Hmm, good point. Perhaps he's using Mars years... it is the HQ of the Sol system, after all...That tax year would have ended in April 2024, so I suspect he didn't mean that.
Hmm, good point. Perhaps he's using Mars years... it is the HQ of the Sol system, after all...That tax year would have ended in April 2024, so I suspect he didn't mean that.
Yes but they just made the months in Mars 57 days long, apart from February that is 61, and kept the old names and order.Hmm, good point. Perhaps he's using Mars years... it is the HQ of the Sol system, after all...
Doubtful. Your own fleet carrier doesn’t even recognize you when docking.The more important thing will be- will they call you boss?
I'm a bit confused here, 'Erad' says (and the video title states) that the Colonisation feature will be launched next year (2025) but Frontier are saying (as far as I can tell) this year?Arthur said the new feature would be released this year. So they got FU #11 to explain most stuff, because December will be launch month unless it got delayed.
Hi
I'm a bit confused here, 'Erad' says (and the video title states) that the Colonisation feature will be launched next year (2025) but Frontier are saying (as far as I can tell) this year?
Anyway, I 'spect all will become clearer in the next edition of Frontier Unlocked.
Jack![]()
'Erad' says (and the video title states) that the Colonisation feature will be launched next year (2025) but Frontier are saying (as far as I can tell) this year?
Anyway, I 'spect all will become clearer in the next edition of Frontier Unlocked.![]()
I'm a bit thorned on the colonization feature.
IMO, letting players have too much effect on the sandbox usually never ends good - some player groups may go out of their way toruinaffect the game negatively for other players
Thinking about player groups blocking permit acquisition adversely affecting the gameplay for other players - just an example
Hopefully FDev will think this through, but somehow i doubt they will since they never seem to be able to predict what players will do with they toys they add to the game.
They are doing that already, so it would not be anything new.some player groups may go out of their way toruinaffect the game negatively for other players
On the contrary, from what was said it specifically supports that idea. It's just that to get further away from the bubble you're going to have to create a chain from the bubble to wherever you want to go.I'd like to colonize a remote system closer to Beagle Point, but it seems fDev's vision doesn't support such an idea, at least yet.
10ly between daisy chained systems is my understanding. So about 78 years to reach Colonia.Did they said about 10 Ly range between daisychain systems, or 10 Ly with no claimed systems around???
Because it is the difference.
My number 1 questions was hinted at, but not answered, there's going to be some resource generation in systems that have more development, but completely unclear whether the System Architect will in any way benefit directly from this to make system colonisation self-sufficient, or even profitable in the long run.
10 Ly sounds about right to me, that said, the nature of the system having to reach a stage of completion before it can be used to daisy-chain, and that requiring a weekly tick on Thursday, means that long distance expansion will likely be more limited by the weekly tick than anything else.
(Assuming that the resource requirements are within the reach of a competent organised group of players to complete within one week.)
Realistic Max 500 Ly a year, so I have it at about 40+ years to Colonia.
(I wasn't planning to head that way myself, but I'll still have a few years work to figure out.)
Can't other people move to the meeting from the Colony?10ly between daisy chained systems is my understanding. So about 78 years to reach Colonia.