Bug: Class 3 Fragment Cannons now fail to deploy.

As of 3308-03-18, Class 3 Fragment Cannons are still unusable and have been so for 3 days.

In relatively poor taste, they are also offline just in time for a combat Community Goal.

I can just about get away with switching to Odyssey for combat then back to Horizons afterward, not yet having the stated minimum hardware for Odyssey. Of course, this is then below ideal because it segregates wings and missions. Between that and the Fragment Cannons though, I choose the firepower.
 
Its the weekend so nothing till monday... If the hot fix was submitted for console issues allready then Sony and microsoft do Have QA teams that work weekends to allow monday releases... But Fdev wont be pushing any thing out till monday...

PS CG is currently a cake walk to get into 10% tier... It will not last all week it will end early..
 
IIRC that's a Horizons issue.
If so, deploying a fix will take extra time since Consoles patches are have to pass MS/Sony procedures.

Edit: they will not roll back the Update. But you can use other weapons until they deploy the fix
If ,they roll out a fix,they have demonstrated how little they actually care about Horizons
 
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I just realized I'm having the same problem:

- 3C Frag cannons not showing in HUD when deployed, and not firing a single round.

I tried all of this and none of it fixed it:

  • Turning them off/on again.
  • Resetting fire groups.
  • Swapping them around in Outfitting.
  • Storing them and fitting them again.

This is specially infuriating with a bounty hunting CG on. I was at an installation and for a moment there I was like "What is taking this conda so long to pop, when it usually takes only three frag volleys to fry them?". Yeah, well, no wonder. :mad:

Last week was decals and power plants. Weeks before that was FSDs not accepting experimental effects (still not fixed), and now this.

We should start a thread titled "Bug of The Week". Obviously FDev cannot fix anything without immediately breaking something else.
 
They didn't freeze dev for Horizon to focus on odyssey.
They did it because they couldn't bring Odyssey to console and it was too much work to maintain both build. As a result they can ignore horizon and work on Odyssey.

They froze Horizons to cut costs

Wait, what??

I thought they had stopped dev for consoles only, not Horizons as well.

What did I miss? When was this announced?
 
Wait, what??

I thought they had stopped dev for consoles only, not Horizons as well.

What did I miss? When was this announced?

DBOBE said
Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.

So they stopped all content updates on old code - pre-Odyssey code, that is all Horizons
Sure, they will do critical fixes - probably like this one with the frags, but no new content.

And i would assume they will develop content/features for Odyssey that will be part of some event, that event will not be available on Horizons (PC and Consoles) - but i dont expect that to happen anytime soon, but it may happen sometimes in the future.
 
In non-Horizons, only 17 of my 22 starships stored on my Fleet Carrier can be selected in the Shipyard (services menu shows 22).
Switching to Horizons, selecting from the full list, then switching back to non-Horizons was a workaround.
I assume these are ships that have to be purchased in Horizons, such as the Krait. Some time ago, Frontier changed it so that you need to be in Horizons in order to switch into them. My brief contact with support about this pointless change suggested they were confused about the point of Horizon-exclusive ships - which ofc work just fine in the base game. You just had to have the DLC to buy them.

It's probably a very rare occurrence for people to use the base game nowadays, so I doubt it will be reverted. I used the base game because my laptop took 20 minutes to boot Horizons :)
 
A hot fix with unannounced fixes has been confirmed as expected to be releasing this week...
Hot fix 11.1 is due a release this week... but no list of fixes yet...
Update 11 Hotfix

We're looking to release a hotfix this week to address some of the issues discovered since the release of Update 11! We're aiming for the first half of the week for this hotfix right now, but we'll let you know concrete information soon. There shouldn't be significant downtime (think 15-30 minutes, not hours).
 
As of 3308-03-21, Class 3 Fragment Cannons are still unusable and have been so for 6 days.

Presently I am making-do narrowly with Odyssey, still being well below the stated minimum hardware for the moment. I have found many small bugs with it in the meantime, potentially well-known already, though either way not so much a problem were I able to rely on Horizons. To list a few:
  • Night-vision highlights oneself, inside the starship.
  • Night-vision ruins the small square portraits, including those of others.
  • Night-vision looks much more jagged, especially on slightly off-horizontal surfaces, such as the wings of the Mamba as viewed from inside.
  • Night-vision looks quite overdone with the highlighted edges, presumably due to much more model detail in Odyssey (models look lovely otherwise).
  • Various effects and overlays draw atop each other weirdly in the wrong order, including explosions, beam laser shine, starport/carrier docking markers, and night-vision highlight.
  • Own chaff is not visible from within the canopy (it should look like this).
  • Supercruise sometimes passes through a planetary ring when low-waking close to the ring.
  • The Transactions panel freezes when opening/navigating/closing, with time proportional to the number of bounty claims (around 1 second for 200 claims).
  • In the Missions panel at a starport, the show/hide status of a faction can become inverted if toggled too quickly.
Some old bugs are still around, such as the Galaxy map having an artificial limitation which prevents searching for the h system (next to IC 4756 Sector TJ-Q c5-3).

There, I beta-tested it.
 
As of 3308-03-21, Class 3 Fragment Cannons are still unusable and have been so for 6 days.

Presently I am making-do narrowly with Odyssey, still being well below the stated minimum hardware for the moment. I have found many small bugs with it in the meantime, potentially well-known already, though either way not so much a problem were I able to rely on Horizons. To list a few:
  • Night-vision highlights oneself, inside the starship.
  • Night-vision ruins the small square portraits, including those of others.
  • Night-vision looks much more jagged, especially on slightly off-horizontal surfaces, such as the wings of the Mamba as viewed from inside.
  • Night-vision looks quite overdone with the highlighted edges, presumably due to much more model detail in Odyssey (models look lovely otherwise).
  • Various effects and overlays draw atop each other weirdly in the wrong order, including explosions, beam laser shine, starport/carrier docking markers, and night-vision highlight.
  • Own chaff is not visible from within the canopy (it should look like this).
  • Supercruise sometimes passes through a planetary ring when low-waking close to the ring.
  • The Transactions panel freezes when opening/navigating/closing, with time proportional to the number of bounty claims (around 1 second for 200 claims).
  • In the Missions panel at a starport, the show/hide status of a faction can become inverted if toggled too quickly.
Some old bugs are still around, such as the Galaxy map having an artificial limitation which prevents searching for the h system (next to IC 4756 Sector TJ-Q c5-3).

There, I beta-tested it.

I think we all know the priority for the hotfix is going to be on upping the material limit on the bartender feature and maybe making the npcs not look like they're sitting on other npcs laps sometimes, activating chairs on settlements and updating avatar images in menus. This whole list you got going on here is not critical enough for a horizons update.

6 days is nothing for a unprioritized part of the game. Powerplay had over a month wait while some powers spawned with no weapons in CZ's which is something the game mechanic completely depends upon to do it's thing - back in the day. A couple weeks is pretty responsive.
 
looks like they wont break any thing on the console horizons build seams EDO hot fix only...
Edit =Console horizons was down for a micro second just a quick kick every one off and then right back to normal...
 
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As of 3308-03-22, Class 3 Fragment Cannons are still unusable and have been so for 7 days.

Update 11.1 changed nothing; the Fragment Cannons are just as ruined as they were following update 11. Without any known comment about it from Frontier to be found, I can only assume that the forward direction will never fix them. Insofar as I am quite happy for Odyssey updates to take steady time as long as Horizons at least remains functional, I posit that everything should revert to update 10 while the Fragment Cannon issue specifically is isolated.

I have no idea whether "voting" an issue changes anything. If it does, please do so here.
 
Without any known comment about it from Frontier to be found, I can only assume that the forward direction will never fix them.

Come on, now. I must say that my faith in the dev team was (somewhat) restored lately after seeing how they fixed the decals snafubar in a matter of a few days. I honestly expected it would take weeks if not more. [glares at CG FSDs gatheing dust in my storage].

Considering frag cannons are a very popular module and a lot of people have spent a lot of time, effort and resources on mods, I doubt Fdev will just sit on this issue indefinitely.

I posit that everything should revert to update 10 while the Fragment Cannon issue specifically is isolated.

They're not gonna do that. This was a full update with new content, not a hotfix patch. A roll back is out of the question.

I have no idea whether "voting" an issue changes anything. If it does, please do so here.

Voted days ago and added my own contribution as well.

I do hope they look at it soon. I have NO other weapons to replace my frags with "in the mean time". I've been doing the CG with a maimed ship.
 
Considering frag cannons are a very popular module and a lot of people have spent a lot of time, effort and resources on mods, I doubt Fdev will just sit on this issue indefinitely.
This was exactly my thought upon discovering a broken Horizons, but the observation of reality is:
  • Its severity is critical (no "crash" worse than being out of action...).
  • Update 11 should have been reverted immediately, but wasn't.
  • Update 11.1 should have fixed it, but didn't.
  • Not a word has been uttered about it (or has it?).
Put those together and the estimate of "never" is justified, acknowledging that a statement would avert the latter, and moreover that I consider it a best result if I can self-defeat such an estimate by vocalising it.
 
Same here, I'm on PC and Horizons. I must have a dozen 3c Frags on my ships, now whimps. I actually built another to compete in the CG this week. Though, still not as deadly as Skittles was. Augh, the wait........
 
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