Blocking in Elite Dangerous

Believe it or not, I don't care about PP. In fact, nobody but you cares about PP, LOL. Please don't muddy this thread by bringing in a totally different issue.
I can tell you don't care. I can also tell you don't understand how blocking is misused in ED either.
 
There is no mis-use of Block in E|D. It's there for people to use. I don;t remember seeing FD put stipulations on it's use. Some peeps just try to make the rules up to suit themselves. It is pretty ridiculous.
If you use block as a proxy cloaking shield to stay in Open in Powerplay but block attackers / defenders, whats the point of being in Open and in Powerplay in the end?

Blocking should be used to block abuse. Verbal abuse is inexcusable and should be blocked / filtered in all cases. However in Open Powerplay being destroyed and subjected to violence is a valid outcome. It is something that in Open is a prompt to use teamplay to overcome or to go into Solo.

* I don;t remember seeing FD put stipulations on it's use. *

FD have never actually taken a hard look at things, along with many other areas that look good on paper but create issues.
 
If you use block as a proxy cloaking shield to stay in Open in Powerplay but block attackers / defenders, whats the point of being in Open and in Powerplay in the end?

Blocking should be used to block abuse. Verbal abuse is inexcusable and should be blocked / filtered in all cases. However in Open Powerplay being destroyed and subjected to violence is a valid outcome. It is something that in Open is a prompt to use teamplay to overcome or to go into Solo.

* I don;t remember seeing FD put stipulations on it's use. *

FD have never actually taken a hard look at things, along with many other areas that look good on paper but create issues.
We don't get to make the rules. The rules of the game impose no restrictions on attacking another player, nor Blocking them. Many players feel that attacking clean, cargo-less ships as out of game character, but it isn't against the rules, so it's ok. It's the same with Block. You can have no idea why people block, what their intentions are, so you just have to live with the rules as they are. Your code of gamer ethics doesn't have an impact on any other player. Crying won't change that.
 
We don't get to make the rules. The rules of the game impose no restrictions on attacking another player, nor Blocking them. Many players feel that attacking clean, cargo-less ships as out of game character, but it isn't against the rules, so it's ok. It's the same with Block. You can have no idea why people block, what their intentions are, so you just have to live with the rules as they are. Your code of gamer ethics doesn't have an impact on any other player. Crying won't change that.
The whole point of features like Powerplay is that they impose structure onto a structureless game if we opt into those features. Misusing other features to get around those imposed situations makes that gameplay largely redundant and pointless. Its not 'crying' pointing out how incompatible and illogical these concepts are when mixed.
 
The whole point of features like Powerplay is that they impose structure onto a structureless game if we opt into those features. Misusing other features to get around those imposed situations makes that gameplay largely redundant and pointless. Its not 'crying' pointing out how incompatible and illogical these concepts are when mixed.
There is a tiered effect to the rules. Some tiers have an impact on a narrow set of features, i.e. PP rules, and others have a wider impact, i.e. Block. This is something we all have to make our way through. Being that anyone can dismiss the combat rules within PP by opting out in Solo or PG, why should anyone expect that dismissing them via the Block should be seen any differently?

That you read the rules in one fashion does not force any other players into that interpretation. You can only expect to play along side those players that see things as you do. Any player that doesn't want to play with you has a number of ways to do that, most definitely including Block.

When you log into open, you are consenting to being blocked.

P.S. Being pledged doesn't/shouldn't exempt a player from the Block. That would just facilitate the use of PP for trolling.
 
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There is a tiered effect to the rules. Some tiers have an impact on a narrow set of features, i.e. PP rules, and others have a wider impact, i.e. Block. This is something we all have to make our way through. Being that anyone can dismiss the combat rules within PP by opting out in Solo or PG, why should anyone expect that dismissing them via the Block should be seen any differently?

That you read the rules in one fashion does not force any other players into that interpretation. You can only expect to play along side those players that see things as you do. Any player that doesn't want to play with you has a number of ways to do that, most definitely including Block.

When you log into open, you are consenting to being blocked.
Being that anyone can dismiss the combat rules within PP by opting out in Solo or PG, why should anyone expect that dismissing them via the Block should be seen any differently?

I could say, why is it then you have two ways to filter out what you don't like in a feature that (in Open) is and often contains combat? At some point there has to be a base expectation that one mode 'is this' and that is its purpose when engaging with that feature.

That you read the rules in one fashion does not force any other players into that interpretation.

And this is the problem: since there is no common ruleset, it destroys any implied gameplay in that mode. Its crazy that someone in Open can block another rival powers pledge just because they don't want combat or take that chance. I'd have to ask, why did they first pledge and accept they are a target, and go into Open? Its true its not against the loose rules the game has, but it also tears down any possible gameplay that would create. Its why its a loophole in Powerplay that needs greater clarity.

Its like AFK turretboats in PG which are merit factories, bots in solo, and people blocking in Open to be in open but not risk retribution. Just because they exist and are possible does not make them right. Just because FD have not considered them does not make them automatically valid either.
 
That’s a good point, really. Blocking/solo/PG have similar effect, so I suppose it doesn’t matter.

Blocking swaths of people still sounds rather tedious, though, when other modes are available.

I’ll always be part of the ‘be a sport’ camp, and encourage people to do Powerplay in Open, and not block enemies from other factions.

Then again I’m also in the ‘Powerplay sucks, I just use it for parts, the more it is discussed, the less I care about a feature I use once a month.’ Camp.

Powerplay needs a serious rework before I get excited about these threads anymore.
 
Brilliant!

We’ll save it for next week, though. Some of these other threads still got a little life in them.
 
Being that anyone can dismiss the combat rules within PP by opting out in Solo or PG, why should anyone expect that dismissing them via the Block should be seen any differently?

I could say, why is it then you have two ways to filter out what you don't like in a feature that (in Open) is and often contains combat? At some point there has to be a base expectation that one mode 'is this' and that is its purpose when engaging with that feature.

That you read the rules in one fashion does not force any other players into that interpretation.

And this is the problem: since there is no common ruleset, it destroys any implied gameplay in that mode. Its crazy that someone in Open can block another rival powers pledge just because they don't want combat or take that chance. I'd have to ask, why did they first pledge and accept they are a target, and go into Open? Its true its not against the loose rules the game has, but it also tears down any possible gameplay that would create. Its why its a loophole in Powerplay that needs greater clarity.

Its like AFK turretboats in PG which are merit factories, bots in solo, and people blocking in Open to be in open but not risk retribution. Just because they exist and are possible does not make them right. Just because FD have not considered them does not make them automatically valid either.
Because open is just a matchmaking choice. Nothing more. It's not a favored mode, nor some kind of social contract. The implied game play, is your implication, not the games. Just enjoy playing along side those that agree with you, and forget about the rest.
 
Because open is just a matchmaking choice. Nothing more. It's not a favored mode, nor some kind of social contract. The implied game play, is your implication, not the games. Just enjoy playing along side those that agree with you, and forget about the rest.
And quite often its not. In a feature where it can go down to the wire, having so many ways to sidestep to avoid enemies to win seals its unpopularity.

I think FD assumed PPs active playerbase would be higher to make these arguments a fringe event (like also drowning out 5C), but as they are it only magnifies the problem being all things to all commanders.

The implied game play, is your implication, not the games.

Its not much of a football match if 60% of the players are playing basketball.
 
And quite often its not. In a feature where it can go down to the wire, having so many ways to sidestep to avoid enemies to win seals its unpopularity.

I think FD assumed PPs active playerbase would be higher to make these arguments a fringe event (like also drowning out 5C), but as they are it only magnifies the problem being all things to all commanders.

The implied game play, is your implication, not the games.

Its not much of a football match if 60% of the players are playing basketball.
Again, how you perceive the rules and game play is important to only you.

That football game is all about filling PvE buckets. For every action, there is a opposite action. This can be accomplished in any mode. Open is just one of the choices a player makes as they log in.
 
Again, how you perceive the rules and game play is important to only you.

That football game is all about filling PvE buckets. For every action, there is a opposite action. This can be accomplished in any mode. Open is just one of the choices a player makes as they log in.
That football game is all about filling PvE buckets.

In PP what you do after the bucket filling is the problem because nothing pushes back, forcing you to do more and more of the same grinding. Where players in open could push back in other ways, blocking acts as another filter making a possible way to fight back ineffective. Some powers operate 100% in open, while others fort in solo / block open but 100% UM in open, automatically causing issues- who is right? Why is it right? Its why Powerplay is so unpopular as with no solid rules besides the most basic acts nothing complex can flourish. Rather than wing up to ward off attacks, its easier to simply block or go to solo. How does that make a compelling mode that is different to taking part in a CG, general flying about or BGS work?
 
@Old Duck I have to drop a like for your sig.
I have to give credit to this guy for giving me the idea:
If someone kills me. I block them. They have killed me, I am dead to them.

If they wanted to maintain a relationship, talk with me, be my friend, wing up for a mission, why did they kill me?
They kill everyone they encounter then wonder why there is no one left to kill.

You can only kill me once. (Unless you make it interesting - then you get a friend request)
 
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