Chieftain Size and perhaps other specs

Do we know for certain that it's a vertical line of hardpoints? I'd rather a diamond shaped fire pattern or something like that, mostly just for aesthetic reasons.

for certain, we only know that the top most slot is a large one, and that there is at least one medium one infront of it.
its very well possible that what i have marked as "medium" above the cockpit may be another large one or two mediums under one hatch (something FDEV has never done before except for the corvettes two huge)
 
Well no, since in theory it would be a game balancing component, and since I don't use SLFs, I'd rather a bit of a boost in performance elsewhere (instead of the theoretical handicap of not using SLFs would provide otherwise), like the maneuverability that has been mentioned so far. It purportedly being the most maneuverable medium sized ship in the game would seem to suggest that it likely doesn't hold SLFs – this suggests it might be the 4th most maneuverable ship in the game after the Eagle, Vulture, and Sidewinder. I'd much rather have that. See what I'm saying?

Yeah I guess if you are considering it as a balance component rather than an additional configuration option. Balance has never been much of a priority of FDev however, thinking of all the Mac users with lifetime passes that still have no access to Engineers. ;)
 
for certain, we only know that the top most slot is a large one, and that there is at least one medium one infront of it.

While I agree that those most likely are large and medium hardpoints, with respect to the T-10 pre-release speculation, all we know is that there's large and medium weapons currently installed for that screenshot, we do not know if the hardpoints can accept larger sizes or not.

Basically, if we're going to be speculating, sure, go ahead and speculate. But if we're going to be talking about what we know, let's stick to what we know.

/however, those are still most likely to be large and medium hardpoints.
 
Previous posts referring to Dev Expo previews suggest a medium ship. The added wings for the engine nacelles suggests that the main body will be relatively small. Compare that to a Type-6 with 112 cargo or a Python with 292 cargo that fills up a medium pad nicely. Hopefully with four engines this thing will move. Reminds me of the Imperial Clipper which would be a great medium pad ship but with the winged nacelles has to land on a large one. If the engine nacelles rotate for landing and do a 180 for reverse thrusters then everyone will want one just to be cool! Shades of the Panther Clipper and the Firefly Serenity.

Darn...The pic from Bunkerkind Anni (next post) shows no rotating nacelles when on the landing pad. Well, let's hope it's just the prototype! :)
 
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Previous posts referring to Dev Expo previews suggest a medium ship. The added wings for the engine nacelles suggests that the main body will be relatively small. Compare that to a Type-6 with 112 cargo or a Python with 292 cargo that fills up a medium pad nicely. Hopefully with four engines this thing will move. If the engine nacelles rotate for landing and do a 180 for reverse thrusters then everyone will want one just to be cool! Shades of the Panther Clipper and the Firefly Serenity.

look at the latest trailer - it shows the chieftain landed on a medium pad.
what you can see, is that the "body" part is less wide then the body of a dropship (reference: front landing gear and the grey lines on the pad)

what you can also clearly see - no engine rotation for landing. any "landing" related animation is linked to the position of the landing gear (flappy wings on adder/T10, DBE and DBS, Beluga, etc.)
and the rear landing gears of the chieftain are located in the rear pods.

ok, because the station didn't sell anything else for medium pad:
b3IUpSH.jpg
 
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It's obvious the this ship will have a SLF, be as manouverable as an Eagle, be as fast as the Cobra and have 10 huge hardpoint. Why can't people the obvious.
 
Looks like a dropship with wings....

If Fdev do this properly, we could have a ship that slots in nicely between the Asp X, and the Python (type 7 and Clipper don't count).

However, it could also be more like the Gunship, which would be a shame, but don't underestimate Fdev's ability to mess up perfect opportunities....
 
Looks like a dropship with wings....

If Fdev do this properly, we could have a ship that slots in nicely between the Asp X, and the Python (type 7 and Clipper don't count).

However, it could also be more like the Gunship, which would be a shame, but don't underestimate Fdev's ability to mess up perfect opportunities....

dont focus your hopes into one ship
there are still those other three alliance ships that FDEV has not even named yet
 
dont focus your hopes into one ship
there are still those other three alliance ships that FDEV has not even named yet

I can dream. I'm not silly enough to think it's a 100% chance though, probably more like 10% lol, if that.

Even with all the new ships, that's still less than a 50% chance one of them will fit where I want it lol. Sounds pretty accurate if you ask me ;).
 
The one thing that we know for sure is that no ship in ED will ever be perfect even for one style of play. If it was many would buy it and forget all the others! Sometimes one slips thru as per the original Python which was quickly nerfed. Then there is the latest Type-10 with the same maneuverability as the Type-9, same cargo capacity then some nice improvements on everything else...at an additional 229 million for A-rated core internals without anything else. Then for fun only install a class 6 distributor instead of the more appropriate class 7. Thank goodness for Engineers.
 
From just looking at the ship not knowing for sure how many hard/utility points it has it looks more like a heavy hauler than a combat ship and the positioning of the engine's makes me wonder if its not going to suffer from heat problems.
 
From just looking at the ship not knowing for sure how many hard/utility points it has it looks more like a heavy hauler than a combat ship and the positioning of the engine's makes me wonder if its not going to suffer from heat problems.
erm, have you seen how much surface space this ship has just for heat sinks? :D
Asp Scout Mark II.
the size would fit, but other then the scout, it has at least ONE large weapon slots, and
at least that one slot, is in a very good position for multicrew usage
Asp Explorer Mk II - 3 crew members is an upgrade from 2 in the Explorer ;).
erm, take a closer look at the screenshot - unlike the concept art, it has only two seats.
 
erm, have you seen how much surface space this ship has just for heat sinks? :D

the size would fit, but other then the scout, it has at least ONE large weapon slots, and
at least that one slot, is in a very good position for multicrew usage

erm, take a closer look at the screenshot - unlike the concept art, it has only two seats.

I was thinking along the lines of very high pitch/yaw but low top speed when I suggested it. Like the Asp Scout.
 
I'm hoping that the Chieftain will be a large ship comparable to the Anaconda in size and available cargo and utility slots but with much better forward viewpoint similar to the AspX. A jump range of even 45ly when modded (the AspX gives around low 50s) would be acceptable and preferable over the conda's 60ly for exploration, if only for the better cockpit view!

At the moment, explorers have to decide between great cockpit view (AspX) but limited storage modules or take along what we need but sacrifice a decent view (Anaconda)...

A ship that had the best of both would be an instant Win for explorers! I think there are enough combat focused ships already. Give us a decent Explorer build!
 
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It might be an exception (which is reasonably in character being Lakon) but combat ships usually have poor jump range.

It's pretty much confirmed as a medium. The screenshot has it on a medium pad, and size is roughly that of a Federal X Ship. The model seems to be changed from the initial ones so we may be spared terrible hardpoint placements though!
 
I'm hoping that the Chieftain will be a large ship comparable to the Anaconda in size and available cargo and utility slots but with much better forward viewpoint similar to the AspX. A jump range of even 45ly when modded (the AspX gives around low 50s) would be acceptable and preferable over the conda's 60ly for exploration, if only for the better cockpit view!

At the moment, explorers have to decide between great cockpit view (AspX) but limited storage modules or take along what we need but sacrifice a decent view (Anaconda)...

A ship that had the best of both would be an instant Win for explorers! I think there are enough combat focused ships already. Give us a decent Explorer build!

it's not going to be as large or have as much cargo capacity as an anaconda(i'd be surprised on that last bit)

But I will have a good view out of its cockpit.
 
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