Far as I'm concerned, if FDev can find a way to reliably determine combat log vs anything else, then Im all for any punishment they like up to and including a lifetime ban and prosecution. However, until they can, there is way too much chance of a false positive.
Is there though?
Bear in mind that FDev can determine whether you logged via the menu or not (triggering the 15 second delay is an eventt and can be logged) so we're only talking about applying any judgement to exits
other than via the menu. The discussion about whether that is fair, unfair or whatever is for another thread - as things stand FDev say that is legit, whilst cable-yanking, ALT-F4 etc isn't and they make the rules not us.
The easiest way to deal with it, not ideal because some players would undoubtedly slip through the net, but still incomparably better that what the game offers now
* is to do what I suggested in the now-locked thread and apply a balance of probabilities test.
Let's kill the strawmen before they spawn.
1. Nobody gets banned for a single occurrence of anything because yeah, my connection drops sometimes. Most people's connections will drop occasionally for a number of reasons.
2. Nobody gets banned for an ungraceful exit whilst just flying around in supercruise, or when jumping in/out - the issue is
combat logging.
I would have to accept that one potentially exploitable scenario would have to be exempt, namely connection drops at the point of a successful interdiction. The reason is that I know this is a time when flaky connections can cause
genuine problems, same as when trying to drop in on a wingmate. It'sa well-documented problem and a potential nightmare to police.
OK, that will undoubtedly mean that some players will just log at the point they're about to enter combat and get away with it, even if we leave aside the tedious and never-ending discussion around
'when is combat logging actually combat logging?' Is that ideal? Nope. Is it considerably better than the situation now, where a player who is happy to join the fight when they think they might win but then logs when they realise they won't, can also get away with it? I'd say that it is. If we can't do perfect, let's focus on doing better and just commit to working towards perfection lol - not being able to do it perfectly is not a reason to do nothing.
Ok, so that leaves us with players who can fly round in supercruise with no problems, can manage to drop into an instance with another player with no problems, can then fight that other player for a period of time with no problems, yet whose connection suffers an incredibly unfortunate failure just as they drop to 5% hull with their opponent drawing a bead on them.
If that happens once, should the player be getting a ban? I'd say not, bad luck is a real thing.
How about twice? Hmmm. Well I guess some people have really really bad luck.
Tell you what. Let's see how many times other players think someone could reasonably be unlucky, in what is a
very specific situation and one that would be occurring
after the most likely disconnect points for people with naturally flaky connections, who nontheless decide that playing online games that require a good, stable connection is a really good idea.
Quiz time:
You arrive home from work on Friday evening to discover your front room window smashed. There's a brick in the middle of the room which has clearly come through the window. Standing outside is a bloke with brick dust on his hands. He says 'This your house mate? Wow, proper mess that. I saw this fella launch a brick through it and run off down there, I tried to catch him but I've got a sore leg.' So obviously you thank him for his public-spirited behaviour and head inside to phone a glazier.
The following Friday, you arrive home from work to discover your front room window smashed. There's a brick in the middle of the room which has clearly come through the window. Standing outside is a bloke with brick dust on his hands. He says 'This your house mate? Wow, proper mess that. I saw this fella launch a brick through it and run off down there, I tried to catch him but I've got a sore leg.' Something is tickling away at the back of your mind about this situation but it's raining on your telly, so you thank him for his public spirited behaviour and head inside to phone a glazier.
The following Friday, you arrive home from work to discover your front room window smashed. There's a brick in the middle of the room which has clearly come through the window. Standing outside is a bloke with brick dust on his hands...
I'm not going to labour the point - just how many weeks would you let that go on before you accepted that the balance of probability is that the bloke is smashing your window and hanging around to have a laugh at you? Three? Five?
Balance of probability does not mean punishing someone for an act of God. It means that there is a tipping point after which a reasonable person could infer that the feathered, quacking bird in front of them is in fact a duck.
I don't agree with automated timeouts as per the OP simply because as I said above I totally accept that connections can drop legitimately and even with mine, which is usually rock-solid, I would have probably been unable to play on any Sunday night for the last year given the number of random disconnects I used to have. Mainly though, if the issue is combat logging, there's no need to do something as controversial as that when we're only really concerned with ungraceful exits during combat. For example I'm currently about 21,000 LY from Sol approaching the edge of the core - what impact is my connection dropping on a jump there having on anyone that means I should sit out an hour? It's just pointless and would be a huge cause of frustration.
I do however think that it's entirely reasonable for players to get banned on the basis that the circumstances in which repeated connection drops happen would defy any reasonable likelihood of being accidental. It's not about the number or frequency of disconnects, it's about the
context. Just the same as I thought it was entirely reasonable that players should lose a load of grade 5 engineered mods even though there is an infinitesimally small possibility that they did 1n fact just exit to the engineers menu and then go back to do a grade 5 roll on 172 consecutive occasions.
This concept that what is needed to punish people is 'proof' in the sense of a video of them doing it and laughing about it along with a signed statement to that effect is bunk. What is needed is a reasonable belief that the chances of other causes are sufficiently small as to be disregarded and that is a point that you can definitely reach with contextual evidence. Nobody in their right mind can realistically believe that a player who drops connection regularly at the critical point of a fight and yet doesn't do so regularly (or at all) at other times is doing anything other then deliberately pulling the plug. It's nonsense.
* When I say implementing the above would be infinitely better than what we have now, I mean that the perception of what we have now at least is a situation where on the one hand FDev say
'ungraceful exits are an exploit' and yet where what seems to happen about them is nothing. That's actually worse than not having a rule about it at all because it gives the impression that enforcement of rules is weak and in MMOs players quite rightly have an expectation that rules will be enforced.