FDEV have said that the connections between players in the same instance are handled by P2P. Authentication servers,
I did not talked about auth servers.
Not before improvements to C&P and anti-trolling / anti-griefing measures are introduced please.
Ohh I don't think that any in-game activities should be punished ever. Otherwise, it can end with disabling multiplayer completely, which, I believe, is not good for ED.
Though I agree that we need better combat balance, more combat-wise features and so on. There are plenty of topics to discuss there, for sure.
That could be due to limits in your imagination.
That's for sure, I like the game world to be implemented as rich as possible.
There's no "encouragement" which can significantly increase the number of targets for him.
Fun fact: personally I prefer to fly by myself (yet strictly in Open mode). I don't attack Commanders (yet I feel it's making the whole game more spicy when know that I can be interdicted in any moment).
Well that just means that you don't understand that people do not want to be other people's "content" - i.e. targets.
That's the point - to make an event where players can cooperate one way or another, not just "omg I'm delivering these mats for engineer, get off!" when randomly inderdicted by gunkers, rather a willing opportunity to participate in multiplayer content.
Overall, this suggestion is just one of possible ideas how to increase agency of the whole game - which, I hope, is the goal for FDev game designers.