For me, anything that will eventually necessitate restocking isn't something I care to bring along while exploring. I don't even use jumponium, heat sinks, nor AFMUs in generally, only bringing along AFMUs if I have the extra free space.
As you locate and identify stellar bodies their emissions are filtered out, instead becoming markers on the energy range, making it easier to find the remaining bodies
Okay you've actually made body discovery and exploration much worse - this is exactly what I tried to tell everyone in a few previous threads...
What you've done here looks great and probably is great.
Until you have to do this 10's, 100's, 1000's of times.
The good thing about the ADS honk is that it gives you a display of system bodies immediately. From that you could decide which bodies to go and do things with - surface scan them, fly down to their surface, etc.
Body discovery is currently quick. This new system is going to make it very slow.
This might make a few explorer-types happy. It does not make me happy, and for the reason I stated above - once the novelty value of that 'cool stuff' above has been done a few times, the time it takes to merely discover all bodies in a system is going to start grating. Again, please, picture doing this 10's, 100's 1000's of times - this is very quickly going to end up not being a fun activity.
Barking_Mad said:Thanks [Adam] for staying up way past you bedtime to answer these questions. It all looks jolly good. Thanks to all.
What is this, a bedtime for ants? It's 21:40 in the UK.![]()
Well, if they ever decide to make exploration more hostile, you'll probably need to completely rethink that combat explorer then.![]()
For me, anything that will eventually necessitate restocking isn't something I care to bring along while exploring. I don't even use jumponium, heat sinks, nor AFMUs in generally, only bringing along AFMUs if I have the extra free space.
They will be ammo around 200
Multi-Crew
As part of the exploration update, we are making sure that multi-crew members can use the discovery scanner and detailed surface scanner at the same time and all discoveries are shared among crew or wing.
This allows wings or commanders in multi-crew to engage in exploration together, each earning credits and exploration rank and making the process more efficient.
For me, anything that will eventually necessitate restocking isn't something I care to bring along while exploring. I don't even use jumponium, heat sinks, nor AFMUs in generally, only bringing along AFMUs if I have the extra free space.
Actually quite the intestine idea to make it depend on light pollution. It's already competed in game.
Interesting, for me the need to restock is what makes exploration believable and engaging. Having to land and collect materials breaks the tedium of jump&honking and provides an incentive to land beyond making screenshots.