Yeah, Buckyball shields are a part of the landing system.It's like I don't even know what shields are for! Talk about a "Eureka!" moment!
That's the spirit!I can't wait to tie my Divine Wind head scarf on and give that a try!
Yeah, Buckyball shields are a part of the landing system.It's like I don't even know what shields are for! Talk about a "Eureka!" moment!
That's the spirit!I can't wait to tie my Divine Wind head scarf on and give that a try!
Helpful video (although I wonder how much I might have been able to learn from the 'dull' bits), thanks for posting.Video of my DBX run if anyone's interested ..
https://youtu.be/oli6iQLc_mI
I've speeded it up x4, edited out the dull bits and slapped a System Seven music track over it so it's hopefully both educational AND entertaining.
Nice going Aken B. That DBX time! Holy hell. I lost a minute to an obscured jump, another 20secs maybe to an interdiction avoidance loop and obviously failed to score either of the two bonuses but even if I can fix all of that ... those times are gonna be hard to catch!
P.S. I spy with my little eye someone beginning with C snooping around in the Medevac thread!
I know what you mean there Edelgard... A rushed 45 min circuit showed me that this is a tough one to shave that much time off! I can't see how you would do it in only 35min! Is there a video of this run? I'd really like to take a look at some amazing flying!
12, 13, 14, and 36 are my favorite, they line up nicely with the mailslot, so boosting out from them can be very fast (if your ship fits sideways or you can turn fast).If in a small ship, it's worth memorising that the small pads very close to the mailslot are pads 1, 16 and 31 - I always re-request docking permission if I'm assigned one of those, to get one further back instead.
I feel like the station manager must hate that we spread that trick around. ;DStone skipping on the inner walls of the mailslot is the answer you're searching for. [yesnod]
They're so FUN! And now that new engineering is here, I managed to get Varangian Lightning up to 888 m/s, which makes her insanely hard to handle.One thing I can say for sure: the DBX may boast the bigger numbers for this race, but you can't beat the fun of a properly set up Viper or Courier. [heart]
We love SPOILER tabs [haha]
Ummm... Susie starts to think about iCourier builds. What's the jump range tho? Can't be anything like the DBX?
If you have a nice iCourier build please pm me!
LOL -- holy crap! As a rookie, now I see what my problem is! I'm actually trying to land my ship! What a n00b I am! Clearly I've spent WAY too much time in flight sims, because it never even occurred to me to role play a Jart (that's a lawn dart, fer you young'uns) and "stick" the landing pad at over 100m/s, then just let the ship flop down onto it's gear!
It's like I don't even know what shields are for! Talk about a "Eureka!" moment!
I can't wait to tie my Divine Wind head scarf on and give that a try!
Thanks for posting! [Edit: Oh, and nice flying! o7]
You don't actually need to use voice commands to take advantage of the plugin. The plugin just reads the player journal and can spit out helpful extra information accordingly (like where your pad is). No need to turn the mic on at all.
At the fifth attempt, I eventually managed to bring an intact Courier around the course (thanks to lightweight 2A shields). The time, considering the ship and outfitting, is unexceptional and I feel I must be doing something fundamentally wrong but I have no idea what; I'm just getting stressed when I race, so I'll sit the rest of this out now I've got a time to submit.
Video of my DBX run if anyone's interested ..
https://youtu.be/oli6iQLc_mI
I've speeded it up x4, edited out the dull bits and slapped a System Seven music track over it so it's hopefully both educational AND entertaining.
Nice going Aken B. That DBX time! Holy hell. I lost a minute to an obscured jump, another 20secs maybe to an interdiction avoidance loop and obviously failed to score either of the two bonuses but even if I can fix all of that ... those times are gonna be hard to catch!
P.S. I spy with my little eye someone beginning with C snooping around in the Medevac thread!
There is!
For the sake of educational value, I only cut the inter-jumps parts, hence sorry for the low-quality, 30 mins video:
https://www.youtube.com/watch?v=o1_hvfxRBts
@Camisade - jump to minute 31:00 to see a practical example of the stone skipping I wrote about earlier in the thread.
I'd have liked to have another go at a Healty Hauler run this evening, but for some reason after years I noticed again the FTL icon sitting on my desktop and couldn't help but click on it. Damn game is a sticky trap. Must be said though, Ozric made one hell of a run in that space coffin, hat off!
Thanks for posting this Alec, very helpful and I entirely agree with the lawn darts analogy made by another cmdr! Four times the speed makes it hard to really see what is going on. I slowed the playback down to a quarter so that I could see what you were doing in real time (the audio is God Damn awful then but it's a such a relief when you put it back to normal speed later lol!).
On approach to the planet you seem to try to keep the target station at the 'North Pole' and approach keeping your eta at 5 seconds. You circle around the North Pole (station) of the planet until you have bled off the excess speed for landing. Interestingly, you don't use pip management during your Lawn Dart manoeuvre and keep it at 240 the whole time instead of 420... It doesn't seem to make much difference, the shields get knocked out but not a big deal.
Thanks again for posting this video! It has been Very 'educational'!And a salient reminder of just how lazy I am as a pilot and how far I need to improve to even get half way as good! I'll never be an FAoff, All Guns Blazing, flying Ace but there is definitely room for improvement
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A comparison video could be useful to see the difference. Unfortunately, I probably won’t be doing any more runs in this race as I am currently at Sagittarius A*
LoL... Trying a high wake from that low altitude... [haha] The Race got you there!
To avoid a cargo hatch malfunction and losing your cargo you could deactivate the cargo hatch module. In the event of a malfunction (eg destroyed during combat or other it taking damage upon landing) the hatch does not 'blow out' losing your cargo. It saves you a little bit of power too.
Came across a tip elsewhere in the forums some time ago that's saved me from doing that: Your FSD will not overheat (nor will you lose altitude) if your ship is right-side-up when you high wake out just over a planetary horizon. If you're upside down, it overheats, but not if you're right-side up. (I guess the FSDs in 3304 are made by the same companies that made carburetors in WW2 fighters; they only work well under positive Gs!)
You don't actually need to use voice commands to take advantage of the plugin. The plugin just reads the player journal and can spit out helpful extra information accordingly (like where your pad is). No need to turn the mic on at all.
Re: the planetary approach, I'm basically coming in with an approximately 0:04 eta and then using a combination of pitching and corkscrewing (a balance of right yaw, left roll and pitch up) to keep that speed under control (it's all in the sound really, you can totally hear the difference between a speed that's too docile, a barely controlled deceleration and an acceleration that's gonna take you right past the planet and out the other side). I guess ideally I'm aiming to skim under the planet, past the landing spot and then a hard pitch up to leave me heading down at 45 degrees with the eta just this side of 0:06 but invariably it's always a bit more organic than that.
Welcome to Buckyball Racing ... it's quite possibly the most underrated learning experience in the game for flight mechanics (especially supercruise).
Keep racing, once you get the need for speed, you'll never look back.After all, the crazy is contagious.
I'm with another Cmdr in here, who made the observation that, having now competed, EVERY mission becomes a "race" (and, as a result, I've now blown more planetary insertions by coming in too hot (and overshot more stations trying to figure out gravity braking) in the last week than in the previous two months combined)!
I think my brain just exploded. I forecast greater incidents of hull damage in my future. ...and, oh, by the way, I'm not sure my participation in these events will continue to be viewed good-naturedly by the PF Insurance folks (though in my defense, I've not actually lost an entire ship doing this, yet...)
I normally reserve this for the VR threads but I think, in this instance, it's entirely appropriate to chant ...
ONE OF US, ONE OF US, ONE OF US!
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All of my deaths except for 3 have been from Buckyballing
The website does have some good videos it's recommended to watch http://buckyballracing.org.uk/videos.html
I did make this video after I nailed a gravity braking manoeuvre during Yggdrasil, it may or may not help
https://youtu.be/wWSPWL7Atsg
You will do. The vast majority of my rebuys are are self inflicted during races.(though in my defense, I've not actually lost an entire ship doing this, yet...)
This still happens. You'll spend the whole week pulling off the best run you possibly can, so going into the final day you'll know that if you can just fix one or two mistakes you're in with a shot.Absolutely a best-kept secret. It's amazing how satisfied I was with my pre-Buckeyballconservativelame(!) piloting skills just one week ago! No more!
Welcome to the Buckyball Racing Club commander!I'm with another Cmdr in here, who made the observation that, having now competed, EVERY mission becomes a "race" (and, as a result, I've now blown more planetary insertions by coming in too hot (and overshot more stations trying to figure out gravity braking) in the last week than in the previous two months combined)!
That's interesting! I haven't used VA for a while and I wasn't aware that it can give additional in game information like where your pad is. Does it do this automatically or do you need to set it up somehow? Perhaps you could explain how to use VA in this manner?
I stopped using VA because my voice profile kept getting corrupted as I'm not a fan of headphones (I don't find them comfortable) and hence the game audio messes up my voice profile within about a week. Forcing me to reload the trained voice profile again. That just became too onerous to bother doing. If it can provide information though without using the mic, that could be useful!
PS I noticed some talk of jump ranges earlier in the thread, one of the DBXs was doing about 50LY if I recall - my cargo laden Cobra is only making late twenties but I don't think thats a big issue on this track, as the stages all seem fairly close together.
That said I think Ashnak has done an excellent job of finding such a nice range of different gravity planets all within 50ly or so of each other.