Can we please get some major gameplay bugs fixed?

In case anyone would like to add their votes:

https://issues.frontierstore.net/issue-detail/44533 - Thruster bug
https://issues.frontierstore.net/issue-detail/50436 - Pulse wave scanner
https://issues.frontierstore.net/issue-detail/42913 - Disappearing VR shadows
https://issues.frontierstore.net/issue-detail/51167 - Scatter cell fade-in value resetting

…and a bonus one that annoys me in VR - the old view glitch bug that occurs when jumping to SuperCruise came back to us in June last year. FDev fixed it quicker last time!
Voted on the Thruster bug; even though, might be the eternal optimist in me, I think they might have worked that one since U14. I seem to have less erratic events with auto-launch the last 2 days, i.e., it seems to behave more like XBSX EDH 3.8 auto-launch now - smoother approach with no crazy maneuvers after meeting another ship coming through the slot, which is when I think the thrusters get used the most.
 
Voted on the Thruster bug; even though, might be the eternal optimist in me, I think they might have worked that one since U14. I seem to have less erratic events with auto-launch the last 2 days, i.e., it seems to behave more like XBSX EDH 3.8 auto-launch now - smoother approach with no crazy maneuvers after meeting another ship coming through the slot, which is when I think the thrusters get used the most.
What I am afraid of is the "fix" is to make the thrusters operate at 200% for the docking computer, but root cause is still broken, so Band-Aid on one thing, but issue is still there for everything else, high gravity worlds, AX, PVP combat, etc.
 
The issue of FDev indifference to bugs/QoL has been a long standing one. I honestly don't know why the community has to beg the devs to fix obvious, game-impacting bugs, bugs that are often confirmed by FDev themselves. It was only after widespread discontent that we finally got the much-needed "Beyond" series of polish/bug fixing content back during the Horizons days. Not surprisingly, that was also probably one of the best moments for FDev/community relations. You would think that FDev would be eager to do a Beyond 2, so to speak, to repair the damage that the botched Odyssey launched caused. But here we are, over 18-months post release, and we are still suffering from Odyssey issues such as:

1) Broken anti-aliasing
2) A disconnect between Odyssey and Horizons content
3) Mission items not spawning
4) Station administration messages being cut-off mid-sentence due to a formatting issue
5) Framerate issues at ground CZs

...in addition to the issues mentioned by the OP, as well as lots of other issues mentioned by countless others.

I am happy to see the new content brought with U14, but I am also sorely disappointed that the bug fixing/QoL that came with it was the usual FDev bare minimum. Blood and martyrs, what will it take to get FDev to just focus on polishing the very rough shape that Odyssey remains in?! How I wish they would take a pause on new content and just dedicate an update to QoL! Most other devs are happy to do that as it takes less effort than working on entirely new content. Frontier modus operandi has always been the opposite for some inexplicable and terribly frustrating reason. EDO is just a sloppy, sloppy title that often still resembles a beta rather than a game that has been released for over a year and half now.

Presentation counts.


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My cutter faceplants the front wall of stations now, bashing it's own shield off as it tries to find the exit slot using thrusters that don't have the power the autopilot thinks they have 😔

That is very poor. The whole point of the autopilot is to safely dock and undock without human intervention - and it doesn't. Feature is straight up broken at this point. Have actually disabled automatic launch because if I try to afk it, it might well blow itself up.
 
What is behind the second issue?
Since the mining update that added seismic charges and the like, dumbfire-type weapons have their reticles locked in the centre of the screen regardless of sighting mode or hardpoint placement.
If you mine with a clipper you'll notice how egregiously the crosshairs are off the mark and you'll have to manually correct.
If you use trailing sights mode (which, instead of showing a lead marker that you have to chase with your crosshairs, adjusts the crosshairs to show where you'll land relative to the target) they're also locked in the centre, which renders them entirely useless.

Trailing sights are particularly helpful with non-hitscan weapons in AX combat due to the difficulty of landing a scan on an already-aggro'd interceptor - as you can't subtarget hearts without a scan, and the indicator for leading sights mode points at the centre of mass, trailing sights mode allows you to line your sights up on a specific part of the target without splitting your focus.
 
I believe this is the current dumbfire issue report:


Only 2 confirmations so far which is a shame for such an old bug - the report is from August but it was first reported just over 3 years ago.
 
Frontier fixes bugs by listing them as features.
Those little annoying UI bugs since 2.4 will never get fixed as this point.

You all know the one with exclamation point marker on message panel that doesn't go away...
Or cargohold info not updating in trading runs until the next station..
Or module power priority bars on the bottom of the panel being wrong length..
 
I have a new ISP - hurray, fast internet! And yet I still don't have the will to download 4.0. Why? Because of threads like these and many others. I'm not blaming the authors of the threads, as they say, "Don't shoot the messenger." I just have a low tolerance for sloppy, bug-ridden software. Sure, all software has bugs, but Elite Dangerous wins the "Buggiest Software" award in my personal collection, and I'm just not in the mood to deal with half the nonsense detailed in this and similar threads.

So I'll keep enjoying this war as a spectator (and I am indeed enjoying it).
 

rootsrat

Volunteer Moderator
All of the bugs that I am trying to get more attention to have been in the game for over a year now.


First, the Thruster bug that has been in Odyssey that reduces thruster power by 50% when rotational correction is on. This has existed since The Odyssey Alpha. If you think your docking computer is running into things more often, it is because it is, because it defaults rotational correction to on and tries to use thrusters to their max, but even it is limited to half power. So many people are having trouble thinking they are not as good at the game as others. It was the PvP, AX combat and Racer communities that noticed it first, because they are pushing their ships to 10/10th's and to the ragged edge all the time, and loss of ship performance hurts. Others might think their ship is more slippery. If a racing game limited people to partial throttle for acceleration, I would hope it would get fixed quickly.


Second, the Pulse Wave scanner, it does not light up crackable rocks in the middle to close levels of detail (mostly anything less then 10km out), causing about 90% of core rocks to not show up. This one has existed since update 6. There has been more reports of it getting worse in a more recent update, as it used to work in a narrow cone in front of you, but even that is now gone. Newer players think that they are playing wrong, when the issue is the tool to find them is broken. Even the Third Party Databases have shown a general lessening of core rocks being sold, because if you cant find them, you cant sell them. New players follow guides, but all those guides were written when the scanner worked properly, so they miss out on so many core rocks because they are not lit up. This is a core gameplay loop added in 3.3 (2018) that has been effectively removed from the game for a lot of people.


As a VR player, the fact that the ships and SRVs shadows sometimes just entirely vanish in normal space, leaving only the chair casting a shadow. When flying a ship, it causes the ship not to cast a shadow on itself, which creates a strobing effect when flying over bodies. When in glide and approaching a planet, it almost needs a health and safety warning for the flashing as the shadows appear and disappear, making it light up the interior of the ship multiple times a second. Sometimes only the ship body kit will vanish, or individual parts of the SRV as you cross an invisible line on the ground. I have had to stop doing certain things because it has given me headaches, for example, taking a courier though canyons in VR with the entire interior strobing because the self shadows stop working every few seconds.



Also for VR, the issue where the entirety of rocks, flora, anything on the ground vanishes and then reloads back into view as you fly over the ground. Rocks and planets will do that fade out effect and then fade back in.


For the last two bugs above, I wrote bug reports, assisted by a render programmer that wrote code for Elite: Dangerous to use terminology to make it easier for the render team to know exactly what to look for and correct. The reports were merged with other reports that had nothing to do with what I had made them for, so to finish this off, a report not about Elite:


So Fifth, and last, I have tried to report a major bug with the bug reporting website before as well. If you make a report, and someone merges it with another report (even if has nothing to do with what your bug was about, see above) your attachment to said bug is removed. Meaning, if Person A and Person B write the same bug report, Person B's gets merged with the first one, Person A can still search their reports, using my reports, or contributed, but Person B's can not search theirs to find it, they have to manually go though all reports to attempt to find it again, which is worse if it is merged with something unrelated.


The part that make this so frustrating with some of these, is that when we make reports, upon a game update, any bugs before that point are all marked as expired, even when they still exist with no way for us to flag them as still active. The thruster bug was one of the largest and most voted on bugs, and we effective got a reply from a developer of "it does not happen on my machine" when players have it very well documented with tests and video. The shadow bug years ago that was caused giant shadowed patches on planet surfaces happened because the developer version and player client versions handled a NaN (not aa number) error differently as well, so please take a look at some of these.


For example, this was one of the bugs I personally was given a "not on my machine" type reply and it closed. This one has been a bug since the landable crescents were added to the game with the Horizons update in 2015. I have written this bug up so many times I have lost count. It would be nice to get at least the first two, and the fifth one in this post (Thruster, Pulsewave, bug report site) fixed, because they effect the greatest number of users.

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Good effort and list. I would add the Conrast/Gamma bug to this list as well, as it has been in Odyssey since release and it's still not fixed. The multiple reports about this expired. Here's one I created https://issues.frontierstore.net/issue-detail/39850

I've seen many people complaining about this.
 
I was trying to type in the Chat window the other night and trying to directly communicate with a CMDR, kept getting locked into the panel, only pressing 1,3 or 4 on the keyboard to look away got me out of it.

I wasn’t planning to announce to the whole system my greeting and comms with the player.
 
A new bug that I just noticed today upon starting up my game.

Every module I had on my fleet carrier that was in a suspended state, has been removed from the FC. I installed everything on it, and even came back to the bubble to add more when others were added, and now the secure warehouse and pioneer supplies are no longer even installed. I turn things off so they are not costing credits per week when parked near the bubble, they only go on when needed.
 
I shot the basilik with 4x medium guardian gauss cannons 10 times and the heart doesnt exert... Apparently its a known bug.
This was in solo mode
 
How about the floating NPCs in stations/FCs? I can almost walk out in to space next to the lift that takes you to the command deck on my FC. I go in to sell exobiology on my FC and the clerk is wearing the counter he is suppose to be standing behind..
 
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