During the stream they said "we'll stick with the bubble for now, and we'll see how it goes." I take that to mean no colonization from Colonia, at least initially anyway.
That 10ly limit is kind of nonsense unless there is some tech reason for it, but beta will give clarity. Other than that, and not having a clear idea how profiting will work, I like the system so far with the info we have.
Based on that logic there would be no further advancement either, but I thought I heard about long spurs.During the stream they said "we'll stick with the bubble for now, and we'll see how it goes." I take that to mean no colonization from Colonia, at least initially anyway.
you can build it as long as you like, 10ly at a timeBased on that logic there would be no further advancement either, but I thought I heard about long spurs.
I know what you mean, but the 2 will not come from the bubble, but from the 1. If there will be no possibility to build from Colony, it will only indicate bad design, convention.you can build it as long as you like, 10ly at a time
Same here. I have first discovery on a very cool system not far from the bubble I found years ago, when I heard about colonization all I wanted to do was plant my flag there. 10ly at a time, I'll have to colonize a minimum of 45 systems to reach it.After watching the stream, it's clear to me that the new feature, as it's planned now, won't be for me. I had hoped that exploration would become a more integral part of the gameplay mechanics, with better integration overall. You know, finding a place out there that fulfills some important requirements and checks all the boxes (resources?). I hoped to colonize a place I discovered myself – basically, my own personal Leif Erikson moment.
Ditto, I have first discovery on an Earth-like world within 600 LY of Sol. It'll be a while before I can colonize that system, indeed.Same here. I have first discovery on a very cool system not far from the bubble I found years ago, when I heard about colonization all I wanted to do was plant my flag there. 10ly at a time, I'll have to colonize a minimum of 45 systems to reach it.
I think that's a generous/hopeful interpretation.If I understand corectly they said that you can use system economy to deliver goods to the next system for colonisation. So that means yes - system architect will have proft somehow.
I think that's a generous/hopeful interpretation.
What was said is that it would make it easier to colonise future systems... but that would be true just by you generating resources in the system for sale at the edge of the bubble, rather than having to do extra jumps to load up with cargo from the middle of the bubble. I don't think profit was implied anywhere in the stream, because I was specifically listening out for that.
(I do still think/hope there will be some system of financial/resource reward of direct benefit to the owner. I just don't think it was mentioned today as that's one of the things that will require careful balancing, and they're probably worried about that, along with the numbers of resources required, etc.)
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I think 10lyr expansion radius is too low(...)
Looks like I wasn't too far off in the end, although 10LY at a time... and the grind does seem like it's going to be epic alright.I just don't see it. I reckon the colonisation loop will be along the lines of this:
1. Purchase colonisation ship for lots of credits
2. Jump colonisation ship to desired system (within certain jump and system type limitations)
3. Pick a slot for space station, alternatively location on planet for a given settlement
4. Select industry and layout types respectively
5. New progress bars will appear that require gathering large amounts of resources
6. Once bars are filled, with the next weekly tick the stations will appear in the game
7. System will then be open to BGS/PP activity presumably
I'm also doubtful whether they will allow one to jump say 6,000LY and start colonising, based on the comments in their latest FU (am I the only one who still chuckles at this and hopes it was deliberate?) I got the impression that's not possible and you would have to daisychain systems instead. Not a big fan of this if so, because you just end up with lots of Colonia Bridge type systems going into various directions from the bubble, instead of creating a new Colonia. We shall see I guess.
But no "Lego" (as lovely as that would be), just copy/paste assets where it's already possible to place them today (for the developers).
I think 10lyr expansion radius is too low; there has to be a good balance between accessibility and expansion rates which makes it a bit tricky depending on the focus. ie; for Fleet Carrier owners anywhere up to 500lyr radius will work, but for normal ships I'd say the max you'd want has to be within a fully laden T9 jump range, which would put it around 20-30lyrs.
Going by how Arf was about it on the stream, I think he already knew its going to be too small and he did indicate a few times that it was yet to fully set in stone. I don't know if there are technical limitations that would require an upper limit, I'd say so, but no doubt the chat reaction to it will be cause for discussion for the developers, and hopefully whatever the technical limit is will leave enough headroom for a reasonably managed rate of expansion.I really hope for more... the distance would be great challenge so it should "destroy" the void. And I think about players withot big squadrons and own faction
I understand that, and I'm hopeful that will be a thing. However, in the context of what was said in the stream, it was only about making hauling goods to the next system in the daisy-chain easier, which could equally mean them being on sale in your system at full market prices.By profits I mean like produced goods too, not only cash.
Going by how Arf was about it on the stream, I think he already knew its going to be too small and he did indicate a few times that it was yet to fully set in stone. I don't know if there are technical limitations that would require an upper limit, I'd say so, but no doubt the chat reaction to it will be cause for discussion for the developers, and hopefully the technical limit leaves enough headroom for a reasonably managed rate of expansion.
That was what I was wondering though I'd also wonder if that's a hard limit or something they have room to work with without upsetting the other Powerplay parts.I think it would have to be within BGS expansion range (20LY iirc) because they said the controlling faction where you staked the colonisation claim will expand into the new system.
Well that would suck for PMF's and squadrons no where near the fringe, basically limiting expansion to those factions on the bubble's edge.I think it would have to be within BGS expansion range (20LY iirc) because they said the controlling faction where you staked the colonisation claim will expand into the new system.
My main hope in respect of this would be that colony contacts are available at far flung systems like the asteroid bases, or outposts in the Pleiades, etc. A 10-20 LY range seems reasonable in terms of leaving much of The Black still black.
I agree, though I think it's worth considering that with the other players all doing it there may be an exponential aspect to the expansion, so I think it's entirely plausible that some main trunks of expansion will develop more quickly than some might think, and that branching off of that to reach your preferred system might the way to go. I can totally imagine some are already considering the possibilities of a structured expansion push.Yes and this direction is the only way to balance it, so of course I don't complain, just think if my idea to colonise particular system would be even possible.
Such is the problem that developers/companies face when trying to expand operations in a city vs a rural area.Well that would suck for PMF's and squadrons no where near the fringe, basically limiting expansion to those factions on the bubble's edge.