Combat Logging

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How are you going to mess with a layer 2 device?

Honestly man, this is not my problem. Nor yours, and everytime this is brought up. In any thread it always comes back to. Well I'll just end up cheating to circumvent getting killed.

Why dont you let the game devs worry about it. As other games have been able to punish and solve these problems on their own.

They know about the different ways P2P connections work. And they understand its faults. I understand them and so do you. Thats on them to implement the changes to make it work.

This game is super young still. This game will not look the same 1 year from now, Just the way it didnt look or operate the same 1-5 years ago.

Dont worry about that. Just know combat logging is a major problem in Elite Dangerous. And I bet its tackled during these crime and punishment changes. Among other juicy things.
 
Just know combat logging is a major problem in Elite Dangerous.

It might be for you ;)

Myself, and many other people I play with, still mimble around Competent after playing since Alpha.

We may share the same game client - but our ideas of what the game is and our experiences therein can vary wildly.

Oh, and I've never cheated :D
 
No need, I believe you. I was just going on the responses here which seemed to mainly concern the scenario I described. In your situation, yes those types of players do certainly need to be reported and dealt with severely. I suppose the only solution to what you described is not allowing someone to re-enter the instance for a set time after a disconnect. Yes it will upset those who have a legitimate disconnect (and everyone knows how 'stable' FD's instancing infrastructure is lol).

I think that would penalise too many honest disconnects. In my opinion, the sort of ill will displayed in the specific scenario I encountered and recorded needs to go through Official reporting to FD but then be actually looked at and dealt with severely enough (long shadow ban perhaps) and promptly enough that the behaviour be genuinely discouraged.
I think there’s a difference in severity between the comonly called out CL (trader doesn’t want to lose their goods without knowing why) and someone who uses it as a straight up combat strategy. That one is particularly unpleasant and unsportsmanlike.
 
...didn't they invent the PvP sub-forum for this sort of vitriol?

Anyway, I'm all for ruining a ganker's day, but why CL (and engage in the associated controversy) when you can just block them? If you see a ship trying to line up behind you, you block and exit while still in supercruise (which isn't cheating in any way since combat hasn't even started yet). When you log back in, they're gone for good. Problem solved. After a time has passed, you can unblock them, since it's a big galaxy and you'll likely never see them again except maybe docked at a station.

Seems like the better way to go.

Failing that, you really can't go wrong with a super-fast unarmed iCourier. Nothing with serious firepower can catch you, and even with low-power shields you can still eat up the opening shots and mock them once you're out of firing range. I can think of a few gankers back in the Quince days who I left in my dust with that little thing. Never got shot down once.
 
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It might be for you ;)

Myself, and many other people I play with, still mimble around Competent after playing since Alpha.

We may share the same game client - but our ideas of what the game is and our experiences therein can vary wildly.

Oh, and I've never cheated :D

Its a problem for Frontier too in which they should be punishing people for doing so. https://forums.frontier.co.uk/showt...ging”-Update?p=1642728&viewfull=1#post1642728

...didn't they invent the PvP subforum for this sort of vitriol?

Anyway, I'm all for ruining a ganker's day, but why CL (and engage in the associated controversy) when you can just block them? If I see a ship trying to line up behind me, I block and exit while still in supercruise (which isn't cheating in any way since combat hasn't even started yet). When I log back in, they're gone for good. Problem solved. After a time has passed, I unblock them, since it's a big galaxy and I'll likely never see them again except maybe docked at a station.

I've avoided close to a dozen potential gankings this way, without breaking a single rule and without firing or taking a shot. Seems like the better way to go.

Failing that, you really can't go wrong with a super-fast unarmed iCourier. Nothing with serious firepower can catch you, and even with low-power shields you can still eat up the opening shots and mock them once you're out of firing range. I can think of a few gankers back in the Quince days who I left in my dust with that little thing. Never got shot down once.

Blocking should be used for harassment. Not a get out of jail free card by creating your own private group within open. A loophole that should be closed really.
 
Blocking should be used for harassment. Not a get out of jail free card by creating your own private group within open. A loophole that should be closed really.
Dragging me out of supercruise to try in vain to destroy my ship is my definition of harassment.
 
You got me there. Really cant argue that.

But still, its part of the game my dude. Accept that. And get better at it.
That's what my thoroughly engineered iCourier and Cutter are for. Effectively untouchable by even the most determined a**hat. That, and I'm not stupid enough to go to CGs in Open.

The only time I was ever actually shot down by a player was in a PvE multi-Python and I made the mistake of trying to fight back against a fully PvP'd Corvette. Never had a problem since. Sure, plenty of interdictions, but all ended with the aggressor all by his or her lonesome with nothing but my wake for company.
 
That's what my thoroughly engineered iCourier and Cutter are for. Effectively untouchable by even the most determined a**hat. That, and I'm not stupid enough to go to CGs in Open.

The only time I was ever actually shot down by a player was in a PvE multi-Python and I made the mistake of trying to fight back against a fully PvP'd Corvette. Never had a problem since. Sure, plenty of interdictions, but all ended with the aggressor all by his or her lonesome with nothing but my wake for company.

Thats awesome though. The game needs bad guys. And I am aware people rather not go to CG's in open because of the elevated risk. For new players and others out there I dont blame them if they dont want that risk. Rewards should be altered a bit to reflect that. But Combat logging would have to be fixed first and foremost.

Because if you did go to a CG in open, And combat logging was fixed, and there was incentive to being a pirate that paid well. You probably wouldnt die as much. Just get pirated, and maybe even the occasional good guy dropping in with you for the save.

Thats what Id like to see changed. Blocking or combat logging shouldnt even be an option. Or thought about. Bring game play for all to enjoy.

Cause really how fun is it for you logging out? Or removing all the risk? And how fun is it for the aggressor?

Its okay for bad guys to be in the game. And hopefully these new crime and punishment changes put the risk and reward factors back into this game. And reward people for their efforts and skill in every mode.
 
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Thats awesome though. The game needs bad guys. And I am aware people rather not go to CG's in open because of the elevated risk. For new players and others out there I dont blame them if they dont want that risk. Rewards should be altered a bit to reflect that. But Combat logging would have to be fixed first and foremost.

Because if you did go to a CG in open, And combat logging was fixed, and there was incentive to being a pirate that paid well. You probably wouldnt die as much. Just get pirated, and maybe even the occasional good guy dropping in with you for the save.

Thats what Id like to see changed. Blocking or combat logging shouldnt even be an option. Or thought about. Bring game play for all to enjoy.

Cause really how fun is it for you logging out? Or removing all the risk? And how fun is it for the aggressor?

Its okay for bad guys to be in the game. And hopefully these new crime and punishment changes put the risk and reward factors back into this game. And reward people for their efforts and skill in every mode.
I don't play for the "risk" or the "challenge". I play to relax after a long day's work and enjoy spaceflight with like-minded space nerds, and slaughter large numbers of hapless wanted NPCs. It's irritating that a tiny subset of the player base has to repeatedly attempt to ruin it for the majority.

I get that some people want things to be more difficult because they don't get enough challenge at work or school, but frankly I like winning, even if it's laughably easy. I don't like sweating every time a hollow blip on the radar makes a beeline for me in supercruise. That's not fun. That's stress. Sure, I'm not really in danger in my bigger or faster ships, unless it's a kill-squad, but I'd rather avoid the risk altogether. Plus, I get absolutely nothing out of fighting another player. All stress and hassle and no real fun.

Solo really isn't an option for me since it feels dead without other folks there. It's nice just to see another non-hostile player out there, even if only to exchange a simple o7. Sure, I play in Mobius PvE, but the player density is so low it may as well be Solo. So my only option is to play in Open and get tense every time someone flying something dangerous comes within interdiction range.
 
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[...]And I am aware people rather not go to CG's in open because of the elevated risk. For new players and others out there I dont blame them if they dont want that risk. Rewards should be altered a bit to reflect that. [...]
No.
I am 95% solo 5% Mobius player.
The SECOND ED decides to penalise solo with lower payouts im uninstalling game to never touch it again.
We were promised singleplayer mode.
Got game badly hurt by pro-online design decisions and solo that requires always online.
Game is alredy forcing mmo elements on bearly tolerable level. Start hurting solo more and im gone.
And no, i am not only one.
 
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I don't play for the "risk" or the "challenge". I play to relax after a long day's work and enjoy spaceflight with like-minded space nerds, and slaughter large numbers of hapless wanted NPCs. It's irritating that a tiny subset of the player base has to repeatedly attempt to ruin it for the majority.

I get that some people want things to be more difficult because they don't get enough challenge at work or school, but frankly I like winning, even if it's laughably easy. I don't like sweating every time a hollow blip on the radar makes a beeline for me in supercruise. That's not fun. That's stress. Sure, I'm not really in danger in my bigger or faster ships, unless it's a kill-squad, but I'd rather avoid the risk altogether. Plus, I get absolutely nothing out of fighting another player. All stress and hassle and no real fun.

Solo really isn't an option for me since it feels dead without other folks there. It's nice just to see another non-hostile player out there, even if only to exchange a simple o7. Sure, I play in Mobius PvE, but the player density is so low it may as well be solo. So my only option is to play in Open and get jumpy every time someone flying something dangerous comes within interdiction range.

I can totally understand this. have you tried getting together in the mobius discord for some wings? Cause open puts the Dangerous in Elite Dangerous. I like to play the good guy most of the time. but lately IF I have been playing, Ive been playing the bad guy too. Man being a bad guy is a lot harder than you think ;) But I only really go after the Big 3 or other PVPers.

Are you a part of a player group at all? There are lots of awesome ones out there.

Also feel free to send me a friend request. I'll fly with you sometime. Ive always wanted to run a protection wing. I mean, if thats something youre interested in. IGN That 90s Kid .

Who knows it could be fun :)

No.
I am 95% solo 5% Mobius player.
The SECOND ED decides to penalise solo with lower payouts im uninstalling game to never touch it again.
We were promised singleplayer mode.
Got game badly hurt by pro-online design decisions and solo that requires always online.
Game is alredy forcing mmo elements on bearly tolerable level. Start hurting solo more and im gone.
And no, i am not only one.

I could easily say multiplayer is hurt in the same way. Especially when you have to deal with the dynamics of people. At anyrate. Combat logging, you really wouldnt have to worry about that where you are eh?
 
Combat logging, you really wouldnt have to worry about that where you are eh?

I play in Open and I don’t worry about it in the slightest.

Here’s the thing: it’s only an issue for the PvP crowd, and they’re a very small percentage of the player base.

I’m not saying it shouldn’t be addressed (if it even can be) but I’d rather FDev focus on issues that affect all players, not just 1 or 2% of the player base. The needs of the many, etc.
 
[...]I could easily say multiplayer is hurt in the same way. Especially when you have to deal with the dynamics of people. At anyrate. Combat logging, you really wouldnt have to worry about that where you are eh?
Diference is not a single time solo player sugested open should be penalised. Open pkayers do it all the time.
And about CL i asked near start of thread, noone bothered to answer:
How is combat log hurting you? What did you louse? Yoy have proved superiority, defeated foe si badly he had to run for his life. 100% win.

When i play Tekken and enemy ragequits cause he is getting owned, there is no greater joy.

So i repeat: at what point is combat log hurting you?
 
Thats awesome though. The game needs bad guys. And I am aware people rather not go to CG's in open because of the elevated risk. For new players and others out there I dont blame them if they dont want that risk. Rewards should be altered a bit to reflect that. But Combat logging would have to be fixed first and foremost.

Because if you did go to a CG in open, And combat logging was fixed, and there was incentive to being a pirate that paid well. You probably wouldnt die as much. Just get pirated, and maybe even the occasional good guy dropping in with you for the save.

Thats what Id like to see changed. Blocking or combat logging shouldnt even be an option. Or thought about. Bring game play for all to enjoy.

Cause really how fun is it for you logging out? Or removing all the risk? And how fun is it for the aggressor?

Its okay for bad guys to be in the game. And hopefully these new crime and punishment changes put the risk and reward factors back into this game. And reward people for their efforts and skill in every mode.

The game needs bad guys - you do put yourself up on a pedestal don't you! You acknowledge players won't risk participating in a CG in Open (the only place a CG should be) because of actions of the PvP crowd. What else are the PvP crowd going to do with their G5 modded, A Rated ships, they can't jump anywhere (seriously how utterly ridiculous is having a ship with a jump range of under 1LY, yes you can be King of your domain, wohoooooo) . And as for labelling yourself a pirate, well if they actually took cargo instead of insta killing some of us might actually believe it. But one last question, why does your role playing of being a pirate outweigh someone else's role playing of being a trader or an explorer?
 
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