Colonisation - new feature, and I love it!

I agree, though I think it's worth considering that with the other players all doing it there may be an exponential aspect to the expansion, so I think it's entirely plausible that some main trunks of expansion will develop more quickly than some might think, and that branching off of that to reach your preferred system might the way to go. I can totally imagine some are already considering the possibilities of a structured expansion push.

I think it depends of some variables. If the colonisation will be limited to weekly tick that means that even with all players focused on one particular branch you can develop it no faster than 10 Ly per week.

Finally they could consider that more distant system, but hard to build more than just first station.
With that idea it would be possible to colonise distant system even for small group of players or individual player with a lot of time effort of course, and same way it would be easier to expand the bubble only for group of players, so both kind of players can find it for own purposes.

Distant system doesn't need to be connected with bubble bgs/pp system, it may happen later. They said that first faction will be a faction you bought claim from.
 
My guess is that the 10 Ly limit is highly provisional and very, very likely to be enlarged somewhat. If their intent is for players to create remote "mini-bubbles", a chain of colonized systems advancing at 10 Ly per week is absolutely not going to be even close to enough. It would take literally years to reach any significant distance. Plus, of course, there are many gaps that absolutely can't be hopped with a jump range of just 10 Ly.

Of course significantly increasing that limit could also have its own problems. My guess is that they might increase it somewhat, plus also add some other way of advancing those chains a bit faster than once per week.
 
It would take literally years to reach any significant distance.
It's not quite clear. Judging by the distance and I think cost the goal is for the Bubble (and I still think the Colony) to just increase in size. I don't think there are any plans to do any sideways sprouting.
 
I heard about the beta on the streamer, I didn't hear about it being a free DLC аnd when it will be released.

Which streamer? Obsidian Ant posted a video a few hours ago including this info from his partnership program, Beta early 2025 and it's still part of the Odyssey update and free.
 
It's not quite clear. Judging by the distance and I think cost the goal is for the Bubble (and I still think the Colony) to just increase in size. I don't think there are any plans to do any sideways sprouting.
Clear from the mechanics, but FDev keep talking up making a road into deeper regions every time they promote the feature. They could even say "for now, it's only for expanding the bubble. New technology may become unlocked after community goals" and everyone who wants to go further would still be all in. It's just frustrating that they can't be honest or can't have vision beyond next week, I'm not sure which.
 
Clear from the mechanics, but FDev keep talking up making a road into deeper regions every time they promote the feature. They could even say "for now, it's only for expanding the bubble. New technology may become unlocked after community goals" and everyone who wants to go further would still be all in. It's just frustrating that they can't be honest or can't have vision beyond next week, I'm not sure which.
I see your point, but in this case it's not clear what the distance restriction is. There's no point in these spurs.
 
So at a maximum expansion rate of 10 light years per week in any one direction (assuming you can deliver everything the station needs to become fully functional in a week and have the new admin contact move in to offer the next lot of systems for sale) it will take around one year to expand 500 light years beyond the edge of the bubble or one carrier jump. It would take 2,600 weeks or 50 years to colonize in a straight line to sag A? I know multi-generational home mortgages are now becoming a thing but multi-generational games? A 200 light year limit per week, means we could get to Sag A within 2.5 years and Beagle point in 6 years, assuming a straight line and each next system in line is setup each and every week for 6 years straight. Am I reading this right?
 
10 ly limit is gonna be an issue. I have just been trialing it around HIP 64131, it doesn't take into account average interstellar geography which is over 10ly, around 16ish ly. I want to get out toward a system corewards, yet I end up getting stuck in HIP 61739 or Col 285 Sector SA-A b16-3... a system with literally nothing in it. We know that an FC has a maximum jump range of 500 ly so I have idea to free up range while avoiding colonisation spam:
base_cost x ly_to_target x exponent(2.71828)
So if base cost is 10 million per ly, and you want to get the full 500 ly out be prepared to pay... 13 billion credits. And then of course you have to consider that this has to be supplied as was mentioned in the livestream, and that there will be population growth; so if you go the full 500 your pop growth will be the slowest whereas you are better off if you have systems nearby (especially when it comes to supplying the goods).
 
My guess is that the 10 Ly limit is highly provisional and very, very likely to be enlarged somewhat. If their intent is for players to create remote "mini-bubbles", a chain of colonized systems advancing at 10 Ly per week is absolutely not going to be even close to enough. It would take literally years to reach any significant distance. Plus, of course, there are many gaps that absolutely can't be hopped with a jump range of just 10 Ly.

Agreed, the 10ly limit is provisional and I think the reason FD wants it this way at first is they want it easy for new players to participate in colonization efforts. They'll expand the limits as soon as they have a better grasp on how players will push the envelope for the new game mode.
 
I don't recall them having said anything about 10 lightyears (or whatever distance will be settled upon) per week, but per COMPLETION. You will have to finish all the tasks set forth for colonizing one system before you can expand further from there. How long this is projected to take in each case, or what minimum possible timeframe is intended by design (which people will race to beat by any means whatsoever, of course), was not said. I might still be wrong, will be reviewing the FU stream in the coming hours and days for any missed details. The talk about colonisation starts at 1:14:05.

Source: https://www.twitch.tv/videos/2312481073?t=01h14m05s
 
Well if we want to colonize out toward Colonia, Sag A* or even Beagle Point, it makes sense that we are going to have to make micro bubbles to supply these efforts. Travelling to and from the bubble over thousands of ly in a trader focused ship would suck big time when travelling say 500 ly to the nearest micro-bubble would be more reasonable.
 
I don't recall them having said anything about 10 lightyears (or whatever distance will be settled upon) per week, but per COMPLETION. You will have to finish all the tasks set forth for colonizing one system before you can expand further from there.

Yeah, stages need to be completed as per the tick, so the first ship in, the big colonisation ship, will depart a week after it arrives, but that's only the first stage. However that doesn't indicate at what point the next system out can be started, maybe that is available from the moment the nav beacon is deployed, or as you say not until after all stages are complete. The 10ly was mentioned as being an unsettled decision, maybe feedback from the player base will influence that and other decisions.
 
I would settle on 16 ly bare minimum, just like the standard Expansion range for factions, accounts for standard geography which is only 10 ly if you happen to be lucky enough to live in a cluster or star-bridge.
 
I would settle on 16 ly bare minimum, just like the standard Expansion range for factions, accounts for standard geography which is only 10 ly if you happen to be lucky enough to live in a cluster or star-bridge.

Yeah it seems short indeed, there are plenty of systems that will simply be out of range with that criteria even if you could exert the time and effort to make a bridge in 10ly steps across the galaxy.
 
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