslaught.

Ok, you've sold it to me - sounds great! :D
 
It will devastate the bubble is what it will do, if they don't dramatically reduce both the number of scouts/Thargies to kill to prevent the damage and the state, as well as the repair requirements, which currently run into the 10K-100K tons per commodity, and it's a pretty long list of commodities.
That will depend on how common the state is, surely?

The way it's described, they could just continue with the three groups moving around leaving Incursion states behind them. The Incursion state would allow them to keep hitting the system after the first week, but in that case it would still take decades to do any significant damage to the bubble.
 
As I read it, it is a futile fight against the tide. We can't push them back, just endlessly patch damages. An eternal sisyphean effort that seems designed to make players stop playing.
 
They mention repairing stations while the incursion is still on-going. That implies, to me, that the repair totals must be way less than the current ones. Fingers crossed.
 
Today, we are defending BEFORE they destroy a system. This state is coming as a replacement of this or an addition in case we failed the first week of defenses ? Because it is not the same.
 
It's yet another measure to be able to hold back any BGS progression by player factions...thargoid incursions, famine/outbreaks, mega ships...all applicable as and when FD want
 
This new Thargoid state: does it replace or overlay the current situation in a system? For example, if someone I don't like is suffering an attack, if I whack any sec ships / civvies in that system does that count as normal, or is that malarkey rescinded while the Thargs spank the system?
 
This new Thargoid state: does it replace or overlay the current situation in a system? For example, if someone I don't like is suffering an attack, if I whack any sec ships / civvies in that system does that count as normal, or is that malarkey rescinded while the Thargs spank the system?

It's not in the beta yet, so nobody knows.

For reference, in current live you can still affect influence like normal if thargs are in the system/ stations are damaged.

Edit: this is why I'm not too fussed. Besides my usual opinions about this sort of thing, in anticipating this to be a good thing, much like outbreak/famine given the effects on a damaged station. I even requested a cg put one of my factions into a damaged state (And the cg was to ship goods *into* the station rather than out, which is more fun than your usual A-B trade cg.) For completeness there was a parallel cg to pirate metals/minerals tied to the attack.
 
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