Blocking feature being abused or was it intended to be this way? FDEV?

verminstar

Banned
> Claims to not enjoy egotistical chest thumping in a video game

> Implies the intelligence and imagination of those that like direct player combat more than other modes is deficient in reality

:rolleyes:

I never claimed not to...it's the more brutish behaviour I avoid. I also said I prefer players with as much imagination as intelligence...I implied nothing about anyone's supposed level of intelligence, only that it's nice when they aren't close minded in what pvp actually means.

Wasnt meant as an insult, more a personal observation. Ye wanna take it like an insult then that's your problem not mine as it wasn't intended. That's just your interpretation of it ^
 
Entice them with bribes to make being a victim fun, and engaging? Not going to happen. Face it, no one wants to play the victim, but NPC's. NPC's seem happy to take it on the chin for you. Not so much with the player types.

Going into a HAZRes with a poorly fitted ship and no experience will get you Kbam, what's the difference? Risk/reward. Should be the same for huge payment missions IMHO. It would be funnier for everybody, and more interaction.

Also, a more punitive system for PKing, making it high reward/high risk too. One example I've given a couple of days ago was, make EMP modules that stick a victim on place for 2 minutes, and the culprit who activates it for 5 minutes, plus a System-wide signal of Criminal with coordinates. The tag would persist for as long as the culprit isn't hunted, and it's immune to logging and Sidey-suiciding. .
 
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Going into a HAZRes with a poorly fitted ship and no experience will get you Kbam, what's the difference? Risk/reward. Should be the same for huge payment missions IMHO. It would be funnier for everybody, and more interaction.

Also, a more punitive system for PKing, making it high reward/high risk too. One example I've given a couple of days ago was, make EMP modules that stick a victim on place for 2 minutes, and the culprit who activates it for 5 minutes, plus a System-wide signal of Criminal with coordinates. The tag would persist for as long as the culprit isn't hunted, and it's immune to logging and Sidey-suiciding. .

Yeah, I hate that you get about the same rewards in anarchy systems compared to high sec systems. Why do they even say they have cops in there? Are they even competent?
 
Those are two speculations which are both absolutely irrelevant to the point I was making. Möbius is not a mode, period.



You can throw in buzzwords and phrases like "peace-and-love part of the community" or "carebearish" as much as you like, it doesn't change that a large part of the community has not the will to interact or engage with PvPers who kill for the sake of killing (and let's not fall into the illusion that the so-called "RP" of that part of the community is anything else than an excuse to do so). I'm not anti-PvP and I don't want Open-PvE either. And I sure as hell don't need you to explain the game, this forum or FDevs dilemma to me, thank you very much.

In the ends it's the vocal minority on both fringes which seem to split the community, while the silent majority seems to get along with the status-quo. Keep the blocking feature as it is and the let the people decide for themselves whether they want to interact again with an account or not. Does that lead to some people playing in "Carebear"-Open? Probably, so what? It's their decision whether they miss parts of the game, not yours.

Community breaking? The PvP/PvE discussion around Open has been around for years and so far the game survived it. It's not as much an issue as you try to make it.

Whoah, aggressive answers there…

Alright. Killing player for the sake of it is EULA approved, as long as you don't go out of your way to turn their lives into hell. Sending one person one time to the rebuy screen in just it, an EULA approved act. RPing or w/e, it's not an "excuse" and it's not your business because we play the game in whichever way we want and need no explanations for no one. It also has nothing to do with our IRL personas or IRL modus operandi, as some suggest. It's not "condemnable" or "awful" from an IRL point of view because it's a game and EULA isn't being hurt.

Yes, Möbius isn't a whole Server like Open, or a "mode", I didn't disagree with that. But saying that Open wasn't designed to be Safe is completely true and not an "speculation". It's the way the game was advertised. You're completely entitled to explode CMDRs for w/e reason in Open. At least till now. And the Block feature sucks because it tries to make Open a Closed, safe mode.
 
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Whoah, aggressive answers there…

Alright. Killing player for the sake of it is EULA approved, as long as you don't go out of your way to turn their lives into hell. Sending one person one time to the rebuy screen in just it, an EULA approved act. RPing or w/e, it's not an "excuse" and it's not your business because we play the game in whichever way we want and need no explanations for no one. It also has nothing to do with our IRL personas or IRL modus operandi, as some suggest. It's not "condemnable" or "awful" from an IRL point of view because it's a game and EULA isn't being hurt.

Yes, Möbius isn't a whole Server like Open, or a "mode", I didn't disagree with that. But saying that Open wasn't designed to be Safe is completely true and not an "speculation". It's the way the game was advertised. You're completely entitled to explode CMDRs for w/e reason in Open. At least till now. And the Block feature sucks because it tries to make Open a Closed, safe mode.

Well, I'm thinking FDev wanted to make open somewhat dangerous which is fine with me, but if there is a block button then I guess they implemented it to avoid users you dislike, that might include players who have killed you which I'm sure they did think about when making the feature.
 
I'm rather certain the game was advertised set in a cutthroat galaxy, where we have infinite freedom to blaze our trail and play it our way. I find it odd they talk about the 'spirit of the game', sadly without being able to read minds, and no clear definition of what that spirit is meant to have been, it comes across as a way to absolve themselves of their own mistakes by surreptitiously blaming their customers.

The same tired old justification for behaving like a loon in-game. :rolleyes:
 
Well, I'm thinking FDev wanted to make open somewhat dangerous which is fine with me, but if there is a block button then I guess they implemented it to avoid users you dislike, that might include players who have killed you which I'm sure they did think about when making the feature.

You're right. But then, if a person just list blocks all known "Murder hobos", Open isn't dangerous anymore. It's Farmville. Piracy as it is, is awful RN. Low rewards and low risk, also easy for the targets to escape with a little sense and proper fitting.
 
Whoah, aggressive answers there…

I don't like to be patronized.

Alright. Killing player for the sake of it is EULA approved, as long as you don't go out of your way to turn their lives into hell. Sending one person one time to the rebuy screen in just it, an EULA approved act. RPing or w/e, it's not an "excuse" and it's not your business because we play the game in whichever way we want and need no explanations for no one. It also has nothing to do with our IRL personas or IRL modus operandi, as some suggest. It's not "condemnable" or "awful" from an IRL point of view because it's a game and EULA isn't being hurt.

Absolutely irrelevant for the points I was making. I was neither claiming that it hurts the EULA nor that it correlates anyhow with the persona or actions of the player IRL. Fight your strawmen somewhere else.

Yes, Möbius isn't a whole Server like Open, or a "mode", I didn't disagree with that. But saying that Open wasn't designed to be Safe is completely true and not an "speculation". It's the way the game was advertised. You're completely entitled to explore CMDRs for w/e reason in Open. At least till now.

Only FDev knows how they designed it. And FDev themselves gave contradictory statements about it. Therefore it is speculation.

You can still 'explore' CMDRs in Open, unless you were 'exploring' on an unpredecented scale. What people have a problem with isn't the occasional murderhobo or piracy, it's getting jumped at with a wing of PvP built ships 'for the lulz'.

And the Block feature sucks because it tries to make Open a Closed, safe mode.

Only for themselves. As I've said, it's a personal decision whether they want to limit their own experience.

So you can't instance with them, and? I'd say, take the whole blocking feature a bit further and match blocked players into a different supercruise instance as well. That'd save the time for the interdiction and the time needed to complain about it on the forums. Besieger laid out some problems with instancing for wings, that's indeed something that should get worked so. In the end their decision to block you doesn't affect you in the slightest, except for the time you may waste trying to interdict them.

But unless blocked instancing is a bug of the blocking feature it's working as intended, even if it could be improved.
 
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You're right. But then, if a person just list blocks all known "Murder hobos", Open isn't dangerous anymore. It's Farmville. Piracy as it is, is awful RN. Low rewards and low risk, also easy for the targets to escape with a little sense and proper fitting.

Whilst all that is true, what is it to you? Apart from the instancing issue how is that going to affect you in the slightest? So what if they play in a "safe" Open contrary to what you think it should be? Their play style does not affect yours. It is their choice to play it their way just like it is your choice not to play it their way.

Again, so what?
 
You're right. But then, if a person just list blocks all known "Murder hobos", Open isn't dangerous anymore. It's Farmville. Piracy as it is, is awful RN. Low rewards and low risk, also easy for the targets to escape with a little sense and proper fitting.

Perhaps those who use the block function don't care if open is dangerous or not.
 

verminstar

Banned
You're right. But then, if a person just list blocks all known "Murder hobos", Open isn't dangerous anymore. It's Farmville. Piracy as it is, is awful RN. Low rewards and low risk, also easy for the targets to escape with a little sense and proper fitting.

Yes yer free to play in any way you wish...thing is so is everyone else. While some may use the block function to try and make open a safe space, that's not the purpose or reason why it exists.

Its exactly the same argument in reverse. As free as you are to play your way in an open sandpit, everyone is also free to make their own choices like using block lists to remove the really obnoxious players who make open a miserable place.

Wouldnt ye rather play with players who want to play in open and accept the risk? Would ye rather they clog or just not be there at all which just makes open even more empty. I really don't get yer logic whatsoever...it's like you want all the freedom while restricting other players freedoms...at best it's hypocritical ^
 
You're right. But then, if a person just list blocks all known "Murder hobos", Open isn't dangerous anymore. It's Farmville. Piracy as it is, is awful RN. Low rewards and low risk, also easy for the targets to escape with a little sense and proper fitting.

That's what I meant, FDev left a window open for the players who didn't want a dangerous world and before you say that there is solo mode, in solo you'll never meet nice CMDR's to talk to and mess around.
 
This IS turning Hotel Cali on us. And it's ridiculous.

I am amazed how many otherwise-presumably-sapient folks just can't get their heads around the simple fact that if you play like a jerk, people won't want to play with you.

Or maybe they can get their heads around it and think that it doesn't matter because there shouldn't be a way within the game to make that choice.

Well, in this game there is. Don't like it? Tough. Your whaaahmbulance is waiting in the Hotel California thread and is well stocked with "My Little Pony" bandaids for that booboo on your feelings.
 
This IS turning Hotel Cali on us. And it's ridiculous.

I am amazed how many otherwise-presumably-sapient folks just can't get their heads around the simple fact that if you play like a jerk, people won't want to play with you.

Or maybe they can get their heads around it and think that it doesn't matter because there shouldn't be a way within the game to make that choice.

Well, in this game there is. Don't like it? Tough. Your whaaahmbulance is waiting in the Hotel California thread and is well stocked with "My Little Pony" bandaids for that booboo on your feelings.

How old is that thread? If I remember well it grew so big that it was fragmented into 5 pieces (and more coming) each piece made by 10,000 posts.
 
You're right. But then, if a person just list blocks all known "Murder hobos", Open isn't dangerous anymore. It's Farmville. Piracy as it is, is awful RN. Low rewards and low risk, also easy for the targets to escape with a little sense and proper fitting.

No open is still open just without the trash.

The block function is working just fine, if I meet a ahat in any other game I block them and thus I dont have to play with them again. I would do the same in this game.
 
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This IS turning Hotel Cali on us. And it's ridiculous.

I am amazed how many otherwise-presumably-sapient folks just can't get their heads around the simple fact that if you play like a jerk, people won't want to play with you.

Or maybe they can get their heads around it and think that it doesn't matter because there shouldn't be a way within the game to make that choice.

Well, in this game there is. Don't like it? Tough. Your whaaahmbulance is waiting in the Hotel California thread and is well stocked with "My Little Pony" bandaids for that booboo on your feelings.

There are a couple of threads today I've been temped to slap the Wall of Information into. It wouldn't have looked out of place at all. lol.

I also don't get why some folks are adamant they are going to try and force themselves onto people who don't want to interact with them.
But then again, I have no issue with players asking others players for good trade routes, sightseeing tips or a list of names of people to throw on a block list.
 
You're right. But then, if a person just list blocks all known "Murder hobos", Open isn't dangerous anymore. It's Farmville. Piracy as it is, is awful RN. Low rewards and low risk, also easy for the targets to escape with a little sense and proper fitting.

Open was meant to be dangerous for those who want it to be however afaik the block list feature was talked about back in the kser days.

There are lots of reason why i personally think open has been broken since launch. The biggest one for me however is how it is too lobsided.

With crime for murder being so lax, and the total imbalance of a pvp meta build and a balanced build... Listening to players like cheating wizard talk about needing risk in the game just makes it worse, when there was never any risk for them. Imo block lists are vital, and may be the only way to get some in open
 
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