Cheating in Elite Dangerous

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No. I have no idea why it happens. It only happens once in a blue moon but when it does it's annoying.

It hasn't happened in a few months. I may have been running into dsl problems and thats what was happening.

You probably have a "lease" on your (I guess DSL?) connection from your ISP. Every 24 hours your IP changes.

So its possible lease renewed when you got new IP because you get disconnected and connected to your ISP to do this. It takes seconds but still.

Router can show you your lease time. Anyway if there were power outages or whanot, I always restart the router early in the morning or late at night so it doesnt happen.
 

The Replicated Man

T
You probably have a "lease" on your (I guess DSL?) connection from your ISP. Every 24 hours your IP changes.

So its possible lease renewed when you got new IP because you get disconnected and connected to your ISP to do this. It takes seconds but still.

Router can show you your lease time. Anyway if there were power outages or whanot, I always restart the router early in the morning or late at night so it doesnt happen.
Thanks for the tip man. I am not that well versed in networking
 

The Replicated Man

T
This forum is flush with NetOps pros and Coding Monkeys. Not to derail your issue, but I just watched OA video on this subject and he mentioned FDEV is aware of this hacker tool and workinig on some kind of resolution. I spose that's as close as we get to a public statement?
Well hopefully they take care of it.
 
Thanks for the tip man. I am not that well versed in networking
A 24hr lease sounds a bit short to me - you'd be getting reset every day. I suspect it's more likely to be what I call a 'router retrain' - your router has decided the line conditions aren't quite to its liking, so it does a sort of soft-reset (essentially drops and picks up the line again). The router itself hasn't reset, but the ISP will see a break and may reassign you a new IP as a result.
 

The Replicated Man

T
A 24hr lease sounds a bit short to me - you'd be getting reset every day. I suspect it's more likely to be what I call a 'router retrain' - your router has decided the line conditions aren't quite to its liking, so it does a sort of soft-reset (essentially drops and picks up the line again). The router itself hasn't reset, but the ISP will see a break and may reassign you a new IP as a result.
That would make sense.

Would it have something to do with my current hardwired setup? I used to run wireless but it was garbage. I went to the local Radio Shack and bought a pair of Boxes that enable me to use the house's build in power grid to run Ethernet from one box to the other. It seems to work well but I have had problems where it was interfering with the Wi-Fi
 
That would make sense.

Would it have something to do with my current hardwired setup? I used to run wireless but it was garbage. I went to the local Radio Shack and bought a pair of Boxes that enable me to use the house's build in power grid to run Ethernet from one box to the other. It seems to work well but I have had problems where it was interfering with the Wi-Fi
Unlikely - that would only affect your internal network, and a new IP from your ISP is external to that.

I use those units myself - Solwise ones. When they work, they work well, but it depends on your house/wiring.
 
A 24hr lease sounds a bit short to me - you'd be getting reset every day. I suspect it's more likely to be what I call a 'router retrain' - your router has decided the line conditions aren't quite to its liking, so it does a sort of soft-reset (essentially drops and picks up the line again). The router itself hasn't reset, but the ISP will see a break and may reassign you a new IP as a result.

It is how it works. Your ISP leases you IP for 24 hours. If there are no interruptions you will have that IP for 24 hours. After that, ISP auto reissues new 24 hour lease with new IP and so on.
Router does this automatically when pinged by the ISP so you dont notice anything unless you check Router settings.

If you have dedicated IP then there is no leases for you but in some cases it can still lease subnets or how you set it up...

Anyway, not to derail a thread...
 

The Replicated Man

T
Unlikely - that would only affect your internal network, and a new IP from your ISP is external to that.

I use those units myself - Solwise ones. When they work, they work well, but it depends on your house/wiring.
Yeah they are hit and miss. Right now I live in a house that was built back in the 60's so the wiring is older, but seems to work ok.

Appreciate the information. :)

(Sorry Ryan, I didn't mean to derail your thread)
 
If you accuse someone of cheating you really should be able to back that up with some evidence or retract the statement.

Evidence was observation by misdirection.

Wait so you think I was shield hacking? did you not see me under focus for like all of my stream... kinda hard to cheat like that. As for the title... that was bait and clearly you fell for it.

I'd like to say on record, I've just said so in his chat while watching, he's click baiting, not cheating. Still a questionable vagabond but not a cheater. I apologise for my perception not matching the reality.
 
Sounds like a competent software engineer got a hold of Fdev's code and realized just how shoddy it is. If Fdev were smart, they would hire that guy.

Let's talk about cheating:
In the old days, games used to come loaded with cheat codes. As a kid, I used them in games like Doom and Quake to allow me to experience the game without being afraid. As I got older, I realized the games are a lot more fun with a bit of challenge. Now days I play almost every game on the hardest difficulty and often mod single player games to make them harder. Cheat codes help players tailor the game to their needs. Just take a look at Celeste, the developers openly acknowledge that the game is HARD, and they have a helpful cheat system that allows players to continue playing when they may have quit otherwise. (They learned from Cuphead.)

So when are cheat codes bad? When they take the fun out of a game, or when the game is meant to be competitive and one player has an unfair advantage. I can't tell you have many LAN Quake games I played that started out as coop, someone died from friendly fire, and full death match erupted. In Quake coop, people spawned at the start and had to find their weapons. If you died from another player once, you probably wouldn't have a chance to grab a gun before they killed you again. Cheat codes were often used, and the game would shortly be switched to death match after so we could kill each other properly.

There are times it's better to give some players an unfair advantage, just take a look at Halo's handicap system, or many fighting games for example. These handicaps allow a less experienced player to play with someone more experienced, while still providing a challenge for both. This is something that so many games get wrong. Level up, get stronger, get better guns, get blah blah blah that new player doesn't have. New players need the advantage, not experienced players! That's why MMO's generally fail as e-sports. It's also why CQC is fundamentally broken. The person playing longer does not need a handicap favoring them, they already have a wealth of experience to draw upon.

Now let's talk about bots. People use bots because they either don't have the time to play the game but still want to play with their friends, or they would rather do something else with their time than play the game. "The ends justify the means". What people tend to forget is that when they reach the end, it's the end. It's not reaching the end that's important, it's the journey we take to get there. If a game is fun, people will WANT to play it. They won't skip straight to the end because they are missing content/enjoyment.

Fdev's Skinner box mentality has people grinding for hours on end for a small stat increase. Some people will find this fun, but most find it tedious after a while. I personally love driving around on planets looking for cool sites and seeing what I can find. I HATE driving around rocky barren planets listening to the scanner to try and find materials. It's not enjoyable to me, it might be a bit more enjoyable if I could listen to a podcast or show, but that's hard while listening to the scanner pitch.

Fdev's problem is the same problem that many content providers have with piracy. Piracy provides the same content with better service. I can pay money to hulu to stream content, and still have the show interrupted for 30 second ad breaks, with adblock that's 30 seconds of a black screen. Or I can use a pirate website and watch without interruptions. The pirate website has a better product, so people who know about them use them. The television industry is still improving, but most people would say Netflix does a good job. In fact, I use them over pirate websites because they provide a better service. They can suggest shows that I may like, and they do a good job at it. There is a reason Netflix has been successful and has the money to make their own shows.

The music industry was the first major piracy focus. In the 2000's, everyone was downloading and sharing music. Then providers figured out they could stream music and provide a better service. Now I listen to Spotify or Pandora instead of downloading music, they improved their business model and it's easier to use their service than try to download what I want.

I mentioned before, I don't use cheats, I enjoy a challenge. However, I would very much consider using a program that allowed me to change my hud and bypass engineering. Why? Because if I wasn't worried about engineering, I would be flying 15 different ships and having a lot more fun. I have the funds, but I cannot stand the engineering grind. As a result, I have not touched any of the ships that have been released since Horizions. Would I have fun in them? Yes! But, I won't enjoy the journey to get there, so the end results aren't worth it.

Without a PvP ship, I will never PvP.
Without a canyon racer, I will never canyon race.
Both of those activities would be a blast to me, but I've given up on it because I don't enjoy the grind. Searching high grade energy sources was mind numbingly boring. I play games for fun, not to beat my head on a wall.



TLDR ~ The problem is not cheats, the problem is that people aren't enjoying the game for what it is. Games are about the journey. The journey needs to be fun. Somewhere along the way Fdev forgot what fun is. Look at material trading, it's a band aid for trying to find RNG materials that are too hard to find. Nothing about the system was designed to be fun. Nobody wants to search the galaxy for material traders, they look up their location on a website. Nobody wants to visit 3 different traders to finally get what they need.

The cheater dev took a system that was good, and improved on the aspects of the game that aren't. They then made the tools public (which arguably destroys the competitive aspect as the OP pointed out.) If Fdev had more people who saw the glaring problems in their game and worked to fix them, fewer people would be looking for cheats. In fact, if Fdev started focusing on fun instead of grind, I'd be throwing money at them.
 
In fact, if Fdev started focusing on fun instead of grind, I'd be throwing money at them.

it appears more than enough people have been throwing huge amounts of money at them just for that grind plus a shot of nostalgia.
that's pretty good business, i think your money is not needed (mine neither, if that helps).

other than that, interesting digression but dunno how it actually relates to the op.
 
TLDR ~ The problem is not cheats, the problem is that people aren't enjoying the game for what it is. Games are about the journey. The journey needs to be fun. Somewhere along the way Fdev forgot what fun is. Look at material trading, it's a band aid for trying to find RNG materials that are too hard to find. Nothing about the system was designed to be fun. Nobody wants to search the galaxy for material traders, they look up their location on a website. Nobody wants to visit 3 different traders to finally get what they need.

Sorry but i don't buy this mentality, If you don't enjoy the game as it is then do not play it or go about ruining it for those who do. if this was a single player game it would not be an issue, but cheaters affect the Background Sim which impacts those who play within the games rule set.
 
Sounds like a competent software engineer got a hold of Fdev's code and realized just how shoddy it is. If Fdev were smart, they would hire that guy.

Let's talk about cheating:
In the old days, games used to come loaded with cheat codes. As a kid, I used them in games like Doom and Quake to allow me to experience the game without being afraid. As I got older, I realized the games are a lot more fun with a bit of challenge. Now days I play almost every game on the hardest difficulty and often mod single player games to make them harder. Cheat codes help players tailor the game to their needs. Just take a look at Celeste, the developers openly acknowledge that the game is HARD, and they have a helpful cheat system that allows players to continue playing when they may have quit otherwise. (They learned from Cuphead.)

So when are cheat codes bad? When they take the fun out of a game, or when the game is meant to be competitive and one player has an unfair advantage. I can't tell you have many LAN Quake games I played that started out as coop, someone died from friendly fire, and full death match erupted. In Quake coop, people spawned at the start and had to find their weapons. If you died from another player once, you probably wouldn't have a chance to grab a gun before they killed you again. Cheat codes were often used, and the game would shortly be switched to death match after so we could kill each other properly.

There are times it's better to give some players an unfair advantage, just take a look at Halo's handicap system, or many fighting games for example. These handicaps allow a less experienced player to play with someone more experienced, while still providing a challenge for both. This is something that so many games get wrong. Level up, get stronger, get better guns, get blah blah blah that new player doesn't have. New players need the advantage, not experienced players! That's why MMO's generally fail as e-sports. It's also why CQC is fundamentally broken. The person playing longer does not need a handicap favoring them, they already have a wealth of experience to draw upon.

Now let's talk about bots. People use bots because they either don't have the time to play the game but still want to play with their friends, or they would rather do something else with their time than play the game. "The ends justify the means". What people tend to forget is that when they reach the end, it's the end. It's not reaching the end that's important, it's the journey we take to get there. If a game is fun, people will WANT to play it. They won't skip straight to the end because they are missing content/enjoyment.

Fdev's Skinner box mentality has people grinding for hours on end for a small stat increase. Some people will find this fun, but most find it tedious after a while. I personally love driving around on planets looking for cool sites and seeing what I can find. I HATE driving around rocky barren planets listening to the scanner to try and find materials. It's not enjoyable to me, it might be a bit more enjoyable if I could listen to a podcast or show, but that's hard while listening to the scanner pitch.

Fdev's problem is the same problem that many content providers have with piracy. Piracy provides the same content with better service. I can pay money to hulu to stream content, and still have the show interrupted for 30 second ad breaks, with adblock that's 30 seconds of a black screen. Or I can use a pirate website and watch without interruptions. The pirate website has a better product, so people who know about them use them. The television industry is still improving, but most people would say Netflix does a good job. In fact, I use them over pirate websites because they provide a better service. They can suggest shows that I may like, and they do a good job at it. There is a reason Netflix has been successful and has the money to make their own shows.

The music industry was the first major piracy focus. In the 2000's, everyone was downloading and sharing music. Then providers figured out they could stream music and provide a better service. Now I listen to Spotify or Pandora instead of downloading music, they improved their business model and it's easier to use their service than try to download what I want.

I mentioned before, I don't use cheats, I enjoy a challenge. However, I would very much consider using a program that allowed me to change my hud and bypass engineering. Why? Because if I wasn't worried about engineering, I would be flying 15 different ships and having a lot more fun. I have the funds, but I cannot stand the engineering grind. As a result, I have not touched any of the ships that have been released since Horizions. Would I have fun in them? Yes! But, I won't enjoy the journey to get there, so the end results aren't worth it.

Without a PvP ship, I will never PvP.
Without a canyon racer, I will never canyon race.
Both of those activities would be a blast to me, but I've given up on it because I don't enjoy the grind. Searching high grade energy sources was mind numbingly boring. I play games for fun, not to beat my head on a wall.



TLDR ~ The problem is not cheats, the problem is that people aren't enjoying the game for what it is. Games are about the journey. The journey needs to be fun. Somewhere along the way Fdev forgot what fun is. Look at material trading, it's a band aid for trying to find RNG materials that are too hard to find. Nothing about the system was designed to be fun. Nobody wants to search the galaxy for material traders, they look up their location on a website. Nobody wants to visit 3 different traders to finally get what they need.

The cheater dev took a system that was good, and improved on the aspects of the game that aren't. They then made the tools public (which arguably destroys the competitive aspect as the OP pointed out.) If Fdev had more people who saw the glaring problems in their game and worked to fix them, fewer people would be looking for cheats. In fact, if Fdev started focusing on fun instead of grind, I'd be throwing money at them.

Don't tell other people how to enjoy their game. And don't derail the thread.

Cheating is a problem and fdev should communicate with the community and let us know what's going to be done about it.
 
Sorry but i don't buy this mentality, If you don't enjoy the game as it is then do not play it or go about ruining it for those who do. if this was a single player game it would not be an issue, but cheaters affect the Background Sim which impacts those who play within the games rule set.

This ^

I read your entire post Jethzk to be clear, not just the tldr. But you're throwing in lots of wildly different arguments.
But let me answer your tldr.

LDR ~ The problem is not cheats, the problem is that people aren't enjoying the game for what it is. Games are about the journey. The journey needs to be fun. Somewhere along the way Fdev forgot what fun is. Look at material trading, it's a band aid for trying to find RNG materials that are too hard to find. Nothing about the system was designed to be fun. Nobody wants to search the galaxy for material traders, they look up their location on a website. Nobody wants to visit 3 different traders to finally get what they need.

Every game has a certain amount of grind. It's the gameloop. Every game has it.
You said it yourself: "Games are about the journey".
Well Elite is just that. Accept that the journey here doesn't lead to the same goal for every player. Which is what makes it a great sandbox in my opinion.
You know the funny thing? A fantastic game like Skyrim arguably forces you to grind more than Elite does. Because it's a game where the endgoal is to finish the story by defeating the final dragon. You might fool around, delay it as long as you can, download addons that keep you busy, but it is a game that forces you toward a certain outcome.
And that is fine. It's still one of the best games ever in my opinion, but Elite is very much not that.

In Elite you just do whatever the hell you feel like doing. Finish arbitrary goals you set for yourself. And for the life of me, I can't imagine why you would want to use trainers to reach those goals.

You even said it yourself: "What people tend to forget is that when they reach the end, it's the end."

Exactly, if you reach your personal 'end game' by using cheats, you haven't accomplished anything.

Tl:dr: I could have also responded to your post with one sentence: if a game and its journey aren't engaging enough, quit playing it. Cheats won't make it more enjoyable. And in this case, cheats or hacks even interfere with other peoples enjoyment of the game. I really don't see how you can justify this.

(also, would it be too much to ask for FDev to actually respond to the matter? Not to this post of course, but at least respond to Ryan's original post.
Well what do I know, perhaps some threads didn't quite make it through to Cambridge what with the shoddy internet and all...)
 
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