Yeah I think NPCs should follow the same rules (physics, flight mechanics, outfitting) as players. To make them more challenging, give them engineering, and/or improve their AI.
But do not cheat and buff the numbers to give more "challenge".
I wish i'd saved it, but this morning was in the Omega HasREZ in my explorer-combat Krait (1200Mj shields, 2x lightweight MCs, 1xpulse, 2 medium beam), and had a wing of 3 adders. One was Elite and two dangerous, the Elite adder took a ridiculous amount of damage, I was thinking the game glitched and hits weren't registering, but it's hull was slowly ticking down.
The dangerous adders seemed normal, and later an Expert clipper also seemed normal, and took far less than the adder to kill. Adder.
It's a real pity the Mamba wasn't sized between the SLFs and sidewinder, and we could fight a dozen of them at once. Otherwise wing-assassination level vettes would be nice to run into occasionally in RES sites: with a suitable warning it's more dangerous than a regular vette, so people know to be more cautious.
But do not cheat and buff the numbers to give more "challenge".
I wish i'd saved it, but this morning was in the Omega HasREZ in my explorer-combat Krait (1200Mj shields, 2x lightweight MCs, 1xpulse, 2 medium beam), and had a wing of 3 adders. One was Elite and two dangerous, the Elite adder took a ridiculous amount of damage, I was thinking the game glitched and hits weren't registering, but it's hull was slowly ticking down.
The dangerous adders seemed normal, and later an Expert clipper also seemed normal, and took far less than the adder to kill. Adder.
It's a real pity the Mamba wasn't sized between the SLFs and sidewinder, and we could fight a dozen of them at once. Otherwise wing-assassination level vettes would be nice to run into occasionally in RES sites: with a suitable warning it's more dangerous than a regular vette, so people know to be more cautious.
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