I think theres just two things that needs to change that would fix the whole thing-
1. When you honk the system, it should mark every body as "unexplored" and they should show up (blank) in the system map.
I have no problem with this being an optional module, but please don't revert the FSS towards the pre-3.3 exploration. It'll pretty much kill everything I like about the FSS: I have to
actively hunt for the information I want. Right away, the "black body" map would reveal the information that makes each system unique: orbital heirarchies.
Providing high level navigation data by holding down a button for a few seconds also obviates being able to find worlds via parallax, and resolving them via flyby. This kind of thing is like a huge glowing, neon sign saying "THERE'S A PLANET HERE! RIGHT HERE!" Which is why I immediately jump out of pre-explored systems: there's nothing left to actually
explore, just a credit grind.
2. when in FSS, have an indicator arrow pointing you to the direction of the spectrum signal you've tuned in.
Again, I would have no problem with this being an optional module, but this change would obviate another key aspect I like about the FSS: you can learn a lot about a system, its bodies and orbital heirarchies, without resolving a single body. This is because at present, the FSS's indicator arrow (which actually exists) is broad and weak, allowing you to pick up signals in a broad band. This lets me find the interesting parts of the system, so that I can fly to them without having to play the proverbial "minigame."
It would also ruin what makes highly eccentric planets so interesting to find: you need to deduce the angle of their orbit is to the mean orbital plane of the system, based on every other planet's orbit.
With these in place, would anyone really have anything left to complain about?
Plenty. If these changes are made to the FSS, it'll once again kill any desire I have to explore, after six years of waiting for exploration to have enough meat on its bones to be engaging for me. I'm not planning to return to the Bubble until the new expansion in 2020, and I've been exploring since the 3.3 beta, so two years out in the black, of more or less continuous exploration. (I've got an alt for my Buckyball Racing fix.)
I explore systems via a mix of FSS signal analysis, parallax, and playing the "minigame" to clean up the uninteresting icy bodies in the outer system. It's fun, engaging, requires a wide variety of techniques, and most importantly it doesn't spoil the rest of the system when I obtain information about one of its bodies. Add in the changes to planetary exploration, and I've got enough variety of actions to ensure that I don't suffer from the ennui of pre-3.3 exploration.
Your proposal would make the
entire galaxy identical to pre-explored systems: fly through systems, because all the
really fun parts of exploration has already been done by someone or something else. All that would be left behind would be a grind for credits and "tags," none of which are appealing enough to grind for, and planetary exploration is better done near the Bubble, where there's a wider variety of things to actually
find.