And exactly what you're doing.![]()
Tou·ché indeed. Hell, AP IBirdman, even you have to admit the futility in this one.
And exactly what you're doing.![]()
Yes, but it's not just about the raw data - it's also a separate BGS tick, separate bug reports about the BGS, separate Powerplay cycles and bug reports, etc. etc. and all the additional ongoing staff support costs associated with that.1) Not really that much data i guess. A few gigabytes? Terrabytes? Nothing major.
I personally believe that the BGS and Power Play, should be disable for Solo and Private Group. But that's more ridiculous selfish talks. So how about we settle for a independent Open Play! Seceding Open Play from Private Group and Solo Play is the most logical path here.
Anyways why do you solo and private group players. Care about what happens in a mode, that y'all have stated so many times. You want nothing to do with.
This should make both camps happy. Solo and Private groups don't affect Open Play's BGS and Power Play. And Open Play don't affect Solo and Private groups BGS and Power Play.
How do you people, of the Elite Dangerous forum community feel about this?
BGS (Background Simulation) Changes
The Background Simulation (BGS) is a representation of how the actions of all players, no matter on which platform or mode, impact the galaxy. The factions that inhabit these system battle for influence over the population and control of the starports, installations and outposts. Player actions can push these factions into various states; such as economy, security, health and influence. With concerted effort players can help grow a faction's economy, destroy its security status, or help win a war.
Everything in the forums becomes a perpetually circular discussion. Everything.
Round and round it goes, where it stops, nobody knows!![]()
A couple of points, if I might. First, before we even think about "Open-only" gameplay, Frontier needs to give us cross-platform play. Otherwise Aunt (very nice graphic, BTW) is going to need to make a chart showing THREE circles for the Open-only subculture - one for PC, another for XBox, and a third for PS4. Because let's face it, as soon as I fix my bandwidth issues and switch back to Open mode, I'm going to wreck havoc on the OP's BGS from OPEN, and he'll not be able to do a thing about it unless he buys a PS4![]()
Second, I would really like extra information added to the current game that subtly identifies the mode and platform players are on. I don't have a chart, but I do have an example. When I currently look at the "most-wanted list" at a station, I see names of CMDRS and their ships who who need to be brought to justice. However, it is a waste of my time chasing them because I have no idea if they are in Open and on my platform. If would be nice if this list somehow highlighted (green text, perhaps) those CMDRs that I actually could "interact with" in Open on my platform if I chose to do so. Same goes for discovery tags, Codex, etc. Either that or give us cross-platform play.
.... throwing up of an unassailable player constructed wall (mode exploitation)....
Any way you slice the loaf, there is no true Open mode right now. Even in Open, we're playing in one of three private groups - PC, PS4, or XBox.
What is "mode exploitation" in a game where PvP is optional and the BGS is designed to be affected by all players on all platforms and in all game modes?
.... other than the opinion of some players who don't like the fact that their play-style is optional?
They underestimated their players- both PvE and PvP alike. Guess who gets to pay the price? We ALL do. No matter what "camp" you belong to here.
Wonder if it would be somehow impossible to just add a flat bonus for all open related activites. 25%+ to every credit generated in open mode, debuff with a duration of 1-4 ingame hours(like notoriety) if a player logs to solo/pg. Only ticks down in Open.
Bam, single galaxy still, but now with a reason to play and stay in open. Better piracy and traders/miners can fit more defenses and still make the same profit as now.
Having interdicted 100+ commanders in the past 2 days and 90+ quit the game through task manager to protect their opals makes it seem like the current system is quite silly.
I'm quite sure some folks would get their panties in a bunch for not getting this bonus in solo tho, but can't please everyone![]()
Hello Commanders!
A couple of clarifications:
* This change, which remember is nothing more than a suggestion at this point, would have no effect on personal gain. It would affect success values for expansion, fortification and undermining only, not the merits you earned.
* It does not, and is not, meant to be a panacea to make the actual activities of Powerplay better. It's best to think of it as activity agnostic. That's not to say that we don't want to improve the activities (we do!), just that this is not aimed at that.
* The reason this benefit would only apply to Open as opposed to in Private Groups is fairly clear I think: we have no way to control distribution in Private Groups. Folk could start a Private Group where everyone was pledged to a single power. This would effectively then be Solo in terms of dealing with the potential threat of other Commanders.
* I would not want to introduce this into any aspect of the game except Powerplay because Powerplay is the only aspect of the game that explicitly uses the concept of adversarial multiplayer, as opposed to the more vague ways that minor factions operate.
Hope this info helps.
Hello Commanders!
Firstly, thank you for your continued feedback. The passion here is both amazing, terrifying and humbling.
To reiterate a few points:
1. The reason we have opened this feedback channel is specifically to hear your opinions before we decide on how to proceed. Although any final decision will always settle on our shoulders, feedback you provide plays a massively significant role and nothing yet is set in stone.
2. We see a number of interesting issues that we're chewing over: accessibility of Powerplay modules, PMF and Powers, pad blocking to name a few. We'll keep you update with our thoughts.
3. We are looking at the *possibility* of Open only for Powerplay only. Not the BGS or anything else.
Funnily enough, myself and a lot of open types who've now left these forums were heavily in favour of this as well, going further by suggesting your open 'account' was seperate to your solo/pg one so earnings and assets accrued of anyone you encountered were done at the same level of 'risk', and people couldnt 'stealth move' their ships about (e.g. a pirate switching to solo to go get repairs etc when the bounty hunters came knocking).
The problem with it though in terms of forum QQ was always which set of servers got to determine the outcome for lore etc. In the events of CGs/BGS conflicts.
As to 'we all bought the game we wanted after extensive research' conundrum, Im still waiting on my Offline (more so at the moment now I'm away from home) and Iron Man modes, both of which were advertised features when I chipped in.
No you didn't. If you think your backhanded complements are friendly then you must be delusional.
It's hilarious how every time someone posts something you don't agree with you suggest they try another game. Why don't you go play another game since there's so much that we do that you don't agree with?
I used to think you were one of the good guys....
Let the game live or die on this decision. Keep the modes as is...and let the gaming community developers see the pros and cons of allowing PVP to be directed by PVE actions.
Let the game live or die on this decision. Keep the modes as is...and let the gaming community developers see the pros and cons of allowing PVP to be directed by PVE actions.
That's the best bit about it though Roybe. The modes exist for the benefit of all, the only "con" is for those who insist upon seeing no benefit in choice. They are perhaps my favourite. The PVP gaming "community" ends at my boundary router - should I choose to do so. I might build a throne of salt mined from their tears, and build lulzbuckets from the wreckage of their crushed expectations.
Oddly enough, the game seems to be thriving (according to Frontier's latest full year accounts) - contrary to the prophesies of imminent doom which started being proclaimed before the game was even launched.
So many people are buying second accounts, too! I'm one of those players that loves to see a developer make a design decision, stand to it, regardless if they could make millions more by changing their design.
I've not seen any official Frontier information saying they were going to add an Ironman mode, if you have a link to it, I'd appreciate it for the WoI thanks.
Also, Offline was dropped before the release and refunds were given - by not asking for or accepting the refund, you agreed to the always online state of the game.
So you have gotten what you paid for in regards to the game. You could have took your money and walked away when Offline was pulled.
Its like a game of never ending chess or checkers. You jump over each other. But never take the piece off the field.
What this does is it removes a winning condition from the field with controlling factions.
This removes an essential part of gameplay. Its why player groups fighting over territory ends up long-winded and toxic. Besides the module rewards being available upfront, those winning and losing conditions for powerplay failed too.
This game requires the players to make all of their features work. The need for engineering, the BGS and Powerplay. There are things in this game that requires that give and take.
Crime and punishment works great if played in open. You'd even have a chance to claim a bounty off the boards.
Limiting this conversation to a "playstyle" is detrimental to Elite Dangerous.
You should really focus on the bigger picture.