Bugs Galore

Some bugs are to be expected. A large number of players playing something is bound to reveal bugs that testing could not. Software's far too complicated to ever be bug-free. Some bugs will be known but a decision has to be made that they're rare or unimportant and difficult (i.e. time-consuming, i.e. expensive) to fix. That's just life, something we all need to accept. What is bad though are the new bugs that are immediately obvious to anyone playing the game, such as the 10cr restock, or existing ones that are still unfixed and obvious (my pet irritance is getting unread message notifications I can't clear, unless I'm missing something that's probably obvious to everyone else). That's just plain shoddy workmanship.
 

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There are also some bugs that are of a visual nature and therefore not breaking any gameplay, but they kept me from buying stuff in the store.

Viper Mk3 - landing gear clips through the canopy - unfortunately I only noticed this after I spent about 20 Euros on ship kit and paintjobs as I never had this ship in my fleet until recently. Apparently this has been an issue for a while.
Mamba - landing gear doesn't retract initially - this was raised during the beta and is still in the game, and has put me off buying a paintjob for it

Especially in the case of the Mamba, I cannot for the life of me imagine this is difficult to fix - while I have only a basic non-professional grasp on programming, I imagine this could be as simple as updating a single variable somewhere (it's not like any other ship has this issue so the code's already in the game).

Point being, these are not game breaking bugs, but they still hit FDev's bottom line, if ever so slightly.
 
Turn off 'quality' to make the game run.. Says it all really...
When graphics took a huge nerf on PS4, a few PC players blamed my equipment. Some blamed MY equipment ("Your PS4 is defective!"), others blamed consoles in general ("Consoles are rubbish!", "Buy a PC if you want good graphics!"), but this latest twist just proves what I've been saying all along - the blame lies with the game.

Though I admit that I'm really tempted to tell everyone to "Upgrade your PC!" in the spirit of Karma, but I'll hold my tongue.. 😏
 
When graphics took a huge nerf on PS4, a few PC players blamed my equipment. Some blamed MY equipment ("Your PS4 is defective!"), others blamed consoles in general ("Consoles are rubbish!", "Buy a PC if you want good graphics!"), but this latest twist just proves what I've been saying all along - the blame lies with the game.

Though I admit that I'm really tempted to tell everyone to "Upgrade your PC!" in the spirit of Karma, but I'll hold my tongue.. 😏

You're playing on PS4 Slim right?
Are the graphics so much worse then on the Xbox One S?
I'm asking this purely out of curiosity.

Before I got my One X and a good 4k tv I thougt that the graphics were okay on my regular Xbox, the only thing that bothered me was the low resolution and the jaggies.
The One X does look a whole lot better in 4k quality seting though, better then I expected.
 
You're playing on PS4 Slim right?
Are the graphics so much worse then on the Xbox One S?
I'm asking this purely out of curiosity.
IIRC, the shadows are much worse, which should not be because the Slim is superior hardware. Watch any Digital Foundry video and XBox One S is always at the bottom of the list when it comes to graphics quality, so if it's true ED looks better on X1S, then this backs my theory that this is indeed a problem (as in a design flaw) on PS4.

From what I can tell, PS4 Slim uses the same graphics settings as PS4 Pro in Performance mode. IMO, this should not be. I often hit 60 FPS on my Slim, but I'd much rather have 30 FPS and decent visuals. It feels like Frontier took the "easy road" by designing ED for the PS4 Pro first, and just defaulting the normal PS4 to the Pro's low-quality mode, instead of giving the PS4 its own graphics settings that ideally would be somewhere between Performance and Quality mode on the Pro.

I owned a Pro for 24 hours, installed ED on it, and tested these things, so I'm not just blindly offering conjecture. Also, when ED first released on PS4, it looked much better than it does now. All the "nerfs" to graphic quality arrived with subsequent updates, for reasons I just don't understand.

ps - I appreciate your sincere interest! It's a nice change from what I usually get in this forum.
 
Just went mining in an AspX and the Abrasion Blaster doesn't seem to be working.

When I pull the trigger is "spins up" but it won't actually fire.

No idea if this is a bug or if there's some other reason for it but it's never happened before.

🤷‍♂️
 
As the starter of this thread, I thought I would give my summary on this matter. Firstly, thank you to all who have confirmed the bugs, and thanks to FD for getting back us fairly quickly. I will simply add this.

After the update, I did NOT set out to find bugs. The bugs I found took all of 10 minutes just trying to play the game.
The restock 10CR bug I noticed as soon as I went into station services.
The module priority bug was obvious after fitting a new module, and trying to set it's priority.
The frame rate issue reared it's very ugly head as soon as I undocked.
The guardian shield booster locked to priority 1 was apparent as soon as I deployed weapons and the PP was over loaded.

I'm an old geezer and not the sharpest tool in the box these days. My obvious conclusion is this. The update was not tested even to the level of basic functionality.
 
IIRC, the shadows are much worse, which should not be because the Slim is superior hardware. Watch any Digital Foundry video and XBox One S is always at the bottom of the list when it comes to graphics quality, so if it's true ED looks better on X1S, then this backs my theory that this is indeed a problem (as in a design flaw) on PS4.

From what I can tell, PS4 Slim uses the same graphics settings as PS4 Pro in Performance mode. IMO, this should not be. I often hit 60 FPS on my Slim, but I'd much rather have 30 FPS and decent visuals. It feels like Frontier took the "easy road" by designing ED for the PS4 Pro first, and just defaulting the normal PS4 to the Pro's low-quality mode, instead of giving the PS4 its own graphics settings that ideally would be somewhere between Performance and Quality mode on the Pro.

I owned a Pro for 24 hours, installed ED on it, and tested these things, so I'm not just blindly offering conjecture. Also, when ED first released on PS4, it looked much better than it does now. All the "nerfs" to graphic quality arrived with subsequent updates, for reasons I just don't understand.

ps - I appreciate your sincere interest! It's a nice change from what I usually get in this forum.

Before the latest update I suffered from stutters and low framerates on the One X.
Now it seems a lot smoother and a bit crispier too.

If ED looked good on your PS4 before but subsequently started to look worse with every update then it's obvious where the problem is and that's not your console.

If you ever consider buying another console then I can highly recommend the One X.
Even on a 1080p tv with quality setting it looks very good and runs very smooth.
 
Works for me.
Tried logging out and back in or clearing your cache?

Try the line from the IT Crowd, please. :)

Just disable (value=0) the EngineTrails in the Trails section of the game's GraphicsConfiguration.xml file (according to you FX quality setting )and you'll be fine again.
RedPaw, when the customers of a retail product routinely have to do the fixes themselves, the vendor has a problem.
 
Before the latest update I suffered from stutters and low framerates on the One X.
Now it seems a lot smoother and a bit crispier too.

If ED looked good on your PS4 before but subsequently started to look worse with every update then it's obvious where the problem is and that's not your console.

If you ever consider buying another console then I can highly recommend the One X.
Even on a 1080p tv with quality setting it looks very good and runs very smooth.

True that it looks better and runs better than on the PS4. However it's still far from perfect. Still very noticeable FPS drops in certain stations. Don't remember from the top of my head which ones but it still happens. The module interaction (right panel ship) that bogs down the main thread. So still threading issues there. Stuttering when super cruising to planet with barnace forest. On occasion periodic stutters in systems. Can't pinpoint what causes this exactly. Also minor but noticeable shadow flickering. But if you have to pick a console to play ED on, then yes most certainly the Xbox One X.
 
If you ever consider buying another console then I can highly recommend the One X.
Even on a 1080p tv with quality setting it looks very good and runs very smooth.
But if you have to pick a console to play ED on, then yes most certainly the Xbox One X.
I would definitely grab an XBox One X over the PS4 Pro (I returned my new Pro because I was underwhelmed). However, with the PS5 coming out "soon enough", I'll likely just wait. All the other games I play look fine on PS4 (though Subnautica has some serious pop-in), and there are so many other bugs in ED that I can't justify paying serious $$ to only fix the graphics issues in this one game.
 
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