Ships Cobra Mk IV Owners Club

According to EDSM, 0.6% of players on EDSM own a Cobra 4... :)
Not surprising.
EDSM has only been tracking shipyard since the start of the year.
It would need to pick up a PC or Xbox commander who still has a Cobra MkIV in their shipyard.
It would also only pick up commanders who per-ordered Horizons
  • PC Dec 2015
  • Xbox Jun 2016
  • PS4 - never eligible (See here)
I suspect that those commanders still flying with a Cobra MkIV still in their shipyard will be a very low number.
 
Not surprising.
EDSM has only been tracking shipyard since the start of the year.
It would need to pick up a PC or Xbox commander who still has a Cobra MkIV in their shipyard.
It would also only pick up commanders who per-ordered Horizons
  • PC Dec 2015
  • Xbox Jun 2016
  • PS4 - never eligible (See here)
I suspect that those commanders still flying with a Cobra MkIV still in their shipyard will be a very low number.
Install has been tracking for longer than that.

I think the CMkIV has more owners than the Asp scout.
 
Congratulations. It's well suited to mining.

You will likely only need to engineer FSD, power plant, distributor, shields and (maybe) thrusters. The rest can be standard.
You are probably right, but I have excess of engineering materials and no other ship to engineer-up (all others are already G5) so why not to engineer everything ? :)
 
Install has been tracking for longer than that.

I think the CMkIV has more owners than the Asp scout.
It does. These are the statistics on Inara:
Cobra Mk IV [Ships set as main: 201] [Ships total: 5193] 0.67 %
Alliance Crusader [Ships set as main: 51] [Ships total: 3536] 0.45 %
Asp Scout [Ships set as main: 86] [Ships total: 3238] 0.42 %
 
Yes, I tested her yesterday even without engineering (I needed to switch off some modules) and she is nice. And finally, I have a ship named "Gay Deceiver" which I alway wanted to have :)
 
Been a while since I flew my MK IV. Might have to get back into it again, I flew it around my local area last night fitted for combat and never got close to dieing in it...
 
I just bought one before I went to Alec Turner's Great Planetary Expedition, just for fun. Black also. When I finally managed to get her back to Jameson, I removed the 6 SRVs and let it collect dust.

I am impressed by the sheer number of optional internals (10), especially after the patch that added 2 x 1 for small ships. I think it's number one in this department for all small ships. Now that I have it and it's engineered, I may use it from time to time. Probably in the bubble only, since it doesn't have more than 35ly jump in the current heavy, "combat ready" incarnation.
 
I just bought one before I went to Alec Turner's Great Planetary Expedition, just for fun. Black also. When I finally managed to get her back to Jameson, I removed the 6 SRVs and let it collect dust.

I am impressed by the sheer number of optional internals (10), especially after the patch that added 2 x 1 for small ships. I think it's number one in this department for all small ships. Now that I have it and it's engineered, I may use it from time to time. Probably in the bubble only, since it doesn't have more than 35ly jump in the current heavy, "combat ready" incarnation.
It's internals make the ship.
 
Can anyone suggest a solid combat build for someone with zero engineers unlocked?

Main goal is to do hazres, respectively bounty hunting.
 
Can anyone suggest a solid combat build for someone with zero engineers unlocked?

Main goal is to do hazres, respectively bounty hunting.
No engineers, cobra mk4, haz res.

That's not exactly a winning combination.

A cobra mk3 would be more viable.

If you had engineers, i'd recommend by tank build, B rate everything, engineer everything for integrity, slap sturdy MC or cannon turrets on all hardpoints. Between insanely high integrity and resistances, you can laugh at enemies even when your shields drop.
 
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