General Change the BLOCK for players.

Shouldn't players that get "Blocked" enough raise a Red Flag with FDEV to take notice and action? Obviously they are engaged in bad actions and getting Blocked for a reason.

I wouldn't consider that conclusion 'obvious', as it's not hard to get people together to block or report, or go off on some other witch hunt against someone for something totally unrelated to the game.

People are spiteful, petty, creatures. If my CMDR's name were the same as my forum name, I strongly suspect that my commander would be on an order of magnitude more block lists than he is now. As it is, I get plenty of attempts at vandalism of my non-monetized YouTube channel (the only other place I use the name Morbad) for things I say on this forum. Most recently some people downvote spammed a nearly three year old video of mine (one that had all of two dozen view, no less) and left some confused, but seemingly insulting comments...for what I said (or how I said it) about a video card in the off-topic subforum.

That said, s more straightforward report tool might be useful. So if someone is being actually disruptive in a way that violates the letter or spirit of the rules, they can be drawn to Frontier's attention (without having to fill out a form), as it's Frontier who should be meting out justice to players. Of course, frivolous use of such a function should also be prohibited.

But an equivalent PvE option to the unregulated open we currently have could enhance the gaming experience for many.
(even if it is opposite to your perception of what the game 'should be' - although if, as is currently the state for PG players, said PvE group is not visible to the unregulated group, it should not present an 'impossible' situation where a PvE player can wander, unimpeded, among their 'enemies')

I don't disagree with any of this, but I also do not see it as a justification of exclusionary tools in the Open mode we currently have.
 
I don't disagree with any of this, but I also do not see it as a justification of exclusionary tools in the Open mode we currently have.
I am of the same opinion of the exclusionary tools we currently have, being aware of the unintended 'side effects' created - on a personal level I'd rather place myself in an exclusive PG than use the block function.
 
That's not how block works.

At that moment, the "block" worked exactly like this. This was later said by the third player himself. I can't remember exactly whether he wrote about it in the system chat or in the personal chat, but he started talking about it himself. How could this third player know what was going on? How could this third player know that my friend couldn't see him? It seems to me only if he deliberately created this situation. Right?
 
A reminder again. FD had to enable Block in the game as soon as they wanted to get onto consoles, even if it hadn't been intentional before. The console environment has Block at the user level, which all games have to implement. (You block a player from all of your online games, not just one). It's not optional unless Sony and Microsoft agree huge changes in the future. Any suggestions which have FD removing or nerfing Block are therefore doomed. If something cannot be done, it won't be done.

I am saddened by this reason. But why didn't FD create this mechanic more balanced? Why don't they want to work out this mechanics in more detail and in a balanced way? What do you think?

It's like officially give players cheating tool ...

I think this description is 100% suitable for today's blocking mechanics
 
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At that moment, the "block" worked exactly like this. This was later said by the third player himself. I can't remember exactly whether he wrote about it in the system chat or in the personal chat, but he started talking about it himself. How could this third player know what was going on? How could this third player know that my friend couldn't see him? It seems to me only if he deliberately created this situation. Right?

He was obviously winding you up.
 
What you've described isn't how block works.

I described the situation in which I personally participated. I am stating the facts about what happened. There is 100% confidence that the third player knew that he was no longer visible to my friend. So the player knew the reason for this, so he created this reason himself. The game has a lot of mechanics that do not work as planned and blocking is no exception. And once again, I want to clarify that this case does not show the problem of the mechanics of this function, but the problem of using this function by unscrupulous players.
 
What you described could be a bug, or a cheat, but it is certainly not how block normally works.

The third player said that he took advantage of the blocking. And in order for this to work, it flew away from us quite far, but did not go into hyperspace. I tend to think that this was another error in the mechanics of the blocking function and the instance system that was used by an unscrupulous player (something similar happened with mining recently). But the bottom line is that any "bad guy" can block the "good guys" so that they don't stop him from harming other players in open mode. That's exactly what I resent.
 
So are you saying it's fair that anyone can block a griefer from griefing them. But a griefer shouldn't be able to block anyone who would interfer with the griefers progress.
 
What you described could be a bug, or a cheat, but it is certainly not how block normally works.

If player 1 and 2 are at the station and player 3 arrives at the same station, but player 3 is blocked from player 2, what will happen? Who will be visible to whom and Vice versa? This is just interesting to me, please tell me.
 

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If player 1 and 2 are at the station and player 3 arrives at the same station, but player 3 is blocked from player 2, what will happen? Who will be visible to whom and Vice versa? This is just interesting to me, please tell me.

Would depend if player 3 was on player 1's friends list. If not, then player 3 would not instance with players 1 & 2.
So player 2's blocking of player 3 would also prevent player 1 from seeing player 3.

2 for the price of 1! :)

If player 3 was on player 1's friends list, then all 3 players would probably instance together.
Probably...
 
So are you saying it's fair that anyone can block a griefer from griefing them. But a griefer shouldn't be able to block anyone who would interfer with the griefers progress.

Maybe there should be a point system, sort of like the DMV, yeah, where someone can block a griefer or whoever they want, and same with the griefer, however, if someone either rams or fires on a ship that's not wanted, or doesn't have Crimes Off, should get banned to Solo for a month. Something to weed out the griefer. I don't know, trying to think of something to discourage the sociopath types from opening up on people just trying to have a good time. By the way, any griefers want some of me, I am in Sothis and Ceos right now, finishing up "Admiral". Come on out and say "HI" 😁 I won't Block you ☠ Also, I would, if I were FDEV, put a Limit on the amount of time you can be within an ENG base zone without requesting and landing. Something like a 2 minute count-down inside a certain "zone", and if you don't either leave the "zone" or land, you get blasted. That would certainly discourage the sociopathic griefers from ramming people at these places, blocking pads or hanging outside waiting to blast people.
 
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So are you saying it's fair that anyone can block a griefer from griefing them. But a griefer shouldn't be able to block anyone who would interfer with the griefers progress.

What I'm saying is that FD needs to work out the blocking mechanics in more detail. Make it more balanced. The real situation is now: "FD, 300 years ago. we implemented a blocking mechanism so that the game had access to the console and then just threw this function for some reason. As far as I understand, this feature was paid attention to by developers approximately 3 times. Right? At the moment, this is a raw, crooked, extremely unbalanced mechanic that meets the needs of a certain number of players to the detriment of another certain number of players. Right?
 
Would depend if player 3 was on player 1's friends list. If not, then player 3 would not instance with players 1 & 2.
So player 2's blocking of player 3 would also prevent player 1 from seeing player 3.

2 for the price of 1! :)

If player 3 was on player 1's friends list, then all 3 players would probably instance together.
Probably...

That is, if player 1 is on player 2's friends list and player 3 is blocked from player 2, then player 1 will not see player 3 while in the same instance as player 2. Right?
 

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That is, if player 1 is on player 2's friends list and player 3 is blocked from player 2, then player 1 will not see player 3 while in the same instance as player 2. Right?

Not quite. If P1 and P2 don't have P3 on friends lists, and P1 & P2 are already instanced together....but P2 has P3 on block...then P3 won't likely be able to instance with P1 & P2 in their instance.

If P1 had P3 on friends list, then P3 would probably be able to instance with them.
 
Not quite. If P1 and P2 don't have P3 on friends lists, and P1 & P2 are already instanced together....but P2 has P3 on block...then P3 won't likely be able to instance with P1 & P2 in their instance.

If P1 had P3 on friends list, then P3 would probably be able to instance with them.

And if player 1 and 2 are friends and are in the same instance, and player 3 was in the same instance with these players, but then just flew far away and is not in the same instance with players 1 and 2, player 3 is not blocked from players 1 and 2, but player 3 blocked player 2, then how will players now see each other if player 3 returns to the same place where players 1 and 2 were? Given that player 3 did not enter hyperspace
 

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And if player 1 and 2 are friends and are in the same instance, and player 3 was in the same instance with these players, but then just flew far away and is not in the same instance with players 1 and 2, player 3 is not blocked from players 1 and 2, but player 3 blocked player 2, then how will players now see each other if player 3 returns to the same place where players 1 and 2 were? Given that player 3 did not enter hyperspace

If they're all instanced, they're in the same instance until someone re-instances. AFAIK, block works on the instance matchmaking, and not within the same instance. So in your example, I'm not sure that'd work unless they literally flew so far away to de-instance. If they had left the shared P1/P2 instance and had been blocked whilst out of that...they wouldn't re-instance with those players.
 
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