iunno, you tell meHm, but what was that about the articulate wine posts?
iunno, you tell meHm, but what was that about the articulate wine posts?
The graphic and physical engine COBRA, uses as base C # or simulate, at the moment officially only Frontier knows, in my way of thinkingED is modular code. You can bolt things on but not change the basic design code, imo. Eventually, the interaction between the modules causes chaos. First dicovered this when learning to program in Basic. Goto, if...then, lookup tables and so on. ED is full of 1990s programming, or at least the concept is. C++ always leads to spaghetti, eventually.
FD have just run out of modules to affix to the original. Hence the 'new era', which is presumably a new game entirely...though I hope they find a way to carry over the credit balances.
Maybe Mrs Enderby can help?
Cobra uses C++, although C# is regularly used for tools creation.The graphic and physical engine COBRA, uses as base C # or simulate, at the moment officially only Frontier knows, in my way of thinking
You'll like it. Also, the newly release outer worlds is very reminiscent of that show.Very good - Space cowboy rompIf you can get you paws on the movie "Serenity" as well you'll have the complete collection!
I think that part of the problem is that the game can't quite decide what it is and stick to that.
It doesn't need a lot of change to make the game a lot better. I mean, there are so many things that could be done right now, with minimal programming effort and with existing assets, that would improve the game considerably. It just needs some world building, some texture, some thought putting into the logic of the mechanisms and how they interact. And it needs to make some choices, rather than trying to be all things to everybody at all times.
- Is it a flight sim? It has great flight dynamics, but the ships are not very differentiated and their upgrade and maintenance still doesn't feel fully worked out.
- Is it a space sim? The galaxy is, frankly, a miracle of programming, but still lacks some obvious features or they are not fully realised.
- Is it a combat sim? A trade sim? An exploration sim? It does all these things reasonably well (especially combat), but none are worked out to their logical conclusion and feel a bit superficial and unfulfilling.
Firefly was openly stolen from Traveller, but Marc Miller was unable to sue (the show runners covered their tracks).
Greetings Commanders,
Following the launch of the September Update last month, we’d like to provide you all with an update on our plans for Elite Dangerous.
Firstly, thank you for all of your feedback on the September Update, which you've shared with us on the forums, across social media, on livestreams and through the Issue Tracker. There is no doubt that, in addition to the new features, the September Update introduced a number of issues and bugs which caused a lot of frustration. We are really sorry for these issues. We realise that some of the issues had an impact on your ability to enjoy Elite Dangerous. The team have been working hard to address the most critical issues and have already released a series of patches and updates to bring those fixes in as quickly as possible.
However, we know there's more to be done. You've asked for more focus on existing bug/fixes and issues, and for the community to be better integrated into the development process and testing for these upcoming updates.
In order to improve your overall experience, we have decided to refocus our efforts on addressing key issues and bugs. Since the launch of the September Update, we've been taking a deeper look at our internal development roadmap, the way in which we utilise public betas, and the content of our next updates.
Here is a summary of our plans:
As a result of our updated plans, we have made the difficult decision to defer the release of Fleet Carriers. We are now planning for Fleet Carriers to be released in an update in the second quarter of 2020, rather than in December 2019 as previously stated. This will grant us additional time to refine the feature as well as focusing time on addressing existing reported issues. It will also ensure the state of the game is in a better position to introduce Fleet Carriers, that will provide Commanders even more opportunities to interact with the Milky Way. We understand that this delay will be disappointing for some players, but do know that this decision is one that we do not take lightly, and is made with the best interests of the community and game at heart.
- From now and into next year (2020), the updates will focus almost exclusively on addressing recent and longstanding issues, including those reported in the Issue Tracker, ultimately making the game better.
- We are expecting to have a series of these updates, which will be rolled out (approximately) every three to four months.
- Each update will also include a public beta that will run prior to the update's release, with a dedicated time to address major issues that appear.
- The first of these updates will have its public beta in December, with an expectation that the launch will be early in 2020.
Ultimately, we are confident that this will improve the Elite Dangerous experience for all our players.
The team have been hard at work on the next major milestone, which you may remember we mentioned back in March as our next major paid addition to the game. They’re making fantastic progress and on schedule for release by the end of next year. We are very excited to show you what we’ve been working on. However, we can only announce the content when it’s at the right stage of development, we estimate this will be ready to talk about at some time in summer 2020, after the Fleet Carriers update. We appreciate there is a bit of a wait, but we want to make sure it is ready to be shown before making our full official announcement to the world.
We would like to take this opportunity to thank you for your ongoing and continued support and for helping give us the feedback, steer and insight to make decisions that will benefit the entire community and for your continued passion and dedication.
Greetings Commanders,
Following the launch of the September Update last month, we’d like to provide you all with an update on our plans for Elite Dangerous.
Ultimately, we are confident that this will improve the Elite Dangerous experience for all our players.
The team have been hard at work on the next major milestone, which you may remember we mentioned back in March as our next major paid addition to the game. They’re making fantastic progress and on schedule for release by the end of next year. We are very excited to show you what we’ve been working on. However, we can only announce the content when it’s at the right stage of development, we estimate this will be ready to talk about at some time in summer 2020, after the Fleet Carriers update. We appreciate there is a bit of a wait, but we want to make sure it is ready to be shown before making our full official announcement to the world.
We would like to take this opportunity to thank you for your ongoing and continued support and for helping give us the feedback, steer and insight to make decisions that will benefit the entire community and for your continued passion and dedication.
And "Traveller" was inspired by Isaac Asimov's and Frank Herbert's stories. One has to be very carefully who stole from whom first.It's true.
ED. Also pretty much Traveller influenced.
Will the public beta carry across all platforms?Greetings Commanders,
Following the launch of the September Update last month, we’d like to provide you all with an update on our plans for Elite Dangerous.
Firstly, thank you for all of your feedback on the September Update, which you've shared with us on the forums, across social media, on livestreams and through the Issue Tracker. There is no doubt that, in addition to the new features, the September Update introduced a number of issues and bugs which caused a lot of frustration. We are really sorry for these issues. We realise that some of the issues had an impact on your ability to enjoy Elite Dangerous. The team have been working hard to address the most critical issues and have already released a series of patches and updates to bring those fixes in as quickly as possible.
However, we know there's more to be done. You've asked for more focus on existing bug/fixes and issues, and for the community to be better integrated into the development process and testing for these upcoming updates.
In order to improve your overall experience, we have decided to refocus our efforts on addressing key issues and bugs. Since the launch of the September Update, we've been taking a deeper look at our internal development roadmap, the way in which we utilise public betas, and the content of our next updates.
Here is a summary of our plans:
As a result of our updated plans, we have made the difficult decision to defer the release of Fleet Carriers. We are now planning for Fleet Carriers to be released in an update in the second quarter of 2020, rather than in December 2019 as previously stated. This will grant us additional time to refine the feature as well as focusing time on addressing existing reported issues. It will also ensure the state of the game is in a better position to introduce Fleet Carriers, that will provide Commanders even more opportunities to interact with the Milky Way. We understand that this delay will be disappointing for some players, but do know that this decision is one that we do not take lightly, and is made with the best interests of the community and game at heart.
- From now and into next year (2020), the updates will focus almost exclusively on addressing recent and longstanding issues, including those reported in the Issue Tracker, ultimately making the game better.
- We are expecting to have a series of these updates, which will be rolled out (approximately) every three to four months.
- Each update will also include a public beta that will run prior to the update's release, with a dedicated time to address major issues that appear.
- The first of these updates will have its public beta in December, with an expectation that the launch will be early in 2020.
Ultimately, we are confident that this will improve the Elite Dangerous experience for all our players.
The team have been hard at work on the next major milestone, which you may remember we mentioned back in March as our next major paid addition to the game. They’re making fantastic progress and on schedule for release by the end of next year. We are very excited to show you what we’ve been working on. However, we can only announce the content when it’s at the right stage of development, we estimate this will be ready to talk about at some time in summer 2020, after the Fleet Carriers update. We appreciate there is a bit of a wait, but we want to make sure it is ready to be shown before making our full official announcement to the world.
We would like to take this opportunity to thank you for your ongoing and continued support and for helping give us the feedback, steer and insight to make decisions that will benefit the entire community and for your continued passion and dedication.
I think, it won't be. As far as I can remember, no beta ever made it to consoles. Has something to do with some kind of "clearance pass" on behalf of Sony/Microsoft.Will the public beta carry across all platforms?
It doesn't need a lot of change to make the game a lot better. I mean, there are so many things that could be done right now, with minimal programming effort and with existing assets, that would improve the game considerably. It just needs some world building, some texture, some thought putting into the logic of the mechanisms and how they interact. And it needs to make some choices, rather than trying to be all things to everybody at all times.
I guess I am just used to filling in the gaps myself because I played a lot of video games as a kid when they were more abstracted and simplified and also played a lot of tabletop role playing games. Dungeons and Dragons is literally a game where you roll dice and do paperwork about it. Everything else comes from the power of imagination. All games are abstracted simulations.
Firefly was openly stolen from Traveller, but Marc Miller was unable to sue (the show runners covered their tracks).
It's true.
ED. Also pretty much Traveller influenced.
It's when the skeleton that is there is so obviously inconsistent, that it blows away whatever gap-filling you have constructed in your mind. You are interdicted during a mission, reduce your attacker to 25% hull when he jumps away, but 15 seconds later in the next system the same named assassin is waiting for you in a differently named, unharmed FdL with the same loadout. When it was Just Another Anonymous Adder in 1984, we would have just told ourselves it was another pirate. Wanted NPCs who always belong to one of the corporations in the system - don't these people have hyperdrives and commit crimes outside of their home jurisdiction, like normal people? Why is there always a large NPC vessel doing a U-turn in front of every outpost's small and medium sized landing pads? Are they offloading cargo using invisible transfer limpets? Why are there always half a dozen liners and hauler taxis at every tourist beacon, even the ones hundreds of LY away from the bubble? Why, oh why, are there large stations at systems' secondary stars, hundreds of thousands of Ls and many minutes' travel time away from the primary, when there are equivalent resources in the primary system. There should only be hermitages, religious sanctuaries, pirate bases and corporate R&D labs ...
Nope you're wrong."Influenced by" doesn't mean they "stole it." Marc Miller doesn't own a whole dang genre.
And it was a dang cool "rip off". I still laugh tears, when I see this jewel.Nope you're wrong.
Galaxy Quest, starring Tim Allen, totes ripped off and stole from Star Trek (jk)