Could Frontier please demonstrate how to use the FSS enjoyably?

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And optional FSS with different grades available could have provided this. Higher grades provide better signal resolution, but are heavier, more expensive, power-hungry.
Agreed. I would like that to be honest. More choice is good. Add some of the other ideas and it would improve the FSS greatly in my view.
 
While I can understand your feelings, I simply can't see it that way. From my point of view:

1) From a pure credits point of view, the FSS "mini-game" wins by a landslide. If all you care about is your credits/hour rate, using something similar to the old ADS simply adds a few steps to the process. There's no real advantage to restoring an optional ADS analog back into the game.

2) The system map only reveals orbital heirarchies and icons of planetary types. The FSS is capable of doing both without needing to play the "mini-game", and you can use it to identify phenomenon that the orbital map doesn't reveal such as rare planetary alignments (like eclipses) and close orbiting binaries. This, IMO, makes finding scenic locations for screenshots, or simply gathering materials, easier than an optional ADS analog. Doubly so if Frontier goes with the "black body" approach.

3) If some people are correct, and the "new era" will mostly be about planetary POIs, gaining proficiency in the FSS will give you leg up on those who might've relied on an optional ADS analog for their exploration.

4) If I'm correct about there being even more information encoded in the FSS than what I've already discovered, then gaining proficiency in the FSS will also give you a leg up over those who simply spam the "mini-game" for credits. ;)
All four correct - well, I hope no. 3 is correct, too. I'm not about the credits though. I do want exploration to demand some work and feel like an accomplishment.

I never ever read or heard anyone say that before 3.3
Exploration being shallow was brought up frequently all the time. A lot of suggestions how to add any real gameplay were made, both for the mechanics and for the content.
 
SOME work! Not a lifetime! :D I did try it out and it is a thrill to find things this way from time to time. Doing it regularely though... I have children to feed, man.
Ironically (from my perspective) the FSS is actually a useful tool for parallax searching. If you can't spot it visually the blue blob will give you a clue - except when the FSS gets confused and decides that the HMC 26 kLs in front of you is actually 400 Ls behind you o_O
 
I do want exploration to demand some work and feel like an accomplishment.
Then the FSS was not the right approach - it is pure grind requiring little or no actual effort.

Fundamentally, I am diametrically opposed to the idea of putting arguably needless process barriers in the way of ANY activity. I get it that some may feel differently but if you (or any one else for that matter) personally feel the FSS fills your/their perception of providing a sense of achievement then good for you/them.

The fundamental problem is that FD have replaced a perfectly fine and decent mechanic (the xDS/DSS) with something far less palatable overall without properly consulting with the people it affects. Myself and others objected to the FSS implementation and proposed improvements, but were seemingly summarily ignored in the main. The removal of the xDS module should never have been on the table in the first place IMO, doing so flied in the face of their own guidelines for evolving the game.
 
The fundamental problem is that FD have replaced a perfectly fine and decent mechanic (the xDS/DSS) with something far less palatable overall without properly consulting with the people it affects. Myself and others objected to the FSS implementation and proposed improvements, but were seemingly summarily ignored in the main. The removal of the xDS module should never have been on the table in the first place IMO, doing so flied in the face of their own guidelines for evolving the game.
Funny, I thought the Fundamental Problem is that Elite has not ever, is not currently, nor is slated to be a Design-by-Committee game. It’s Frontier’s game, and they said they did not find the xDS/DSS mechanics to be in line with what They wanted, and they acted on this and showed how they felt about it.

There is vastly more interactiveness and skill involved now than the previous Do Nothing system of xDS/DSS and any claim to the contrary is purely delusional.
 
Then the FSS was not the right approach - it is pure grind requiring little or no actual effort.
It is not a grind, well I don't find it to be one.

As to effort this is the meaning of effort: a vigorous or determined attempt.

Sounds about right to me.

Fundamentally, I am diametrically opposed to the idea of putting arguably needless process barriers in the way of ANY activity.
They haven't. They have added an activity. Needless processes are generally called gameplay. A bit like flying your ship from station to station.

I get it that some may feel differently but if you (or any one else for that matter) personally feel the FSS fills your/their perception of providing a sense of achievement then good for you/them.
Thats good.

The fundamental problem is that FD have replaced a perfectly fine and decent mechanic (the xDS/DSS).
Matter of opinion. They have fundamentally replaced a god awful passive mechanic (xDS/DSS) with a non passive mechanic (FSS/DSS).

with something far less palatable overall without properly consulting with the people it affects.
It isn't less palatable. And they don't need to consult anyone as it is their game.

Myself and others objected to the FSS implementation and proposed improvements, but were seemingly summarily ignored in the main.
Because they have already decided what they planed to do. They have also ignored all of my suggestions so far too. Don't get hung up about it.

The removal of the xDS module should never have been on the table in the first place IMO, doing so flied in the face of their own guidelines for evolving the game.
Matter of opinion. I disagree. I am happy to see the god awful non-mechanic go the way of the dodo. I hated it with a passion.
 
There is vastly more interactiveness and skill involved now than the previous Do Nothing system of xDS/DSS and any claim to the contrary is purely delusional.
The FSS requires very little if any (additional) skill - to claim it does is laughable.

The xDS/DSS was just part of a longer more time consuming process - it may not have required direct interaction but to claim it was a "Do Nothing" system is purely delusional.

Ultimately, the problem is that FD fundamentally changed the available exploration options that had been available in a LIVE product for a number of years. Replacing it should never have been considered an option by them - too much time had passed for removing existing options to be considered a fair and reasonable change management decision.
 
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There is vastly more interactiveness and skill involved now than the previous Do Nothing system of xDS/DSS and any claim to the contrary is purely delusional.
Interactiveness isn't automatically a good thing. The pre-flight checks are interactive, but nobody but the most extreme hardcore players have it enabled - for everyone else, it's just a timesink they opt out of immediately.

The ADS/DSS wasn't a 'do nothing' system - it required you to fly your spaceship (in a flying spaceships game, no less!).

The FSS requires no more skill than the Commodities screen - scroll around until you see the thing you want, press a couple of buttons and bingo, planet 'explored'.
 
Not quite: the system map renders the bodies in the system. These aren't pre-set icons, but how they actually look. This is also why it was much faster to find GGGs (Glowing Green Giants) before the FSS, as you could see them visually, not just as yet another stripe on the bar, indistinct from all the common gas giants out there. (Note that the "drop rate" of them is terrible. We're talking about 13 from all the millions of gas giants discovered.)
Good point. I consider the system map to be a pain to use on the best of days, so I never bothered paying attention to it.

That's a big if though. Not to mention we don't know what you've already discovered for yourself. So, mind sharing more on your thoughts on this?
I’ve been intending to write an updated FSS guide, but between trying to complete DW2 and now some life drama, I haven’t had much spare time to do this properly. Between the need to go 2D for good screen shots, trying to find good examples to use, and reminding myself that I need to create step by step instructions, it’s something currently on something my “to do” list for the journey back.

Once I get a spare moment when not at work. :(

Oh, and I assume you meant the FSS bar. We do already know what's encoded: the contents of the system. The FSS's purpose is to hide the system's undiscovered bodies from players behind a simple mechanic (the lockpicking minigame), because Frontier decided to add exploration gameplay this way, and to signal the game to generate the POIs for one specific body. Otherwise, it would have to generate them all, which could in some cases take a long while.
I mean the entire multi-sensor suite. There’s quite a bit of information you can deduce about a system and it’s bodies without playing the “lockpicking minigame.” It does require a minimal amount of tuning, and a bit of panning, though, so YMMV.
 
I mean the entire multi-sensor suite. There’s quite a bit of information you can deduce about a system and it’s bodies without playing the “lockpicking minigame.” It does require a minimal amount of tuning, and a bit of panning, though, so YMMV.
The FSS does provide a lot of information that can make exploration fun, if you're preparedto not use its full capabilities. But it still ultimately fails if you're searching for bodies based on visual characteristics, since it requires playing the minigame to resolve that information.
 
The FSS does provide a lot of information that can make exploration fun, if you're preparedto not use its full capabilities. But it still ultimately fails if you're searching for bodies based on visual characteristics, since it requires playing the minigame to resolve that information.
It depends upon what you mean by "full capabilities." Quite frankly, I consider spamming the "minigame" to be not using the FSS's full capabilities myself. ;)
 
Don’t like it. Minimum viable whatsit.
Point at the blob...
Terrible.
Awful.
Wrapped up as pretend ‘science fun’.
 
Wrapped up as pretend ‘science fun’.
Actually, the science behind it is pretty solid - it is just the implementation that is severely lacking. Space-golf on the other hand, that lacks any solid scientific basis for it - pure game mechanics for their own sake.

Mass Effect Andromeda (and ME3?) had a probe mechanic that was far more science like than space-golf, still not good mechanics though.
 
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Funny, I thought the Fundamental Problem is that Elite has not ever, is not currently, nor is slated to be a Design-by-Committee game. It’s Frontier’s game, and they said they did not find the xDS/DSS mechanics to be in line with what They wanted, and they acted on this and showed how they felt about it.

There is vastly more interactiveness and skill involved now than the previous Do Nothing system of xDS/DSS and any claim to the contrary is purely delusional.
I'm sure nobody is contesting that, however, a business cannot drive a tank over its customers.
 
Actually, the science behind it is pretty solid - it is just the implementation that is severely lacking. Space-golf on the other hand, that lacks any solid scientific basis for it - pure game mechanics for their own sake.

Mass Effect Andromeda (and ME3?) had a probe mechanic that was far more science like than space-golf, still not good mechanics though.
Fair enough. But not the fun bit.
 
All the people panning the FSS as "pretend science" have no idea what passive data collection is all about. It's 100% how we have learned about the Universe outside of a few local planets -- point an instrument at a target object and record or read its available spectral outputs, analyze them, get an idea of what the object is composed of. You think FSS is humdrum, try acquiring and analysing actual stellar (or planetary, which are much more limited as they are rarely emissive) spectra. Think about how long it took Penzias and Wilson to isolate and analyze the CBR -- microwaves, for gosh sakes, barely a step up from radio. That much better tools are available a thousand years later isn't stretching anything scientifically, but it won't change the basic procedures. By comparison, "honking" is apparently an active scan that breaks physics to pieces by being instantaneous over huge distances -- no light-bound delay in signal return. That is pretend science.
 
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