It's the type of flying around that's boring. It's not involved enough to make it exciting (no zipping through Asteroid fields at breakneck speeds like in Wing Commander, for example) and it's just involved enough to keep me from being able to look away while approaching a target that's hundreds or thousands of lightseconds away.So the your main problem seems to be.... flying around? What did you expect when you bought ED? It's a space ship sim so flying around is a big part of the game.... And by the way, in order to find bounty you need to fly around.
All this is normal.
We are in the "sort out" phase between people who knew exactly why they came to play Elite Dangerous, others who came by without knowing anything and others who have thought that it would be World of Spaceships or Eve Online with driving ships. This has been imho also induced by the misunderstanding about the "MMO" used by Frontier and by trailers like the last one. The ones who came with wrong expectations are of course disappointed and will probably move on to something else.
In three months from now it will be settled ...
Supercruise got it flaws but it's needed to give the player the scale of the systems (alpha centuri good exemple).It's the type of flying around that's boring. It's not involved enough to make it exciting (no zipping through Asteroid fields at breakneck speeds like in Wing Commander, for example) and it's just involved enough to keep me from being able to look away while approaching a target that's hundreds or thousands of lightseconds away.
Agree that USS need more agressive models (pirates, big bad cruiser, destroyed outpost with some ships flying by would be cool)(because for some reason, unclaimed containers all count as stolen - even if they're floating in the middle of nowhere)
.
Am I doing something wrong?
I was enjoying the game and everything, but right after buying a cobra, it hit me that I'm just grinding over and over...
There really isn't much to do in the game other than trading, bounty hunting and exploration, which are really just doing the same thing over and over.
I've seen a few players in game on my radar, but that's it. No chat, no interaction at all.
Is the game really this shallow?
Please tell me what do you guys do to enjoy this game...
Am I doing something wrong?
I was enjoying the game and everything, but right after buying a cobra, it hit me that I'm just grinding over and over...
There really isn't much to do in the game other than trading, bounty hunting and exploration, which are really just doing the same thing over and over.
I've seen a few players in game on my radar, but that's it. No chat, no interaction at all.
Is the game really this shallow?
Please tell me what do you guys do to enjoy this game...
Since release, that is. I own an account since early beta.I've played only some hours, single-digit probably. Gave me enough time to identify the game mechanics as lacking, though.
Let's see.
Trading is basically a lot of flying around. Which, due to the supercruise mechanic, I find not so exciting.
Mining? Flying around, in the hopes of finding something worthwhile. Biggest challenge? Grabbing the containers. For some reason, those are bouncing right off something even when I have it straight in the crosshairs and am not too fast.
Exploration? Yay! More flying around.
Missions? Flying around ... again. Depending on the mission, maybe even aimlessly (USSs, I'm looking at you!)
Bounty hunting? It may be that there are more challenging ships out there - but the ones I had across my sights didn't even try. Biggest threat from those? That they'd warp away before I nailed them.
And, for the "sandbox" guys: No. It's not a sandbox. Minecraft is a sandbox. Space Engineers is a sandbox. Hell, Eve Online is a sandbox. This here? Not a sandbox, at least not currently.
And, yes, I played the original. Doesn't mean that everything back then was better - I'm suspecting quite a few people look upon it through rose-tinted glasses. This is supposed to be a game, folks, for a broad audience and not a niche market like "Eurotruck Simulator".
As for the "but it's supposed to be realistic!"-crowd: You're flying a spacecraft at multiple c through space. Current science suggests that FTL is most likely unobtainable (I've seen calculations that even if you were able to produce exotic matter, you'd still need to convert a mass the size of Jupiter to pure energy in order to power the drive...)
And so on and so forth. Currently most mechanics hold no challenge for me. It's merely consisting of timesinks and the "challenge" of a blank map.
Enjoy the journey. You raced to get a Cobra without appreciating the sights and events, now you have the Cobra, it's 'what now?'.
If one the other hand you play the game to enjoy journeys instead of destinations, you will find a lot more enjoyment. Just like real life.
Sorry folks if you dont get it just move on please . Theres a game out there for you Im sure that gives you what you want . To those with a little patience just rest for a couple months and come back . Stop this boreing posting that your bored please its just boreing.
This is what I was hoping to be able to do. So much so that I invested in a Warthog HOTAS setup with rudder pedals. But as many people here have already stated, there is nowhere near enough depth to the various game mechanics to allow this approach. This is especially true of regular "flying around, taking in the sights" type stuff - the flight model is about as complex as StarFox was back in the day. I can spend hours in X-Plane or DCS just learning to fly, landing properly, learning the planes systems. Took me 10 minutes in ED to be proficient. Suppose I could execute every landing with FA off for kicks, that's not easy...?I think this game should be played with the mindset of a "flight sim gamer" instead of a "mmorpg gamer" than it will last longer so maybe the frequent updates would be enough to keep you interested until the next expansion.
Enjoy the journey. You raced to get a Cobra without appreciating the sights and events, now you have the Cobra, it's 'what now?'.
If one the other hand you play the game to enjoy journeys instead of destinations, you will find a lot more enjoyment. Just like real life.
Maybe I'm weird but I've been playing for several months now and I've not been bored for a second, in fact I don't have the time to do all the stuff I want to, theres always somewhere new to explore or some profitable mission that pulls me from my plans and takes me to a new place.![]()
This is what I was hoping to be able to do. So much so that I invested in a Warthog HOTAS setup with rudder pedals. But as many people here have already stated, there is nowhere near enough depth to the various game mechanics to allow this approach. This is especially true of regular "flying around, taking in the sights" type stuff - the flight model is about as complex as StarFox was back in the day. I can spend hours in X-Plane or DCS just learning to fly, landing properly, learning the planes systems. Took me 10 minutes in ED to be proficient. Suppose I could execute every landing with FA off for kicks, that's not easy...?