Code Interdicting at Diso..

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Monitor Lizard said:
What is worrying is that a certain moderator or moderators on this forum are, let's say, very friendly with the Code. If you say anything harsah against the Code, or upset one of their members (who is posting in this thread) your account will be deleted without warning. I suspect that a moderator is an active member of the Code or at least very friendly with them. That is very worrying.

If anyone suspects anything like this, it should be reported and not talked about in the forums. Yes, it's happened in other MMOs, but hopefully not here.

The strange thing about these "Code" players is that they only seem to operate in wings of 4. When they do operate alone in Open mode (which is not often as this is when they jump to Solo mode) after a couple of pings with a laser off they go running to mummy. Seen it quite a few times, if you know what I mean. ;-)

Definitely know what you mean....CODE single players are generally nothing to worry about.
 
I'm hauling at Diso in Open. Not one single interdiction in like 20 round trips. All is very quite there.
 
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Why the hell are they blockading the CG at Diso? All its doing is increasing the Diso Ma Corn yield for a bit - its just a paltry excuse that they can paper some nonsensical roleplay wallpaper over just attacking traders for no real reason other than they are easy to kill and no challenge.
 
In response to Greyhawk's post above:

Shhhhhh....you are not supposed to pull the curtain back to reveal the great and powerful Oz. Kind of like a big game hunter who boasts about bagging a domesticated cat.
 
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If anyone suspects anything like this, it should be reported and not talked about in the forums. Yes, it's happened in other MMOs, but hopefully not here.



Definitely know what you mean....CODE single players are generally nothing to worry about.


I really hope this is just a case of paranoia, because one thing that will cause irreparable damage to this game is a case where a conflict of interest and/or favoritism is shown. At any rate you are very correct in that it is a subject that is inappropriate to discuss in the forums and should be brought up through official channels.
 
Folks just chill.

This was not about Solo and Open play. It was about the interaction. Which was okay, yes I was fired on, no he did not kill me, damaged but that was cool. Like I said if I was running a WZ I would have expected to die, that thing called attrition.

The CMDR who interdicted me was cool and explained why he shot, my point is he should not have as there was no warning. I was unaware that people drop in on these and I may have to scout this out. If I had distess beacons I would have popped one the moment he shot. I had not seen the CODE post and GalNet made it sound like a trade mission. Code trying to suppress trade in their area is there thing, not good business sense in my opinion, but it is their little part of the galaxy.

Would I go to SOLO over this? Not a freaking chance. The encounter was good, not totally in my favour but it added a cool element to the game. I saw CODE posted on here and maybe they may modify their approach, which would be good.
 
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Well, actually, pirates tend to go where the traders are. The traders went at Diso, the pirates followed suit.

If said pirates were indiscriminate AND said pirates had theft as a motive AND if said pirates were not organized as an out of game guild THEN you would be 100% correct. Logic in this case doesn't apply because they specifically target players for "the challenge", however as has been pointed out repeatedly there is no real challenge in a wing of 4 combat ships attacking a lone trader period when there currently is no meaningful consequences for such action. To be honest it is kind of like a group of Somali pirates that sail up the Potomac River laying siege to Washington D.C. and the surrounding area murdering everyone in sight and the police deem that frequenting a donut shop takes precedence
 
In the 17th century merchant ships were heavily armed to counter the piracy. At least then the pirate had a good chance of being executed if caught instead of a slap on the wrist. Why, in the 33rd century, are we driving double decker buses with pea shooters attached randomly to them?
 
Why would they let you go on your merry way with the cargo? You entered a blockaded zone and are supporting their enemies. You're lucky the code are decent enough to let you leace with your life. Plenty of blockaders would just blow you out of the sky.

The way the warning was written. And I mean escort me to another system and scan my wake to make sure I do not go back if I do, well that is on me.

I was actually just going over to see IF I wanted to take part in the CG and happened to be hauling machinery, had not decided at that point if I would, or wouldn't participate.

The first I heard of the blockade was the message the commander sent. Sorry telekinese is not my forte... :)
 
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If anyone suspects anything like this, it should be reported and not talked about in the forums.

The mods aren't in bed with anyone. I've seen a little how this works and basically some players provoke certain emotions and then use that nice handy report button to report anyone who raises their voices in a way that might be completely understandable but actually breaks the rules of the forums.
 
The way the warning was written. And I mean escort me to another system and scan my wake to make sure I do not go back if I do, well that is on me.

I was actually just going over to see IF I wanted to take part in the CG and happened to be hauling machinery, had not decided at that point if I would, or wouldn't participate.

The first I heard of the blockade was the message the commander sent. Sorry telekinese is not my forte... :)

Telekinesis is the ability to move objects, you're thinking of precognition.

It's a good rule of thumb to expect resistance at a CG. Even if there's no blockade, which there often is, there's usually pirates.

There's no point in letting someone go with cargo, they can just double back and try again. It's better to just make them eject it all, or kill them (which a lot do). The game isn't a night club, you don't get asked politely to leave when you upset someone.
 
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The mods aren't in bed with anyone. I've seen a little how this works and basically some players provoke certain emotions and then use that nice handy report button to report anyone who raises their voices in a way that might be completely understandable but actually breaks the rules of the forums.

As I said hopefully not here and no reason to think it was. I've just seen it from modding I've done elsewhere. The guys here seem a good bunch.
 
In the 17th century merchant ships were heavily armed to counter the piracy. At least then the pirate had a good chance of being executed if caught instead of a slap on the wrist. Why, in the 33rd century, are we driving double decker buses with pea shooters attached randomly to them?

Drive a multirole ship. The cobra, asp, clipper, python and anaconda, are all capable of being heavily armed and armored.
 
Telekinesis is the ability to move objects, you're thinking of precognition.

It's a good rule of thumb to expect resistance at a CG. Even if there's no blockade, which there often is, there's usually pirates.

There's no point in letting someone go with cargo, they can just double back and try again. It's better to just make them eject it all, or kill them (which a lot do). The game isn't a night club, you don't get asked politely to leave when you upset someone.



Yes because making a trader jettison thousands of credits worth of cargo, and/or costing them a rebuy (for some causing hours of playtime) benefits said "pirates" how exactly?

If you ask a trader to jettison X cargo where X is the amount that you can realistically scoop and trade on the black market then that is properly role playing in my opinion......

The system authorities having stated that they want to stimulate the economy and increase Ma Ha Corn production should have immediate and swift deadly action when you demand a trader jettison it all or kill without even a simple scan. This should be reflected in a massively increased police presence and proper action and consequences to those that choose to disrupt lawful space and oppose the community goal......just sayin.
 
Yes because making a trader jettison thousands of credits worth of cargo, and/or costing them a rebuy (for some causing hours of playtime) benefits said "pirates" how exactly?
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Well they could scoop the cargo, that's a nice benefit. Besides, who said they are pirates? They were blockading the system not pirating in it. Blockaders are trying to stop the goal from getting done. Not being able to deliver the cargo, either through ejection or death hurts the cause, thereby helping the blockaders goal.
 
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FD are in this strange situation where on the one hand they're admitting that the criminality system is fundamentally unbalanced, requiring a major rewrite for 1.3, but on the other hand they're using the official in-game news channel to highlight a behaviour whose success is being partly facilitated by the same broken mechanic. Throw in a few "loose cannons" who aren't even fully abiding by the pirates' own rules, and this sort of confusion is the result.

During the design phase there were many who defended FD's design decision to have parallel Open, Solo and Group modes against those who claimed it would lead to players going to "easy mode" to avoid PvP. With a well-balanced criminality system and good (or at least numerous) AI there really shouldn't have been any difference between the modes in terms of progression difficulty. Alas with the broken game FD gave us, "easy mode" became more or less a self-fulfilling prophecy. All of the players who want non-CZ PvP are grouping up in Open where player-on-player piracy is really the only form of piracy that's viable, while the pitiful lack of sanctions against those activities is pushing more and more players into Solo and Group which in many ways have become "easy mode", if "hard mode" is characterised by PvP where the rules are dictated by players rather than by the game.

Some say this is emergent gameplay while others decry it as exploitation of a broken game, with each camp invariably entrenching and launching brickbats at the other. In reality it's both, and the real enemy is FD for not only allowing it to become normalised but effectively promoting it through GalNet and the gaming media. Hopefully 1.3 will help rebalance things a little, but only time will tell.

Bang on the money in my opinion!
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And what is emergent gameplay really? Whenever I hear someone mention this so-called emergent gameplay rubbish it always seems to be nothing more than some players being able to dominate other players to either ruin their progress in a game or simply to play at being ats (under the supposed guise of it being roleplay). Sounds more like regressive gameplay to me rather than emergent.
 
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