I know crime and punishment is being tweaked further, but I was thinking back to when i used to play a text-based MUD in the 90s that allowed unlimited PVP and stuck to roleplay as much as possible, and the ways we could self-police other players causing trouble. In that game (also a huge open sandbox with rival players and motivations and open ended play), players had tools to hunt down criminal players.
Elite is a different beast with the Open/Solo/PG and how enormous the awesome Milky Way is, but I feel there should be better tools to track down CMDRs with high notoriety.
If a notorious CMDR has a notoriety level of, say, 7 or above and is spotted by a station, an NPC (in supercruise or regular space), or another player, they should be able to be tracked in a fashion similar to the Friends list. Their location can be known to anyone tracking them, and in-game the explanation is that word spreads quickly when a CMDR with a notoriety level of 7 to 10 is seen. Perhaps there is a delay in the tracking as "word spreads", and as the notoriety goes from 7 to 10 the word spreads faster.
If the CMDR is in the middle of nowhere, such as flying around on a planet and no NPCs or anyone sees him, then their current location wouldn't be known. Once they're spotted again, the chase can continue.
If the notorious CMDR changes ships, a passive scan registering that the clean ship is being flown by the notorious CMDR would need to happen to re-alert bounty hunters to their location. Anarchy space would remain a dangerous place where criminals can hang out without being tracked.
I believe this would create a reliable way for players to police notorious criminals, and provide a fun cat and mouse game for the best PVPers. And if a notorious ganker doesn't want to be tracked, they gotta lay low for a while so the notoriety wears off and they're not spotted by anyone. It'd be both a deterrent if a player doesn't want to be tracked, and enable more dynamic interaction between bounty hunters and criminals.
This could also help keep combat roleplay based, and give bounty hunters who want to hunt the most dangerous prey a reliable way to do so. It's nearly impossible to find a player criminal otherwise, and I think it's best to put the policing in the player's hands as much as possible.
The tracking could be limited to specific security levels, whether the local superpower is mad at them or not, perhaps the bounty hunter needs to be at least cordial with local factions-- it's a loose idea as of now, but in general I think enabling players to track down known criminals would be fun for both sides and help "force" the interaction I think most CMDR's playing those roles want.
Feel free to let me know how bad the idea is!
--DMC
Elite is a different beast with the Open/Solo/PG and how enormous the awesome Milky Way is, but I feel there should be better tools to track down CMDRs with high notoriety.
If a notorious CMDR has a notoriety level of, say, 7 or above and is spotted by a station, an NPC (in supercruise or regular space), or another player, they should be able to be tracked in a fashion similar to the Friends list. Their location can be known to anyone tracking them, and in-game the explanation is that word spreads quickly when a CMDR with a notoriety level of 7 to 10 is seen. Perhaps there is a delay in the tracking as "word spreads", and as the notoriety goes from 7 to 10 the word spreads faster.
If the CMDR is in the middle of nowhere, such as flying around on a planet and no NPCs or anyone sees him, then their current location wouldn't be known. Once they're spotted again, the chase can continue.
If the notorious CMDR changes ships, a passive scan registering that the clean ship is being flown by the notorious CMDR would need to happen to re-alert bounty hunters to their location. Anarchy space would remain a dangerous place where criminals can hang out without being tracked.
I believe this would create a reliable way for players to police notorious criminals, and provide a fun cat and mouse game for the best PVPers. And if a notorious ganker doesn't want to be tracked, they gotta lay low for a while so the notoriety wears off and they're not spotted by anyone. It'd be both a deterrent if a player doesn't want to be tracked, and enable more dynamic interaction between bounty hunters and criminals.
This could also help keep combat roleplay based, and give bounty hunters who want to hunt the most dangerous prey a reliable way to do so. It's nearly impossible to find a player criminal otherwise, and I think it's best to put the policing in the player's hands as much as possible.
The tracking could be limited to specific security levels, whether the local superpower is mad at them or not, perhaps the bounty hunter needs to be at least cordial with local factions-- it's a loose idea as of now, but in general I think enabling players to track down known criminals would be fun for both sides and help "force" the interaction I think most CMDR's playing those roles want.
Feel free to let me know how bad the idea is!
--DMC
Last edited: