It is, yes. it isn't personal with an NPC.
MickyG1982, I'd really appreciate it if you would accept that others hold different views from your own, and that constant sniping does not encourage lively debate, only unhelpful hostility. This is not DD, we are debating the merits of a proposal.
My arguments aren't aimed specifically against Siobhan but against the general consensus that it is my absolute right to "spoil" someone else's game to prevent them from spoiling mine, in a game where player interaction good or bad (to a point) is supposed to be encouraged for starters.
Given that we all play in the same sandpit together even when we can't see anyone else, every action that we take affects the game that everyone else plays, you complete a mission for faction X & it affects Faction Y & Z. You CLOG on any Player or NPC that interdicts you & you change the effect on the BGS & can mean the difference between their faction & your faction taking over a station.
In a CG for example, what if that Combat logger was UA bombing the CG station. Intercepted by a player, he logs off without getting destroyed then logs back on & open or another mode completes his or her journey and the load of UA's he has taken disrupts the CG station. They have just spoiled every ones game.
An NPC interdicts him or her in solo, they CLog go into another mode(or even the same one) complete their journey and disrupt their station and spoil every ones game.
Not every trader does this, there are bad eggs everywhere, it affects traders too, especially when our cash cows get destroyed by it. But it is perfectly plausible and completely circumvents any attempts to prevent it from happening.
Oppose a CG, or indeed be on the opposite side? Circumvent any defenses by simply logging on anything that interdicts you & favour your side of the CG by delivering your load. This leads to possible lop sided CG results, again affecting everybody's game whether you log against an NPC or a player.
Ram outside the station, same effect.
Want to win at powerplay? Heck, just log on the opposite side because they are spoiling my gameplay. Leads to the other side doing it, an exploit arms race that every side will use against every other faction because they are doing it too.
There are actual griefers, I'd punish them too. People hanging about outside of stations waiting to ram you because you are 1k over the speed limit they are gentleman sausages & should be punished for it. Repeatedly targeting you over someone else, they should be punished for it, combat logging just because you are on the losing side & you should be punished - even if it is against an NPC (for repeated offenses in both cases). In all cases, which involve griefing &/or Combat logging (unless being griefed) it is tantamount to cheating & cheating spoils the game for everyone in the end.
This is why CLogging against both NPC's & Players should be punished, in the same way that actual griefing should be punished, they are all spoiling someone else's game & you can't punish one without punishing the other.
For the record too, I don't believe that that punishment should extend to being banned from the game, but it should extend to any contribution that they make to it. I.e CG deliveries shouldn't be counted, same with effects on the BGS or system economy for example.
The only exception to this for me would be the graceful logout & only because it has been deemed as legal by FD & I agree with that, it takes 15 seconds to jump out of a system & it's a 15 second log, most of the damage that is going to be done is going to happen then.