Modes Can we get more players into Open Play?

ALGOMATIC

Banned
The intention is not bring pve players into open, but to remove the ability for open players to jump to a safe zone when things dont work.
 
Al, mind if I call you Al? You can call me Betty if you want. I have been thinking on how you promote Open. In all of the threads you have been detracting from Open. Portraying it as some sort of handicapped mode where people mope and moan about the advantages in the other modes. Eyeing the greener pastures of unlimited wealth and safety of Private and Solo. In effect you are giving those who read this thread a lot of reasons not to log into Open and to chose other modes instead. Mind you, I don't agree with a lot of those reasons which is why I am usually arguing against you, but there it is. And to be fair, I'm addressing you right now, but Lateralus' thread did the same thing. That90skid does the same thing. It's constantly repeating how the other modes are superiour (again, I do not subscribe that that argument). What you and others have done is create a lot of advertisement for Solo and Private. Open is a mode that needs an advantage to be played in, you're better off elsewhere. And to remedy this, you are looking at Frontier to force, your own words, force those players into Open. Force is used when you want to make other people do something against their will.

Besides that you have gone out of your way to alienate those who enjoy playing in Solo and Private. By sniping their activities every other post. By attacking their character. You have tried to paint a sorry picture of those CMDRs. The same CMDRs who you say you would like to see in Open.

Now ask yourself. Do you feel that is a productive way of getting more players into Open?

To contrast this, Rinzler has made a rather well known video with tips how traders can act when they encounter CMDRs who don't have their best interests in mind. I have seen many CMDR state that this video has helped them a lot and their reluctance to go to Open has diminished. So here's a suggestion. Stop trying to get the unwilling into Open, aim for the bicurious. Or in Elite's case, the tricurious. I am sure, as evidenced by the responses on Rinzler's video, there are those who would like to face the slings and arrows of Open, but because they are unfamiliar with the way to counteract them, or have some distorted picture of an Open that needs a 25% bonus because of all the lions and tiger and bears and oh my!

Target those people. Be a source of information to the tricurious. Be positive. Uhm ... sing Kumbaya. Rock the Cashbah. Shariff won't like it, but who cares?

Or don't. I just fired up Elite and had to wait for the update which is finished now, so I have successfully wasted that time writing this post and now I'll be heading back to the bubble. And to appease you I will make this journey in Open.

See ya! :)

edit: Nice crosspost! :D Lovin' that.
 

verminstar

Banned
Its just the biggest challenge in the game

Is it? I wonder...so lets just say I had the patience to grind through the engineers to get all the shiny, then spend the next year or so just learning the ropes of pvp...taking my lead from players far superior to me, of course. Sounds like a challenge indeed, not sure if I got the right stuff and Im a bit dumb just between me and you.

That being said, could ye look at it a different way? A different sort of challenge but obviously an easy task fer gamesmasters, right? Sweet...yer task is to transport an unengineered T9 to colonia, fer a week or so just chillin in the solitude and soaking up the rays...then onto Sag A...before heading fer beagle point.

And back again and get it done before xmas. 19ly range...handles like a brick trying to swim through a tarpit is faster.

Ah sure, who am I kidding? The pros could do that in a single weekend and still have time to kick back on sunday evening in the secret clubhouse with the other pro players and have little secret handshakes and stuff.

I suppose it would be obvious how wrong ye are considering its possible to hit elite in two of the main 3...not counting the joke that cqc was/is...career paths without so much as firing a single bullet. Not all challenges involve pvp although ye know what would impress me? Ironman pvp...every time ye die, ye lose everything. Ironically enough, I would actually learn pvp if this was a thing because thats the ultimate challenge in this game...ironman that is. Do you have what it takes to wipe yer save on yer first death? One life only.

Learning how to kill other people? meh been there done that in dozens of games, a few of which I thoroughly dominated in. It got boring and most people are too predictable and I dont enjoy shooting fish in a barrel type pvp which is what most of the pvp here seems to be about. The severe lack of any meaningful consequences mean its no fun being the bad guy...no reason, no motivation its just pvp fer the hell of it.

Thats not why I came to this game. I sunk fairly large chunks of my life into games like eve to name just one...trust me when I say I know more about pvp than you can imagine and not only there...last space combat game I played before this fer 6 years and there are still a few around these forums who know me better than you do.

When pvp is pointless, its no longer fun...fer me I have the utmost respect fer those I fight when I choose to fight. We are both in full combat setup ships and both there to kill other players and each other...nobody is under any different illusion and the outcome has consequences...real consequences and currently those consequences do not exist in elite.

Ergo pvp itself is not a fun challenge and as a gamer, I demand that any challenge worth doing has to be fun otherwise there are different kinds of challenges to consider. If its the greatest challenge left fer you, then I can only assume you have very little imagination.

In summary, I agree with yer point about powerplay being meaningless content fer pvp because of the mode system. Personally I dont care as pp requires a bit too much dedication fer my liking anyway and there are more chilled out things to do that dont require that level of ad infinitum Thing is thats the way its been designed so boo hoo and all that...good luck on yer crusade though.

By all means keep going, yer a funny guy and I love reading through threads like this...take heart yer making the cold autumn evenings that little bit more bearable ^
 

ALGOMATIC

Banned
Then why do you keep bashing those who play in other modes?

I dont bash them at all, I never advocated for removing them from the game. My sole intention is to make PP open only.

I am not saying solo/pg should play open if they dont want to, but for PP to be better it has to be an open only feature.

This response is for Ziggy as well.
 
Thats the base for this discussion that pvp is indeed meaningless. When the PG/solo access will be blocked to anyone who plays PP, PvP will become meaningful.

Nope. PvP will always be meaningless in Powerplay, because PvP earns you no merits for your power. Any player who spends their time trying to engage in PvP, rather than hauling PvE tokens, isn't actually helping their power fortify, undermine, prepare, or expand. They are just wasting time. Powerplay is at its core all about PvE gameplay. The possibility for consensual PvP in Open is just an added bonus.

Furthermore, if you try to force players who are not interested in PvP into open, by removing this feature from solo or private groups, they won't come into open. They'll just quit playing Powerplay altogether. The players who are interested in playing in Open are already playing in Open.

Powerplay is already underutilized because Frontier saw how popular BGS manipulation was, but failed to realize that its the variety of levers to pull on the BGS that keeps people interested. Missions and mining, exploration and trading, combat farming and bounty hunting - there is something for everyone in BGS work. Powerplay gave us just ABA cargo runs and combat farming, leaving everyone who enjoys other aspects of the game out in the cold. Try to force the non-PvP tolerant players into Open, and that will be the final nail in Powerplay's coffin.
 
I dont bash them at all, I never advocated for removing them from the game. My sole intention is to make PP open only.

I am not saying solo/pg should play open if they dont want to, but for PP to be better it has to be an open only feature.

This response is for Ziggy as well.

I don't think you (or 90skid) should hold your breath for this to happen.

To take any core component in the game and make it mode specific would completely undermine the "all modes are valid gameplay" statement(s) from FD, and I don't think they will do it. Not saying I 'know' they won't do it, but I strongly doubt it.
 
....Not saying I 'know' they won't do it, but I strongly doubt it.

Let me help you out here...

Will at any time solo and private group play be separated into a different universe/database from open play? It's kind of cheap that you can be safe from many things in solo, like player blockades and so on, and still affect the same universe.

No.

Michael

Thanks for that clarity Michael.

Are you in a position to confirm that group switching between the three game modes will remain as a feature of the game?

We're not planning on changing that.

Michael

We are supporting multiplayer and the solo experience. Community Goals are carrying on too.
 
In Elite: Dangerous, unlike other games, PvPers don't have the same ability to exchange the ability to blow up ships into political power. Now from where I'm sitting, that's a good thing and I hope it won't change.

Now Power Play *should* encourage PvP, people who blow up the vessels of enemy powers should get a reward for that. But that doesn't mean everything should be shoved into Open.
 

ALGOMATIC

Banned
In Elite: Dangerous, unlike other games, PvPers don't have the same ability to exchange the ability to blow up ships into political power. Now from where I'm sitting, that's a good thing and I hope it won't change.

Now Power Play *should* encourage PvP, people who blow up the vessels of enemy powers should get a reward for that. But that doesn't mean everything should be shoved into Open.

The threat from other players is incomparable to anyhting else this game throws at you. If open is not the only possible path to undermine/expand it becomes the hardest option and people will opt out and jump to solo rendering the whole PvP encounters meaningless and avoidable, making PP what it is today, another form of grind.
 
The threat from other players is incomparable to anyhting else this game throws at you. If open is not the only possible path to undermine/expand it becomes the hardest option and people will opt out and jump to solo rendering the whole PvP encounters meaningless and avoidable, making PP what it is today, another form of grind.

You just don't understand PVP :D
 

ALGOMATIC

Banned
Nope. PvP will always be meaningless in Powerplay, because PvP earns you no merits for your power. Any player who spends their time trying to engage in PvP, rather than hauling PvE tokens, isn't actually helping their power fortify, undermine, prepare, or expand. They are just wasting time. Powerplay is at its core all about PvE gameplay. The possibility for consensual PvP in Open is just an added bonus.

Furthermore, if you try to force players who are not interested in PvP into open, by removing this feature from solo or private groups, they won't come into open. They'll just quit playing Powerplay altogether. The players who are interested in playing in Open are already playing in Open.

Powerplay is already underutilized because Frontier saw how popular BGS manipulation was, but failed to realize that its the variety of levers to pull on the BGS that keeps people interested. Missions and mining, exploration and trading, combat farming and bounty hunting - there is something for everyone in BGS work. Powerplay gave us just ABA cargo runs and combat farming, leaving everyone who enjoys other aspects of the game out in the cold. Try to force the non-PvP tolerant players into Open, and that will be the final nail in Powerplay's coffin.

That is because PP was supposed to be about PVP, so they didnt bother adding mining and exploration elements into it.

You already have the minor faction BGS, what is the point having an additional identical overlapping layer of another BGS system.
It was never the point, majority (reddit and forums) went to PP for a meaningful PVP and were disappointed where people abuse the system and jump to solo at the first inconvenience, not to blame them since Fdev naively allowed this loophole.
 
That is because PP was supposed to be about PVP

If by PvP you mean direct PvP, then that can't be true, otherwise the PvE element wouldn't have been the dominant factor. It would have been direct PvP all the way.

Powerplay is predominantly PvE (or indirect PvP) the same as working the BGS, although unlike the BGS, direct PvP can sometimes net you some benefit.
 

Robert Maynard

Volunteer Moderator
That is because PP was supposed to be about PVP, so they didnt bother adding mining and exploration elements into it.

PowerPlay offers players the choice of whether to engage in direct PvP with others - it was also implemented for all players, including those that don't wish to engage in direct PvP.
 
That is because PP was supposed to be about PVP, so they didnt bother adding mining and exploration elements into it.

And yet Frontier created a system revolving around the movement of PvE tokens, did not reward direct PvP activity at all, it is deliberately designed to allow for consensual PvP, and the Lead Designer and David Braden both said that having Powerplay be Open only was not on the table.

Actions speak louder that the theorycrafting of the "PvP" community. You're basing everything on the words of one of the designers, whereas the entire Dev team created something very different. If you want more people to play Powerplay in Open, then give up on trying to force people into open, and focus on:

1) Getting more people who are already in Open to pledge to a power. The main complaint about Powerplay is the lack of variety in earning merits, not the lack of PvP. Giving players more activities they enjoy, while still earning them merits, would address their complaint.

2) Getting Frontier to reward direct PvP. If your envisioning glorious PvP combat, you're not going to get it from how Powerplay is currently. Anybody who is interested in advancing their Power won't be interested in fighting, and those who already do their Powerplay deliveries in Open already know how to run a blockade without getting interdicted.

You already have the minor faction BGS, what is the point having an additional identical overlapping layer of another BGS system.

It added a deeper, strategic level to the game. BGS is local politics, Powerplay is national. The level of analysis required by players who want their Power to succeed is amazing. Too bad Frontier dropped the ball by limiting player's choices on earning merits. That is why players like me concentrate our energies on BGS work to lower fortification costs for our Power, or raise it for our rivals. We're just not pledged because earning merits is a chore, rather than something we enjoy, and increased interdictions that earn us nothing are annoying.

It was never the point, majority (reddit and forums) went to PP for a meaningful PVP and were disappointed where people abuse the system and jump to solo at the first inconvenience, not to blame them since Fdev naively allowed this loophole.

Frontier didn't "naively" allow a loophole. It was discussed within Frontier to limit it Open, and they chose instead to allow the whole player base the option to participate. The naivety is in thinking that a system designed around PvE would attract the kind of player who enjoys a good PvP fight.
 
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