Coul FDev roll back the planetary update and shaders?

Maybe. However developers often have a way to revert a change just in case it breaks something. Though, TBH, I'm not really sure how FDev think when it comes to games development, so you may be right.

Basically, a shader is a piece of code that is executed on the Graphics Processing Unit (GPU), to manipulate an image before it is drawn to the screen. It's effectively a small program of sorts that tells the GPU what to do. Usually, at least from my experience, they're changeable without impacting the game code.
I could bet those systems are too much embedded in the new client and in a whole lot of other new systems they can't just roll them back.

It's either drop Odyssey as a whole, or keep improving it.

Anyway, there's still time until the full release.
 
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Well I was waiting for that reply. "I don't see why the game should be changed because it works fine on MY system!". The old "it doesn't affect me so why should I care" argument that's so prevalent in society these days. Maybe the devs should stop patching it then, as it's clearly a waste of time due to the game working fine for you. You're obviously more important that everyone else here.

Would you feel the same if it did impact your gameplay and I was telling you that it shouldn't be changed because it was fine on my computer? I reckon you'd probably have a pretty strong opinion on that one.

Did the game look significatly worse in VR before the "upgrade"? Have you had to make any compromises to your visual settings to get the game running the way you want? Would your gameplay actually be any different if the game was cosmetically altered back to the previous visuals? Even for you it's not running the way it was due to the juddering, but even if you can live with that, surely it's not exactly going to cause your world to come crashing down or cause some catastrophic disaster to befall you if the game was tweaked to allow more people to actually play and enjoy it it at a decent frame rate.

Personally, I could care less what the devs decided to do with Odyssey, as I'm playing Horizons anyhow. I only boot up Odyssey to see if the latest patch has made any significant improvements. If it never becomes playable on my PC, then so be it. I'll get a new one at some point and it'll work then. However, I know that many more people are reporting technical issues with the game than there are people able to play it at a good rate, even with high end hardware, and I was just trying to float an idea that might improve things for a wider bunch of players, rather than playing the "Well, I play Horizons. The game works fine for me, so why should I care?" card.
But, isn't this exactly what you are writing in your post? They need to revert <insert whatever> because you are having issues(?)

Many players are having issues in Odyssey. Many are not, wich ofcourse doesn't mean their game runs fluent and flawlesly, wich is my case. The only place Im having issues now is in the concourse, funny enough after P8. Combat Zones usually drops in the low 50s
 
What's so wrong in suggesting something that benefits others? It's quite cathartic, maybe you should try it some time.
a) it might theoretically benefit some people, but be to the detriment of others. if it were possible ...
b) "rolling back the renderer" but maintaining the EDO features won't work, even if it were technically possible without months of additional development, it would require (as others have said) walking on terrain and locations with inconsistent and out of scale textures from the Horizons version.
c) you demanding option1 and pretending it's 'for the people!', and option2 is for the selfish only ... amazing.
 
When in Odyssey and flying close to the ground I hate the way the landscape keeps changing and rendering, new rocks popping up and landscape continually changing.

This doesn’t happen in Horizons, when close the rendering Is done, that’s why I only go into Horizons.

Also the Horizons planet tech is much more interesting with the real looking mountains and deep valleys I find Odyssey just boring and all looks the same.
 
I'm sorry OP, but the new rendering is awesome and since the last hotfix the lowest fps I get is in cz's at around 45- 50 fps (no more 1 fps on touchdown). Even ship combat looks much more satisfying, blasting guys with railguns has a decent explosion and good visual effects. I really like the lighting upgrades IMO.

I do have a decent PC with a 5600x and 1080ti, but by no means top of the line (mostly gpu). Maybe the strong cpu is carrying and I have well timed ram with 1:1 Infinity fabric clock so that could be a difference maker
 
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I don't agree with the sentiment that they should just "roll back" to the Horizons API. That's just...not how things work. Odyssey was basically designed from ground up to use the new rendering API, you can't just "roll it back."

What I do agree with is OP's criticism of "works fine for me." We've already had plenty enough player reports that performance is anything but consistent even across near-identical hardware setups. Saying "it works fine for me, idk whats wrong with urs" is a very disingenuous thing to say.
 
Since the launch of Odyssey the game has been plagued by serious performance issues. This coincided with the ability to walk on planets, but we've been driving around them in SRV's since 15 December 2015 without any issues, and the new walking mechanic is really just similar to SRV gameplay with a new player model and places to explore when you break it down to it's basic parts. So I can't see it's the fact we can now walk on planets that's the issue, rather it has to be the fact that the planets have had an "upgrade" in visuals along with some shiny new shaders and rendering. Why do I assume this? Well, the game now runs really badly in places where it ran perfectly fine before, such as in space stations and at the title screen. Even just driving around in the SRV is aproblem now, when it was fine before. For me, the title screen runs at 60fps in Horizons, and stays at this for the entire game. It intially starts at 60fps on Odyssey, but drops to around 30fps after a few seconds. But as you can see from the screenshots below, there are no major differences in model complexity or anything else that could lead to such a dramatic drop. The only thing that's changed is the lighting, slightly different colouring and sharper texture fidelity (most notably on the pipes at the top of the screen), which is probably connected to the new renderer and shaders being used.

So, why not, if possible, just roll back the renderer and planet tech to a version that actually worked and potentially solve the performance issues for many players? The game didn't look that bad in the previous version, and was still actually quite nice looking and capable of looking truly stunning in a lot of places. I think many of us would accept slightly worse visuals (which actually didn't look that bad anyway) over a poor framerate and technical issues.

Horizons 60fps steady


Odyssey 32fps fluctuates between 30fps - 33fps (can't see a reason why... it's exactly the same title screen as Horizons which runs at 60fps. Could understand it if there was something more hardware demanding going on) Game runs at 60fps in space, 30fps when close to planet surfaces, bases and spa

Not quite, the onfoot view actually renders more ground texture detail than from the SRV and so yes it is more demanding. The drop at the title screen sounds strange, more like something to do with your rig. I would delete the ED graphics files (\Users\[USER]\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics\), make sure you have the latest graphics card driver for your card (do a proper uninstall and reinstall of the driver is ideal (Nvidia has a tick box for this)), start the game with low graphics settings and work your way back up.
 
Absolutely impossible.

It wouldn't be easy to begin with but with Frontier's SVN skills and old bugs reappearing being a given for every single update, I'd rather not see them try. They have enough on their plate at the moment any way and there's still Horizons for now if you want to enjoy the old planets again.
 
No, but you'd understand that if you'd read more of the thread. I've explained my position plenty of times.
the major issue you have is yourself and how you communicate and respond to others. Maybe try another angle? Though, seeing your other responses here, I suspect it's everyone else who has/is a problem(?)

I did read your initial post, and my point stands firm. Also, I don't keep track on who says what or where on this forum, so I can't comment on what you have written elsewhere.
 
I don't agree with the sentiment that they should just "roll back" to the Horizons API. That's just...not how things work. Odyssey was basically designed from ground up to use the new rendering API, you can't just "roll it back."

What I do agree with is OP's criticism of "works fine for me." We've already had plenty enough player reports that performance is anything but consistent even across near-identical hardware setups. Saying "it works fine for me, idk whats wrong with urs" is a very disingenuous thing to say.
But OP wants to reset work done, because it doesn't work for X amount of people, but take no interest in, and is quite rude about it, that it works ok for quite a few (me included)...
 
Define "works ok", pls ?

That is something personal to the player is it not? Given my laptop's specifications I'm quite happy with 30fps at medium settings 1080p. To my extreme suprise I was hitting (a frame limited) 60 a lot of the time and dropping to 45 at friendly settlements, stations and outposts (surface & space) at medium / high during this playthrough.

Personally, I'd call that working ok, improvements can (and should) be made but the 'nuclear horizons' request can stay in the bin, where it belongs.
 
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