Forcing people to play in solo is such a missed opportunity.
People that gain notoriety through murder should just have their location flagged to every bounty hunter in a 100 Ly radius.
And then, of course, they'd just swap to solo.
The dual modes ruins so much of the potential for actual emergent gameplay in elite.

I really would prefer this style of approach to griefing than anything FDev is currently envisioning. An in-game system which bounty hunters can sign up to that gives them recent updates/sightings of notorious pirates. It would open up so many possibilities for people who like to to play the cop/enforcer role, while also acting as a deterrent to griefers beyond just arbitrarily inflated AI and inexplicably high rebuys (god I hate the new system). As it is now, more and more people are running off to Solo and Mobius, leaving the living world of Open a ghost town devoid of any excitement.

Honestly, I personlly like that there's 1v1 pirates etc in the universe. When I think about the difference of playing through Darks Souls when it first came out, compared to my second playthrough some time later, the lack of invasions in the second left that game feeling empty and boring. While I get that some people just want to play without threat, the fact FDev has AI pirates kind of indicates that's not the way they intended the game to function.

Like I said, we need a system that lets players choose to protect newbies and hunt down CMRD pirates as part of the game, not just some heavy-handed, forced mechanic that arbitrarily makes it impossible to be a pirate, because we also need the pirates to keep the game interesting and realistic. I suspect that if FDev keep codling players and making the game more and more safe, the majority of the player base will suddenly become bored, and wonder why.
 
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An in-game system which bounty hunters can sign up to that gives them recent updates/sightings of notorious pirates. It would open up so many possibilities for people who like to to play the cop/enforcer role

*runs up big bounty*
*gets friend to shoot me*
*win*

People are already running such defence forces.

Pirating people is still possible.
 
All they need is a bad guy index attached to them that increases every time they kill an innocent guy.. People would hunt them down and kill them just for being a bad guy. The only problem is to find them. What we need is that when they get to a certain bad guy index level, they get flagged on the galaxy map. Instead, if you're lucky enough to find them, they block you so you can never find them again. Don't forget that blocking protects the bad guys just as much as it does the innocent.
 
People are already running such defence forces.

Pirating people is still possible.

As it should be. Do people really want PvP piracy from the game altogether? I really hope not.


*runs up big bounty*
*gets friend to shoot me*
*win*

The bounties we're talking about wouldn't compare to simply running missions. The reward in killing off a notorious pirate would be in the satsifaction and bragging rights (may be the same sytem used for tracking would update when a pirate is killed and list by whom for an extended duration).
 
As it should be. Do people really want PvP piracy from the game altogether? I really hope not.
No!

And nobody's asking for that. It's just misrepresented like that by the Forum PvP drama queens who love to make it sound so much more dramatic to try and manipulate others into joining their campaigns for fewer consequences.

The bounties we're talking about wouldn't compare to simply running missions. The reward in killing off a notorious pirate would be in the satsifaction and bragging rights (may be the same sytem used for tracking would update when a pirate is killed and list by whom for an extended duration).
In that case this system pretty much already exists - those people are in the noob systems, cg's and other player hotspots. There aren't many really.
 
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