I forget the exact range of my DBX but I can do all but one of the stages in a single jump (5 G. Capricorni to Ross 905 takes two). I reckon 3 or 4 of those stages might be taking you 2 jumps and each of those is costing you an extra minute. It's not a big issue but it all adds up and could be adding 4 or 5 minutes to your total time.
Yeah, my DBX range right now is 59 Ly, once the race is over I plan on a bit more engineering to push it past 60 (and offloading some extraneous parts, like a silly cargo rack).
I usually assume that each extra jump is 45 seconds for my calculations, that's almost exactly the time for a full jump cyle with no scooping. (or just hot scooping) For most races it seems that jump range > all, since it's difficult to make up 45 or 90 seconds elsewhere, but I'd love to see Cookie prove me wrong with the Crater Creator. (I mean not love, but I'd respect it

)
That said I think Ashnak has done an excellent job of finding such a nice range of different gravity planets all within 50ly or so of each other.
Indeed. He may claim EDDB makes it easier, but having tried to design a couple races myself, I'm very impressed by the layout and know how much time it can take. Well done sir!
I'm out doing some science at the moment, but I'm still determined to have another go before the race ends

With the amount of time it takes to escape the Gravity Well of Robert Kelly (that sounds weird) I'm certain it will be quicker to find a system you can jump straight to and then go on from there.
All hope is not lost!
I did this for the first time today! I always mean to but have never figured out a decent way. Today I just spammed nearby systems on the way up with my little hauler
Lazarus. Hopefully it'll turn out well.
Thanks Oz - can't wait! (and it'll be nice, once I get past the cold turkey, to take a real solid break from ED!)
I'm still gonna be getting get my mid-week racing fix tho!
https://www.nhra.com/schedule/2017/...ie-motor-oil-nhra-gatornationals#tab-schedule
Congrats! Welcome to the land of freedom and gasoline, or something.

I'd happily buy you a round, but last time I checked, Florida isn't very near New Mexico. I should check out our local speedway through, I have a feeling my three year old would appreciate it.
When was actually the last time this happened (in a non-SRV event)? I think it might even have been Alot wayyy back in BBR6
*raises hand* I think I won the stock sidewinder little X class in the BBRX, although that might have been due to lack of competition, because I didn't know anything back then.
From my experience the 2nd attempt is nearly always quite a bit faster than the first, even when there doesn't seem to be that much room for improvement. But getting used to the course and procedures almost always shaves off more than a minute for me
Same here, although my first complete attempts on this race have been decent. Mainly due to experience from the 6+ aborted ones I think. Speaking of which, I don't think I'll have any videos for this race, since the combination of Elite and OBS seems to be causing my Compy to bluescreen. :'( I'm reduced to screenshots alone, if I can remember to press the key.
In this race I suppose the biggest factor is the Orbital Cruise (OC) approach, as the high g planets really slow you down a lot, so a perfect approach at a constant 0:04 or 0:05 ETA until the last few seconds could be a minute or more faster than a normal one.
Definitely, I'd guess 80-90% of the differential in times in this race will come from supercruise. Also, are you talking about maintaining 0:04-0:05 until a few seconds before GLIDE?! [woah]
I thought my approaches were good, but when it comes to King's and Weber, I'm usually unable to get below 0:12s.

Stupid gravity well slows everything down.
... and dashes an iCourier and two DBXs to pieces before even starting a run
Ayup, 4 popped iCouriers here. DBX seems sturdier though.

Good ol' cheap, cramped, shaky, fizzy, buzzy, lovely, brilliant heap of left over spare parts.
Also, anyone else noticed how they changed the respawn mechanics? It's really messing with me, and is going to make remloking to restart runs way less appealing.
From looking around the course, I'm already pretty sure that this is one of the most difficult Buckyball race courses ever: There's not only the risks associated with high g landings, but also the difficulty in getting the OC approaches just right. I just managed to crash out of OC
after having entered the blue zone successfully; apparently, you need to stay below 200 km/s vertical speed for the
whole time and it really takes big planets like these to even get a chance to pitch down fast enough after blue zone entry to violate that constraint
Yep, I had that happen once as well, those mechanics are really poorly documented/illustrated. Would be nice if the hud gave some warning about how close you were to dropout, but I guess that would ruin the fun, eh?
Putting on the g-suit:
CMDR Cookiehole
DBX RATtlesnake
possibly also Hauler Tin Can
Now why does Cookiehole's gsuit give me the willies.
And now for some galactic weather forecast:
This is amazing, much <3.
After flying the Type-6 and Orca back to back, I've decided the Orca has superior handling characteristics(!), so in spite of the risk to my bank account I think I'm going to focus on that one.
You can never go wrong with an Orca, such a glorious ship. [up]