What happens if a criminal in a detention centre does not have enough money to pay off the required fines?
That would be a real shame, wouldn't it?
What happens if a criminal in a detention centre does not have enough money to pay off the required fines?
CMDR,
Please Google 'Situational Awareness' and 'Trigger Discipline'.
Good luck and see you in the black.
Toffs
( '-')7
What happens if a criminal in a detention centre does not have enough money to pay off the required fines?
The victim always faces consequences - the rebuy screen in the case of destruction. Up to now the attacker has had very little in the way of consequences to deal with - that would seem to be about to change....
Is it safe to say that there will be no option for the player in question to simply sell said 'hot' ship, and thus avoid paying the penalties?
Spacecat; That's what it appears like said:Be interesting to see how it scales. I guess it is very difficult to distinguish this from a deliberate act/carelessness, both by the shooter and the ship affected. (Could be nice for griefers since you have to pay more than before and part of the cost of their rebuy - if I understood the stream.).
Surely, the issue with this is that for a lot of players, money is not an issue and so paying off huge bounties and rebuy costs will be little disincentive?The way I understood it (based on the stream and this recap) is that it will depend whether you were "brought to justice" or not, which I interpreted as being synonymous with being sent to a detention centre. So that gives two scenarios here:
1 - You get blown up in your cheap Sidewinder. In this case you don't have a bunch of crimes attached to that ship, so there's no punishment, and no drop in notoriety.
2 - You get blown up (by your mates) in your expensive murder Corvette. In this case, have your mates really done you a favour? You'll get a drop in notoriety, sure, but you'll also have a big rebuy cost, a trip to a detention centre, and you'll be forced to pay all of your bounties. Oh, and your mate also gets to pay for some of your rebuy cost too, as a little thank you for the "favour". Not exactly motivational. [big grin]
I guess FD need to consider what happens if you're blown up in a cheap Sidewinder that has a *small* amount of crime attached (relative to your other fleet of expensive murder ships). In this case, I'd *hope* that your notoriety value is also only reduced by a small amount. Otherwise, yeah, there's a potential loophole there.
I am thinking: switch to a clean Sidewinder after a long day of ganking noobs, and get your mates to blow you up until your notoriety is gone?
That would be a real shame, wouldn't it?
....snip....
No because if you use correct defenses (to survive in a cut throat galaxy) you are not an easy/soft target. Yes i am responsible for destroying them but not for their bad decision. I should face consequences for my crimes not for my target bad loadout choices. It is fair that the victim face consequences as well.
Anyway we will see how it goes. (thinking about station ganking and detention center atm).
Still kind of wondering what's stopping someone just going on a murder spree, docking the ship, ripping out all their engineered modules and putting them into storage and then buying another generic hull and cramming their engineered modules into the new hull?
Keeping in mind for most long standing players and those that have exploited broken elements in the game at one time or another, buying a half dozen base FDL hulls and similar isn't really going to hurt their wallet.
Or is that Frontiers idea of 'consequence' for criminals? That it will introduce a much needed credit sink into the game finally.
Still kind of wondering what's stopping someone just going on a murder spree, docking the ship, ripping out all their engineered modules and putting them into storage and then buying another generic hull and cramming their engineered modules into the new hull? Is part of the 'limited station services' meaning no outfitting functionality?
Keeping in mind for most long standing players and those that have exploited broken elements in the game at one time or another, buying a half dozen base FDL hulls and similar isn't really going to hurt their wallet.
Or is that Frontiers idea of 'consequence' for criminals? That it will introduce a much needed credit sink into the game finally.
Still kind of wondering what's stopping someone just going on a murder spree, docking the ship, ripping out all their engineered modules and putting them into storage...
Doesn't work like that. In order to escape incarceration, you'll still have to pay the bounty on top of the usual rebuy cost of the ship that was hot. Suicidewinder won't work anymore.
That's if you wait until you hit max notoriety. You only incur a portion of the rebuys with each kill so basically when you go back to the station to re-arm/repair pay the small fines, switch to sidewinder and get a colleague to blow you up to reset your notoriety and then go back to incurring small percentage fines..
Basically, notoriety should decrease over time, not on ship destruction.
Does 'Notoriety' increase in Anarchy systems ?, it seems to be a count of 'Clean' ships killed, so getting a mate to kill you would just add Notoriety to them ???
Edit....Use of secondary accounts to clean a main account maybe a loophole here ???