Forcing people to play in solo is such a missed opportunity.
People that gain notoriety through murder should just have their location flagged to every bounty hunter in a 100 Ly radius.
And then, of course, they'd just swap to solo.
The dual modes ruins so much of the potential for actual emergent gameplay in elite.
I really would prefer this style of approach to griefing than anything FDev is currently envisioning. An in-game system which bounty hunters can sign up to that gives them recent updates/sightings of notorious pirates. It would open up so many possibilities for people who like to to play the cop/enforcer role, while also acting as a deterrent to griefers beyond just arbitrarily inflated AI and inexplicably high rebuys (god I hate the new system). As it is now, more and more people are running off to Solo and Mobius, leaving the living world of Open a ghost town devoid of any excitement.
Honestly, I personlly like that there's 1v1 pirates etc in the universe. When I think about the difference of playing through Darks Souls when it first came out, compared to my second playthrough some time later, the lack of invasions in the second left that game feeling empty and boring. While I get that some people just want to play without threat, the fact FDev has AI pirates kind of indicates that's not the way they intended the game to function.
Like I said, we need a system that lets players choose to protect newbies and hunt down CMRD pirates as part of the game, not just some heavy-handed, forced mechanic that arbitrarily makes it impossible to be a pirate, because we also need the pirates to keep the game interesting and realistic. I suspect that if FDev keep codling players and making the game more and more safe, the majority of the player base will suddenly become bored, and wonder why.
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