Not enjoyably perhaps. But here is a little vid I made a few years ago to demonstrate how absurdly dull exploration became with the honk-scoop-system-map-jump routine:
Honk-jump exploration
You could make a new one this time around too. The difference would be that instead of the system map, you call up the FSS to see the barcode, and then move on. Honk-scoop-FSS-jump.
They handled mining in a superior fashion. They added options for gameplay. It's not completely about the money. Money was out of control long before core mining.
That's true. Money-making exploits popped up shortly after the game launched, and from the first instance when FD decided
not to roll back the credits thus gained (as MMOs tend to do), credits became more and more meaningless.
The difference this time with void opals (and others) was that Frontier deliberately made them sell for this much under special circumstances. So it wasn't unintended.
With exploration, you could say that reaching Elite in exploration was made so quick unintendedly, as they didn't touch the rank requirements while the payouts went through the roof.
Not just no, but hell no.
I have no problem adding back in some of the _DS functionality as optional modules, but I don't want any part of those things added back into the FSS. It's bad enough that systems that others have explored get spoiled for me in this manner. The last thing I need is having 90% of unexplored systems getting spoiled in this manner. I explore for the joy of discovery, and its hard to discover anything for yourself if automated systems are doing it for you instantly at the press of a button.
Unfortunately for you, assuming it's not reworked, then that's likely where the FSS will be headed. The current stated goals are making the game more accessible to new players, so QoL updates to exploration would make the FSS easier / faster. As the data shows, players are scanning less and less per system, so Frontier might think there's a need to make them scan more. The easiest way to do that will be to automate it more. The game does know everything that we have to use the FSS to force it to reveal, after all, with the sole exception of the exact locations and numbers of POI on a given landable body.
Also, you specifically might hope that such things would come via optional modules so they don't spoil your personal gameplay, but Frontier would likely be reluctant to do it that way with the FSS, as I don't think they'd like to add new internal slots yet again, nor risk some player displeasure by adding "mandatory" modules now, after they made D-scanners built-in.
It's really so frustrating not being able to use it for that when at the same time the honk autopopulates it with lagrange clouds and it's the only way to locate those because they don't show up in the FSS.
Hm? NSPs do show up on the bar, but they can be difficult to spot, as they are the smallest squiggly line, far enough on the left side of the bar where explorers don't tend to look.
Quick abandonment due to the boring pan click twiddle mechanic. How could anyone deny this. I think enderby had an animated gif to demonstrate the metaphor.
Hey, I'd like to see that gif. But more seriously, if it were the quick abandonment, then why wasn't it the same with AWs?
Although there, there is that before the FSS made them obvious and scannable without flying, people would scan half as many as after. To be precise, AW / systems would increase gradually, then shot up to twice as before when Chapter Four was launched, and only now has it almost decreased back to pre-FSS levels. (Meanwhile, ELW / systems is well below pre-FSS levels.)