Code Interdicting at Diso..

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I meant Telepathy...

Hey Code folks. Wouldn't you be better off running a tariff system instead of a blockade? Colorado is an excellent example that herb will make you good money. Take a percentage of all cargo that comes in. That way you are not stopping trade but are still making money, grab five percentage points of every ship and have a T9 run it to a blackmarket when you fill it. You could buy your own televangelist then and have a good old time...
 
You mean like this????
This is at Ridley Scott - Zaonce System Screenshot_0024.jpg
Little disappointed at the dump of hundreds of canisters of leather at the station preventing docking due to lack and messing with the matchmaker server
 
I think some things need to change on a player level and not expect the devs to fix everything for us. I would suggest these things if I running a blockading a goal. Now I know this will get ripped apart because that's what people seem to do on this forum so whatever. I realize that most people will dismiss it but hopefully some people will think its a good idea.

One thing we know for a fact is there is nothing a blockade can do to stop a goal from being accomplished. There are too many ways around that. Okay fine.

When an area gets overan by pirates/blockaders a few things happen

1. After loosing a few ships/ cargo to blockaders the traders say screw this and go to solo/private (for the most part. there is always an exception)

2. Someone ALWAYS dumps thousands of tons of cargo in front of the said station. Haha real funny but it got old about 4 CG's ago. All that does is send people to private or solo because the system cannot physically handle it.

3. With all the traders going to private or solo you end up with an instance of 20 pirates all just sitting around looking at each other. If a trader does manage to land in the instance its like fly's on poop and everyone goes running. It's kind of funny sitting back and watching 20 CMDR's try to be the first one to interdict a T6. Funny sad. :(

4. You end up with private open play instances. I have experienced this twice. No matter what I did I could not instance with the pirates, so I essentially play worry free in Open.

So far every thing peopl do to blockade CG's is counter intuitive. Every action the blockaders do send people to Solo/Private or they create these new private instances.

As I said earlier the CG is going to get done. Nothing you can do about that. So why not reward traders by staying in open? Don't kill them, no matter how much they run. Just shoot out their drives. Even their cargo hatch if you like. Let them reboot and make another run at the station. Rinse and repeat as neccessary. With the trader knowing he is not going to be blown to smithereens every time he appears in SC he is more likely to stay just for the challenge of breaking the blockade. It will also give more traders in SC for the blockaders to interdict so they are not all chasing the one that appears at a time.

Stop dumping thousands of tons of cargo. Like i said this is childish and is working against what you are trying to do. I was with a trading group TS and all I kept hearing was. Screw all this cargo laying outside the station. Going to solo/private. Once again counter intuitive for the blockaders. Besides. It's a shadow ban-able offense. (Maybe next CG I will just sit outside a station and get someone doing this on video to submit to the devs.)

So to all the leaders of the major groups I challenge you to challenge the way you and your players play. I bet you would find more players in open if you made these changes, which increases the value of game play of everyone. If your on the blockading side I challenge you to not do things counter-intuitive to the game immersion you are trying to produce. To all groups trading, if the blockaders are doing what I suggest and not shooting themselves in the foot, I challenge you to stay in open. More traders = more fun for everyone. I know I would certainly hop in my trade Conda and make some runs if I knew people would play in this style. Other than that I just stay away from CG's in trade ships. It's not worth the frustration. I play to have fun.

^^ This is worth a rep.
 
You mean like this????
This is at Ridley Scott - Zaonce System

I'm not sure this is a player dump. There were a lot of exotic canisters in there, Rare Artworks, Rebel Transmissions, Battle Planes, various Rare Goods, etc. It may be a program bug.

Is there a canister spawning feature at stations which sometimes gets out of control?
 
I'm not sure this is a player dump. There were a lot of exotic canisters in there, Rare Artworks, Rebel Transmissions, Battle Planes, various Rare Goods, etc. It may be a program bug.

Is there a canister spawning feature at stations which sometimes gets out of control?

since alpha , i've never seen a bug like this ever , if it was bug it would have been reported age's ago or everyone would be sitting out side a station with a BM trying to sell the stuff and making a huge amount of free cash
 
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I'm not sure this is a player dump. There were a lot of exotic canisters in there, Rare Artworks, Rebel Transmissions, Battle Planes, various Rare Goods, etc. It may be a program bug.

Is there a canister spawning feature at stations which sometimes gets out of control?
Don't know... it was all sort of things.... looked like Christmas In Space... presents for everyone!
 
Don't know... it was all sort of things.... looked like Christmas In Space... presents for everyone!

These happen at every CG. This is more of a special "screw you traders" dump than usual. Clearly the guy/group had a lot of money to burn. Last night in Diso it was mostly leather. Cheap crap to fill space.
 
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As I said earlier the CG is going to get done. Nothing you can do about that. So why not reward traders by staying in open? Don't kill them, no matter how much they run. Just shoot out their drives. Even their cargo hatch if you like. Let them reboot and make another run at the station. Rinse and repeat as neccessary. With the trader knowing he is not going to be blown to smithereens every time he appears in SC he is more likely to stay just for the challenge of breaking the blockade. It will also give more traders in SC for the blockaders to interdict so they are not all chasing the one that appears at a time.
We could form a line and salute them when they go into the station as well. They should all get medals for their brave service. While we're at it, why don't we make the trader a nice cup of tea and give them a foot message?

It's not everybody's job to make sure traders don't get their feelings hurt and switch to solo. Either they want to play open or they don't.

Stop dumping thousands of tons of cargo. Like i said this is childish and is working against what you are trying to do. I was with a trading group TS and all I kept hearing was. Screw all this cargo laying outside the station. Going to solo/private. Once again counter intuitive for the blockaders. Besides. It's a shadow ban-able offense. (Maybe next CG I will just sit outside a station and get someone doing this on video to submit to the devs.)
As much as I thought your other idea was terrible, this one I'm inclined to agree with. 100s of tons of cargo clogging up a station is very annoying. It definitely needs to be cut down on.
 
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Well, I had my second run in with the Code and this time I am a little upset about it.

Submitted to the interdiction and was asked politely to submit to a scan, cool. But I am unaware as to why this is going on.

The person that interdicts me, I am in a hauler, unarmed, he in an Imerial Cruiser, tells me that it appears I am supporting the terrorists and I am to drop my cargo. I ask why they are terrorists and he fires on my claiming I am trying to stall. Not going to say what I thought of that player at that moment, but as I am in a clearly outclassed ship a little bit of leeway would have been nice.

I drop my cargo and he rambles on about how asking questions is a stall tactic. Maybe if I was in a larger ship, yea.

Not cool Code, not cool at all. I am allied with the Alliance and was going over to check this out, asking a question when there is no notice of a blockade is reasonable and to be met by force, well that is a little low.

If it were a warzone I could understand, that is called attrition, this though... Well it seems the Code is a little on the Dictatorial style..

this is the same player that attempts to insult members of my group buy calling them carebears. I had a run in with him yesterday, he soon ran when 3 pythons turned up in my wing.
ill admit that I got blown up twice while flying in my wing and I also took him out twice but I wouldn't expect anything less as they know who I am and have become a natural target that they think is easy prey.
 
A Code pilot in an Anaconda was ramming people in a station for no reason. He later tried to kill me in a debris field with no warning or demands. Code caters to these kinds of people and in general just need to be locked to solo play.

If anyone from Code wants to prove me wrong about that I can tell you his name and the guy he had with him.
 
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this is the same player that attempts to insult members of my group buy calling them carebears. I had a run in with him yesterday, he soon ran when 3 pythons turned up in my wing.
ill admit that I got blown up twice while flying in my wing and I also took him out twice but I wouldn't expect anything less as they know who I am and have become a natural target that they think is easy prey.

What?

Are you accusing me of something? Or are you saying something about someone else?
 
What?

Are you accusing me of something? Or are you saying something about someone else?

are you the clipper pilot that keeps telling me to Foff back to my carebear group when ever I appear in open? around the lave cluster, we had a laugh about that on our facebook group.
if your not the code pilot then ignore this.

I love how members of Code are quick to criticise my group and its carebear attitude but wont admit that many have been a member of my group at some point. I can name them but that would be considered naming and shaming.
 
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We could form a line and salute them when they go into the station as well. They should all get medals for their brave service. While we're at it, why don't we make the trader a nice cup of tea and give them a foot message?

It's not everybody's job to make sure traders don't get their feelings hurt and switch to solo. Either they want to play open or they don't.


As much as I thought your other idea was terrible, this one I'm inclined to agree with. 100s of tons of cargo clogging up a station is very annoying. It definitely needs to be cut down on.

Now I know this will get ripped apart because that's what people seem to do on this forum so whatever.
Yep. ( 8 character rule)

- - - Updated - - -

Oh ya and by the way. You guys have managed to create a private open play instance again.
 
oh wow. So horrible that people actually try to kill you in a game they are supposed to if they want ?
They aren't supposed to, that'w why solo is here.

What is a pirate to do in this game then ???
His problem.

I guess StarCitizen will have a much better destiny than ED if it goes all Open.
Probably the contrary, if it goes the same way PvP games with unbalanced matchups usually endup: down the drain. If you want to sell a game, doing a 100% PvP game is not the way to do it.

Talk of war etc is all nice but it always endsup the same way: people pick the easy fights and victimise people with poor ships and disgust them from the game, making them quit. Funny how the OP wasn't doing the blockade in an anaconda uh ? Pirates do not take any risk in their choice of targets. If you get attacked it means you already lost because the aggressor has way more firepower. If he hadn't... you wouldn't have seen him at all. That's not a war game, that's plain old bullying a chunk of the customers. That's why you'll never get your dream PvP game: your mere presence makes the game's success very, very uncertain.
There's a reason evey successful competitive PvP game makes it so the opponents have the same equipment and take place in arenas. (And therefore aren't MMOs for most of them, or an instanced part of some MMOs)
 
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I think some things need to change on a player level and not expect the devs to fix everything for us. I would suggest these things if I running a blockading a goal. Now I know this will get ripped apart because that's what people seem to do on this forum so whatever. I realize that most people will dismiss it but hopefully some people will think its a good idea.

One thing we know for a fact is there is nothing a blockade can do to stop a goal from being accomplished. There are too many ways around that. Okay fine.

When an area gets overan by pirates/blockaders a few things happen

1. After loosing a few ships/ cargo to blockaders the traders say screw this and go to solo/private (for the most part. there is always an exception)

2. Someone ALWAYS dumps thousands of tons of cargo in front of the said station. Haha real funny but it got old about 4 CG's ago. All that does is send people to private or solo because the system cannot physically handle it.

3. With all the traders going to private or solo you end up with an instance of 20 pirates all just sitting around looking at each other. If a trader does manage to land in the instance its like fly's on poop and everyone goes running. It's kind of funny sitting back and watching 20 CMDR's try to be the first one to interdict a T6. Funny sad. :(

4. You end up with private open play instances. I have experienced this twice. No matter what I did I could not instance with the pirates, so I essentially play worry free in Open.

So far every thing peopl do to blockade CG's is counter intuitive. Every action the blockaders do send people to Solo/Private or they create these new private instances.

As I said earlier the CG is going to get done. Nothing you can do about that. So why not reward traders by staying in open? Don't kill them, no matter how much they run. Just shoot out their drives. Even their cargo hatch if you like. Let them reboot and make another run at the station. Rinse and repeat as neccessary. With the trader knowing he is not going to be blown to smithereens every time he appears in SC he is more likely to stay just for the challenge of breaking the blockade. It will also give more traders in SC for the blockaders to interdict so they are not all chasing the one that appears at a time.

Stop dumping thousands of tons of cargo. Like i said this is childish and is working against what you are trying to do. I was with a trading group TS and all I kept hearing was. Screw all this cargo laying outside the station. Going to solo/private. Once again counter intuitive for the blockaders. Besides. It's a shadow ban-able offense. (Maybe next CG I will just sit outside a station and get someone doing this on video to submit to the devs.)

So to all the leaders of the major groups I challenge you to challenge the way you and your players play. I bet you would find more players in open if you made these changes, which increases the value of game play of everyone. If your on the blockading side I challenge you to not do things counter-intuitive to the game immersion you are trying to produce. To all groups trading, if the blockaders are doing what I suggest and not shooting themselves in the foot, I challenge you to stay in open. More traders = more fun for everyone. I know I would certainly hop in my trade Conda and make some runs if I knew people would play in this style. Other than that I just stay away from CG's in trade ships. It's not worth the frustration. I play to have fun.

This is good and, yes, worth some rep.
Let's all stop shooting ourselves in the foots - and have some fun (shooting others in the foot)
 
They aren't supposed to, that'w why solo is here.


His problem.


Probably the contrary, if it goes the same way PvP games with unbalanced matchups usually endup: down the drain. If you want to sell a game, doing a 100% PvP game is not the way to do it.

Talk of war etc is all nice but it always endsup the same way: people pick the easy fights and victimise people with poor ships and disgust them from the game, making them quit. Funny how the OP wasn't doing the blockade in an anaconda uh ? Pirates do not take any risk in their choice of targets. If you get attacked it means you already lost because the aggressor has way more firepower. If he hadn't... you wouldn't have seen him at all. That's not a war game, that's plain old bullying a chunk of the customers. That's why you'll never get your dream PvP game: your mere presence makes the game's success very, very uncertain.
There's a reason evey successful competitive PvP game makes it so the opponents have the same equipment and take place in arenas. (And therefore aren't MMOs for most of them, or an instanced part of some MMOs)

A lot of sense here

Cheers Cmdr's
 
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