Can we please get some major gameplay bugs fixed?

All of the bugs that I am trying to get more attention to have been in the game for over a year now.


First, the Thruster bug that has been in Odyssey that reduces thruster power by 50% when rotational correction is on. This has existed since The Odyssey Alpha. If you think your docking computer is running into things more often, it is because it is, because it defaults rotational correction to on and tries to use thrusters to their max, but even it is limited to half power. So many people are having trouble thinking they are not as good at the game as others. It was the PvP, AX combat and Racer communities that noticed it first, because they are pushing their ships to 10/10th's and to the ragged edge all the time, and loss of ship performance hurts. Others might think their ship is more slippery. If a racing game limited people to partial throttle for acceleration, I would hope it would get fixed quickly.


Second, the Pulse Wave scanner, it does not light up crackable rocks in the middle to close levels of detail (mostly anything less then 10km out), causing about 90% of core rocks to not show up. This one has existed since update 6. There has been more reports of it getting worse in a more recent update, as it used to work in a narrow cone in front of you, but even that is now gone. Newer players think that they are playing wrong, when the issue is the tool to find them is broken. Even the Third Party Databases have shown a general lessening of core rocks being sold, because if you cant find them, you cant sell them. New players follow guides, but all those guides were written when the scanner worked properly, so they miss out on so many core rocks because they are not lit up. This is a core gameplay loop added in 3.3 (2018) that has been effectively removed from the game for a lot of people.


As a VR player, the fact that the ships and SRVs shadows sometimes just entirely vanish in normal space, leaving only the chair casting a shadow. When flying a ship, it causes the ship not to cast a shadow on itself, which creates a strobing effect when flying over bodies. When in glide and approaching a planet, it almost needs a health and safety warning for the flashing as the shadows appear and disappear, making it light up the interior of the ship multiple times a second. Sometimes only the ship body kit will vanish, or individual parts of the SRV as you cross an invisible line on the ground. I have had to stop doing certain things because it has given me headaches, for example, taking a courier though canyons in VR with the entire interior strobing because the self shadows stop working every few seconds.

shadow bug.jpg


Also for VR, the issue where the entirety of rocks, flora, anything on the ground vanishes and then reloads back into view as you fly over the ground. Rocks and planets will do that fade out effect and then fade back in.


For the last two bugs above, I wrote bug reports, assisted by a render programmer that wrote code for Elite: Dangerous to use terminology to make it easier for the render team to know exactly what to look for and correct. The reports were merged with other reports that had nothing to do with what I had made them for, so to finish this off, a report not about Elite:


So Fifth, and last, I have tried to report a major bug with the bug reporting website before as well. If you make a report, and someone merges it with another report (even if has nothing to do with what your bug was about, see above) your attachment to said bug is removed. Meaning, if Person A and Person B write the same bug report, Person B's gets merged with the first one, Person A can still search their reports, using my reports, or contributed, but Person B's can not search theirs to find it, they have to manually go though all reports to attempt to find it again, which is worse if it is merged with something unrelated.


The part that make this so frustrating with some of these, is that when we make reports, upon a game update, any bugs before that point are all marked as expired, even when they still exist with no way for us to flag them as still active. The thruster bug was one of the largest and most voted on bugs, and we effective got a reply from a developer of "it does not happen on my machine" when players have it very well documented with tests and video. The shadow bug years ago that was caused giant shadowed patches on planet surfaces happened because the developer version and player client versions handled a NaN (not aa number) error differently as well, so please take a look at some of these.


For example, this was one of the bugs I personally was given a "not on my machine" type reply and it closed. This one has been a bug since the landable crescents were added to the game with the Horizons update in 2015. I have written this bug up so many times I have lost count. It would be nice to get at least the first two, and the fifth one in this post (Thruster, Pulsewave, bug report site) fixed, because they effect the greatest number of users.

VR system map bug.png
 
The thruster bug was one of the largest and most voted on bugs

I literally just bumped that bug 2 days ago after watching my cutter flip flop around trying to dock to a rescue ship because the lateral thrusters aren't as strong as the autopilot thinks they should be. It's really obvious that there is a problem with this and all the other things above, if you actually play the game for 10 minutes.

Come on, FDev. If you have screenshots and video evidence, then "not on my machine" isn't a good enough answer. This update is absolutely amazing, don't turn players off because their ships and tools don't behave as documented.
 
There's another bug I found today. Remember the guardian-thargoid battlefield?
Sooo, the guardian structure is gone and the game crashes while trying to land.

System: Trapezium Sector YU-X c1-2
Planet: 1 A

It is one of the best locations to grind guardian weapon synth mats.
 
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In case anyone would like to add their votes:

https://issues.frontierstore.net/issue-detail/44533 - Thruster bug
https://issues.frontierstore.net/issue-detail/50436 - Pulse wave scanner
https://issues.frontierstore.net/issue-detail/42913 - Disappearing VR shadows
https://issues.frontierstore.net/issue-detail/51167 - Scatter cell fade-in value resetting

…and a bonus one that annoys me in VR - the old view glitch bug that occurs when jumping to SuperCruise came back to us in June last year. FDev fixed it quicker last time!
 
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Voted, also about the Rotational correction, why does it reset every time you close the game, it should remember and why is the "hold" mode for it to hold the button to disable it, why would anyone coming in to land ever hold the button to disable correction, shouldn't it be the other way around where if set to hold then it's off be default and if you are having difficulty landing then you can hold the button to enable it and be able to land?
 
"landable crescents" .... What are those?
The blue crescent shapes surrounding a planet that show if you can land on a planet or not. They have the marker attached if it has human settlements on it too. You can see that in VR, they are all the same size, so large planets, it is inside the planet, like Achenar 3 in the image in the OP
 
Other bug that people might not realize are a thing as well:

Population filter on galaxy map does not save. You go back to ship and then back to Galaxy map, it resets. Latest patch notes said that things in the Galaxy map were remembering, however this still does not.

The Fleet Carrier filter has not existed ever in the Odyssey Galaxy map. This was used in Horizons to locate player fleet carriers, we lost it when Odyssey came out.
 
I don't understand this comment at all ... could you explain?
So.. when people tell OP that they have an issue with how frontier's latest cutscene looks, they get dumped on... by OP. Let's watch this together from 04:35:08 (about a minute or so):
Source: https://www.twitch.tv/videos/1667439022?t=4h35m8s


but when OP says he has issues with the game, he expects everyone to feel sorry, and make him sure they will do what he expects them to do.
 
Thanks for reinforcing my point.

The video telling a story does not effect your ability to play the game in any way and tells the story.

The bugs I listed do effect the game.

What part of the video prevented you from doing something in the game?

Thruster bug - lost ships due to docking computer, high gravity, combat, general sliding into things. Most of player base might not even realize that it is happening
Pulsewave scanner - Entire core mining gameplay loop removed effectively because scanner does not highlight 95% of crackable rocks under 10 km
VR shadows - Gives physical headaches because of strobing effect when flying over planets. (health and safety)
VR rocks and fauna - same as above.

Bug report site - prevents people from helping game to be better from finding their own bugs


Video looks like After Effects was used to make it - Issue is explosions in video are.. flat?
 
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Voted, also about the Rotational correction, why does it reset every time you close the game, it should remember and why is the "hold" mode for it to hold the button to disable it, why would anyone coming in to land ever hold the button to disable correction, shouldn't it be the other way around where if set to hold then it's off be default and if you are having difficulty landing then you can hold the button to enable it and be able to land?
I belive if you expand that option, you can change it to toggle as well. Hold would work well for combat pilots that turn it on and off rapidly, or for someone using a HOTAS that has physical switches, so when a switch is flipped, it effectively is "holding" it down
 
Video looks like After Effects was used to make it
It looks like it was made in Flash Professional CS3 by a teenager who pirated and learnt the bare minimum of the software a week before due. You’re right though that it’s unrelated to the gameplay bugs, especially given that the video has zero chance of being fixed, but the bugs have an almost-zero chance.
 
Define the priority of these vs other bugs, and writing new stuff.

That is always the conundrum.

For instance, we at EDCD would love to get more information from the journal and fix some bugs in it which have been around for ages. This would affect 10s thousands who use our PC tools and 100s thousands who use our websites per month. I would say that was very important to the user base.

Who gets priority?
 
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So.. when people tell OP that they have an issue with how frontier's latest cutscene looks, they get dumped on... by OP. Let's watch this together from 04:35:08 (about a minute or so):
Source: https://www.twitch.tv/videos/1667439022?t=4h35m8s


but when OP says he has issues with the game, he expects everyone to feel sorry, and make him sure they will do what he expects them to do.
Yeah, sorry - watched that, agree with Malic - the game is the game. I thought the video was fine ... low quality? massive shrug from me I'm afraid. But significant long standing game bugs? yeah, these are the things I would have Frontier focus on.
 
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