Some bugs are to be expected. A large number of players playing something is bound to reveal bugs that testing could not. Software's far too complicated to ever be bug-free. Some bugs will be known but a decision has to be made that they're rare or unimportant and difficult (i.e. time-consuming, i.e. expensive) to fix. That's just life, something we all need to accept. What is bad though are the new bugs that are immediately obvious to anyone playing the game, such as the 10cr restock, or existing ones that are still unfixed and obvious (my pet irritance is getting unread message notifications I can't clear, unless I'm missing something that's probably obvious to everyone else). That's just plain shoddy workmanship.