Colonisation Answers

Seems a bit of nonsense to be only able to start from the bubble.
Their wording implied it would only be from the Bubble for a start, rather than forever. though it remains to be seen how it develops once any possible issues or flaws with it are addressed. Or at least somewhat mitigated.
 
Have we had a definite answer from FDEV about being able to start to colonise from the Colonia region?

I ask because if not then I (and presumably others out here) need to haul everything 22kly if I (or they) actually want to try out the colonisation feature.

Seems a bit of nonsense to be only able to start from the bubble.
I think they are limiting things to the bubble so that when/if it doesn’t work right the damage will be more localised.
 
If we're talking about damage, then it would make more sense to start with Colony.

Except they can't test all the factors that might affect colonisation because Colonia doesn't have the same power/BGS setup. So something that works in Colonia when moved to the bubble might break immediately.
 
Except they can't test all the factors that might affect colonisation because Colonia doesn't have the same power/BGS setup. So something that works in Colonia when moved to the bubble might break immediately.
Since this is just a plus, eliminating BGS and PP2 will just reduce the burden of construction testing, etc.
Provided that all this will be and not clicks in the menu.
 
What is it about this being a beta test to see if everything works seem to be slipping by there? The point is to test, you can't test if the factors you want to test aren't present.
And as a result we get - postponed getting Mandalay since there is some balancing for PP2.
Testing (unit tests and so on) is done on separate elements to get the result of failure as soon as possible and not to guess which of 100 factors influenced it.

Once again - my words are true if Colonization affects many aspects of the game. If it is essentially menu management, where the construction itself is minimized and purely nominal, then there are no questions. In fact, you need to check the interaction with the BGS/PP2, since there is virtually no graphical component there.
 
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And as a result we get - postponed getting Mandalay since there is some balancing for PP2.
Testing (unit tests and so on) is done on separate elements to get the result of failure as soon as possible and not to guess which of 100 factors influenced it.

Once again - my words are true if Colonization affects many aspects of the game. If it is essentially menu management, where the construction itself is minimized and purely nominal, then there are no questions. In fact, you need to check the interaction with the BGS/PP2, since there is virtually no graphical component there.

Customer: is our new customer management database completed.
Dev: Yes it's ready to go live now.
Customer: Has it been tested against a live load?
Dev: Yes we tested it against 100 users.
Customer: But we have 5 million users, are you sure it will be fine?
Dev: yeah sure, what could go wrong?

The point of beta testing against the live server is to test it under a full load with all aspects of the game running, this is not an Alpha test, it's a Beta test, it should be ready to go live, it will have already been tested against a limited load with limited features available so doing that again is just a waste of time, and you're worried about the Mandalay being delayed? Lol, they don't want to do a full load live test in Colonia because not all features of the game are available in Colonia, therefore the only way to do that is in the bubble. You want the Mandalay ASAP pay ARX for it.

They have said the actual colonisation work done by players will be remaining in the game as the feature is fully released, so any systems colonised will be still there after the Beta test, going to start a gold rush for Colonia are we? This needs to be a test with full live load and all features or they wouldn't be doing it like this. Expansion of colonisation to Colonia may come later, they said that in the Live Stream, so they obviously want the test done with all features integrated.
 
The point of beta testing against the live server is to test it under a full load with all aspects of the game running, this is not an Alpha test, it's a Beta test, it should be ready to go live, it will have already been tested against a limited load with limited features available so doing that again is just a waste of time, and you're worried about the Mandalay being delayed? Lol, they don't want to do a full load live test in Colonia because not all features of the game are available in Colonia, therefore the only way to do that is in the bubble. You want the Mandalay ASAP pay ARX for it.

They have said the actual colonisation work done by players will be remaining in the game as the feature is fully released, so any systems colonised will be still there after the Beta test, going to start a gold rush for Colonia are we? This needs to be a test with full live load and all features or they wouldn't be doing it like this. Expansion of colonisation to Colonia may come later, they said that in the Live Stream, so they obviously want the test done with all features integrated.
Increasing the load from the number of users is a pretty narrow area of testing. We are offered not testing by load, but testing by different categories, which is quite different.

  • I can't play for the second day, the game keeps crashing.
  • We do live testing, so there is nothing you can do about it.
  • What kind of testing? I bought the game and I just want to play and I don't want to test anything!
...
 
Increasing the load from the number of users is a pretty narrow area of testing. We are offered not testing by load, but testing by different categories, which is quite different.

You what? The more users you have testing the more likely it is that one of them will hit an edge case that causes problems, you think a couple of users can test every possible feature? It's not just about the load of people, it's about every person being different and doing things slightly differently. The standard way of alpha testing it to install the package on test bed and throw as much at it as possible, once that's done and all problems are ironed there's only one further test that can be done, the beta on the live server, this is literally the pre-release final build, this is what we will have when its done, if it isn't tested with a full live load then whats the point of even doing a beta test? May as well just release it as is!

Other problems, colonisation released only in Colonia? Every single player in the game with the least interest in colonisation is now on the way to Colonia, with their fleet carriers, fleet carrier jump time has now passed 6 hours, meanwhile players already in Colonia are getting disconnected every 5 minutes because of the huge load on the servers of nearly the entire game population all jumping simultaneously.

They are releasing it in the bubble because this is where the people are and they want as many people as possible testing it.
 
You what? The more users you have testing the more likely it is that one of them will hit an edge case that causes problems, you think a couple of users can test every possible feature? It's not just about the load of people, it's about every person being different and doing things slightly differently. The standard way of alpha testing it to install the package on test bed and throw as much at it as possible, once that's done and all problems are ironed there's only one further test that can be done, the beta on the live server, this is literally the pre-release final build, this is what we will have when its done, if it isn't tested with a full live load then whats the point of even doing a beta test? May as well just release it as is!

Other problems, colonisation released only in Colonia? Every single player in the game with the least interest in colonisation is now on the way to Colonia, with their fleet carriers, fleet carrier jump time has now passed 6 hours, meanwhile players already in Colonia are getting disconnected every 5 minutes because of the huge load on the servers of nearly the entire game population all jumping simultaneously.

They are releasing it in the bubble because this is where the people are and they want as many people as possible testing it.
Hopefully it won't have a negative impact on people who don't want to test but just want to play.
 
Hopefully it won't have a negative impact on people who don't want to test but just want to play.

What, you think every single player who wants to test colonisation jumping to colonia at once wouldn't affect other players? All of that doesn't matter anyway because that's not what's happening, I don't even know why we are having this discussion because FDEV have said it won't be happening in Colonia, for reasons THEY have decided, which is probably to do with getting a proper beta test of the feature, so no they aren't going to move it to Colonia, it's going to happen in the bubble, where it should happen, and may get out to Colonia at a later date.
 
What, you think every single player who wants to test colonisation jumping to colonia at once wouldn't affect other players? All of that doesn't matter anyway because that's not what's happening, I don't even know why we are having this discussion because FDEV have said it won't be happening in Colonia, for reasons THEY have decided, which is probably to do with getting a proper beta test of the feature, so no they aren't going to move it to Colonia, it's going to happen in the bubble, where it should happen, and may get out to Colonia at a later date.
I don't know what your goal is, but I would like all aspects of this testing to be addressed, especially for those people who don't want to participate in the testing.
 
...I also ran some faction-based colonization sims and I'm pretty sure that in theory almost any faction could (eventually) colonize out to the edge of the bubble by just using unpopulated systems even if they started from Sol. It'd be a grind sure, but the ratio of populated to unpopulated systems in the bubble is ~1:1 even in the most populated areas and if any bottleneck uncolonized system gets taken you can throw in an expansion every now and then.

Thank you very much for the data.

This might be a challenging request, but are you able to determine the number of colonisable systems within a 10 Ly range from the outermost systems enveloping the Bubble - that is, systems with no populated systems farther out in the direction away from Sol.
 
Sorry a bit late to the party so forgive my ignorance and I didn't watch the video of the stream from Dec 19. Where can I find more info on this colonization? When does it begin (or has it), how much does it cost, where do you start, etc. Im not reading through 24 pages to glean info about it if I don't have to. I would rather have an official pinned thread or something from Fdev itself.

Personally I'd rather have base building as a form of colonization than making star bases off planets. Seems to be a logical approach to the base schematics you find in Odyssey when settlement raiding or whatever. As to the BGS, not even sure how to effect that. I like the idea of aligning with a faction but I don't like the idea of daisy chaining. The bubble doesn't need to be colonized perse, maybe getting outside the bubble which is what I have thoughts on doing or would like to do in my fantasy base building. A place of scum and villainy.
 
This might be a challenging request, but are you able to determine the number of colonisable systems within a 10 Ly range from the outermost systems enveloping the Bubble - that is, systems with no populated systems farther out in the direction away from Sol.
The easy approximation of this is taking the outer shell of the colonized systems and counting the systems within 10ly of that which gives ~7-12k systems depending on how strict you are with turning the points into a polygon, the answer you're looking for is likely on the lower end there discounting any voids within the bubble. This also lines up with the other numbers based on range and value.

This number would somewhat grow as the radius of the bubble expanded but not too exponentially since there's less systems outside the galactic plane so it's mostly like a growing 2d circle.
 
Sorry a bit late to the party so forgive my ignorance and I didn't watch the video of the stream from Dec 19. Where can I find more info on this colonization? When does it begin (or has it),
It hasn’t begun yet and we don’t know when but suspect later this quarter.
how much does it cost,
We don’t know but it was implied it would be relatively affordable to get the license
where do you start, etc.
In or at the edge of the bubble with a distance of up to 10Ly from where you buy your license to your chosen system.
Im not reading through 24 pages to glean info about it if I don't have to. I would rather have an official pinned thread or something from Fdev itself.
Maybe coming after this months stream, more likely shortly before the release.
Personally I'd rather have base building as a form of colonization than making star bases off planets. Seems to be a logical approach to the base schematics you find in Odyssey when settlement raiding or whatever. As to the BGS, not even sure how to effect that. I like the idea of aligning with a faction but I don't like the idea of daisy chaining. The bubble doesn't need to be colonized perse, maybe getting outside the bubble which is what I have thoughts on doing or would like to do in my fantasy base building. A place of scum and villainy.
 
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