Community goal but for encouraging Open play and PvP

Well that just means that you don't understand that people do not want to be other people's "content" - i.e. targets.

P.S. If open play / PvP was so much better / such good fun - then there would not be a continual stream of threads like this one trying to cajole people into becoming "content".

Likewise, I don't think it's a massive stretch to imagine how Open only CGs would play out. Those not wishing to be potential "content providers" would simply stay away. Open sees no real improvement or difference. Other mode players disenfranchised from that area of the game. I'm struggling to see the win for either side...
 
FDEV have said that the connections between players in the same instance are handled by P2P. Authentication servers,
I did not talked about auth servers.

Not before improvements to C&P and anti-trolling / anti-griefing measures are introduced please.
Ohh I don't think that any in-game activities should be punished ever. Otherwise, it can end with disabling multiplayer completely, which, I believe, is not good for ED.
Though I agree that we need better combat balance, more combat-wise features and so on. There are plenty of topics to discuss there, for sure.

That could be due to limits in your imagination.
That's for sure, I like the game world to be implemented as rich as possible.

There's no "encouragement" which can significantly increase the number of targets for him.
Fun fact: personally I prefer to fly by myself (yet strictly in Open mode). I don't attack Commanders (yet I feel it's making the whole game more spicy when know that I can be interdicted in any moment).

Well that just means that you don't understand that people do not want to be other people's "content" - i.e. targets.

That's the point - to make an event where players can cooperate one way or another, not just "omg I'm delivering these mats for engineer, get off!" when randomly inderdicted by gunkers, rather a willing opportunity to participate in multiplayer content.

Overall, this suggestion is just one of possible ideas how to increase agency of the whole game - which, I hope, is the goal for FDev game designers.
 
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Player agency does not necessarily require PvP - and we all bought a game where PvP is an optional extra.
That's right, as I said this is just a single suggestion to add some direct players involvement and at the same time does not feels like usual hauling grind.

As for the "optional" - not sure about "all", for me personally Elite only makes sense because of the player-to-player interactions and shared galaxy.
 

Robert Maynard

Volunteer Moderator
That's right, as I said this is just a single suggestion to add some direct players involvement and at the same time does not feels like usual hauling grind.
One more "Open only" suggestion to add to the many that have gone before it. An Open only CG would lock out some console players entirely - as they are only permitted to play in Solo without premium platform access. Then there are those who don't find PvP to be "fun" - who would likely not participate. Then there's the block feature....
As for the "optional" - not sure about "all", for me personally Elite only makes sense because of the player-to-player interactions and shared galaxy.
A player's preference, or lack thereof, for PvP doesn't change the fact that no in-game feature requires the player to engage in PvP in this game. While the galaxy is indeed shared between all players, regardless of game platform or game mode, player-to-player interactions are entirely optional in this game.
 
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Each of us has an opinion on the topic, I'm sure. What some consider to be a downside, others consider to be an attractive feature.
and there are a lot of single-player content, while there is almost no content specifically for player-to-player interactions. And even those are meaningless (power play, bsg)
 
cough PC cough Playstation cough XBox cough Mac cough Time Zones

"You can check out any time you like, but........"
 

Robert Maynard

Volunteer Moderator
and there are a lot of single-player content, while there is almost no content specifically for player-to-player interactions. And even those are meaningless (power play, bsg)
The game has to be able to be played in single player, as a Solo mode has been part of the game design from the outset - hence the fact that all game features can be engaged in in Solo (excepting Wings and Multi-Crew - but they are available in both multi-player game modes so a player wishing to engage in them does not need to play in Open).

The only part of the game that does require PvP (as I assume that that is what is meant by "player-to-player interactions) is CQC / Arena - and that has no effect on the game itself.

That Frontier chose not to force players to interact to participate in this game has been a bone of contention for those who can't accept that players can play the game without them for well over seven years (since the game design was published at the start of the Kickstarter) - Frontier haven't changed their stance.

The only game feature on the very short list to even be considered for investigation into different treatment in Open, e.g. Open only or an Open play bonus, is Powerplay. All other game features were not on the list, according to Sandro. We've yet to find out the result of the investigation (that took place in May 2018).
 
and there are a lot of single-player content, while there is almost no content specifically for player-to-player interactions. And even those are meaningless (power play, bsg)

Pretty much all the so-called "single-player content" can also be played in multiplayer though; however, there's a fair few things here and there (some engineering mods, multicrew bonuses, several of the turreted weapons, just to name a few) that are completely unusable without other players. There's a lot more multiplayer-only content in the game than there is solo-only content.

In fact, I can't really think of any real content in the game that actively locks out multiplayer. There's nothing that forces players into unique instances to split up wings, there's nothing that forbids other players in the vicinity from providing support, everything that can be done in the game can be done with other players.

The only thing that comes to mind is the tutorial, which I guess could be opened up to multiplayer if enough people want it...
 
Ok, i'll make sure the opposing side wins. Use two accounts, fill up on one, make sure report crimes are off. Leave dock, interdict with second account. Kill. Rinse and repeat over and over again.

Should be able to get dozens of kills per hour that way.

Money? Rebuys? LOL... haven't you heard of mining or Robigo runs? People wanted easy money, so afraid it can't be used as an argument as to why something like this wouldn't work. People are sitting on billions.

Actually, to hell with 2 accounts. Just fill up a type 9 and take it slow. Make sure you let in system chat know you've got a full load. The opposition will come flocking.

Its the problem with any sort of PvP oriented goal. Too easy to exploit and rig the outcome by doing 5th column activities. Pretend to work for the other side while actively failing. As long as you don't mind eating rebuys.
 
and there are a lot of single-player content, while there is almost no content specifically for player-to-player interactions. And even those are meaningless (power play, bsg)

Oh dear, the PP and BGS moan rears its head again - seriously - you want PvP - go to the PvP hotspots or try CQC - that is provided specifically for you to go up against humans.

The desire for pWp (or PvE) co-operative play is why Mobius group had to be split because it has so many members and Fleetcomm for expedition-focused co-operative play is also hugely popular, etc.

The frequent threads seeking to "encourage" people into open are in the main just thinly-disguised ploys to provide more hollow icons to target. If someone really wants co-operative play then either join a PG or canvass F D to make serious moves to encourage co-operation (decent chat for example) and discourage griefing (proper C&P, ban cheats, etc).
 
I'm not sure what do you mean. Name at least one thing besides CQC which is "multiplayer only".

Regen sequence and concordant sequence engineer mods (only work on wingmen, and NPC wingmen don't exist), fuel limpets don't do anything for NPCs (even the out of fuel USSs don't do anything if you refuel them), experimental and laser turrets only function as turrets in multicrew, just to name a few things.
 
Both Wings and Multi-Crew are multi-player only.
that's not actually a "content", rather a play modes. And my point is - there is no content dedicated for multiplayer.

Regen sequence and concordant sequence engineer mods (only work on wingmen, and NPC wingmen don't exist), fuel limpets don't do anything for NPCs (even the out of fuel USSs don't do anything if you refuel them), experimental and laser turrets only function as turrets in multicrew, just to name a few things.
Ok, that may be counted as a "content" lol.
Though fuel limpets are perfectly working on NPCs in Distress Call signals
 
I don't want PvP in terms of pure combat. I want more player-to-player interactions and more content/features which encourage these interactions

In your own words:

.....
  • Commanders enlisted for the 1st faction will try to protect the transport NPC vehicles delivering the resources. Or maybe even able to transport the resources themselves if want to.
  • Commanders from 2nd faction will try to interdict/blast them to prevent resources gathering.

Only Open mode available for delivery.
Servers should be updated to handle a lot of players in the target system.

These goals will encourage commanders to act in wings, in both factions - either to protect the transport vehicles, or to successfully destroy them.

So yes it seems you do want combat.

Secondly, the servers are not the issue for numbers, the instance isn't held on a server, the servers just "pair people up" (so to speak).

Thirdly - we have had adversarial CGs before, no doubt we will have them again - didn't need open only then won't need it next time either.
 

Robert Maynard

Volunteer Moderator
that's not actually a "content", rather a play modes. And my point is - there is no content dedicated for multiplayer.
There's no content that is gated to a single multi-player game mode, if that's what is meant by "dedicated for multiplayer". Frontier chose not to PvP-gate their game.
 
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