Could Frontier please demonstrate how to use the FSS enjoyably?

FSS is awesome exactly as is. It seems realistic and adds many conveniences to the game, like spotting USS at range or finding just what you want, like biological signals.
 
Hello Commanders,

I wanted to drop in and let you that we have been reading your comments and are aware how some of you feel about the FSS.

When first designing the FSS, we wanted to ensure that it was engaging for as many different player types as possible, but also understood that it would not be possible to design a system that would work for everyone. Before the FSS was implemented, we also collected feedback from discussions on the forum and the beta.

Today, in its current iteration, we’re happy with how the FSS operates and feel that reinstating the ADS would be detrimental to the experience of exploration as it is now.

At the current time, we won’t be making changes to the core of the FSS. While we understand that this may be disappointing for some of you, we would like to thank you for taking the time to share your thoughts and feedback with us.
How about making FSS part of the ships UI instead of floating in space with big screen in front of you?
It supposed to be first person space ship game where you manage ingame mehanics from cockpit not some OBE (out of body experience), it's 2019 and popup screen minigames are not in trend anymore!
 
How about making FSS part of the ships UI instead of floating in space with big screen in front of you?
It supposed to be first person space ship game where you manage ingame mehanics from cockpit not some OBE (out of body experience), it's 2019 and popup screen minigames are not in trend anymore!
Unless of course at some point in the future we have to walk to a viewer(like what Spock does)to use the FSS.
 
lol - just look at any of Will's DW2 streams, he was there scanning & jumping happily. Maybe the OP should make a video showing himself having a miserable time, and we can check his technique ;)
Honestly, I suspect the main qualification for any FDev "public-facing" job is the ability to look like you're happy regardless of what you're doing in-game.

Personally, I'd prefer a bit more honesty and a bit more bias toward the players' experience from people who're supposed to be in community liason positions.
I'd like to see people like Will noting bugs and commenting on things they find tedious or unintuitive, asking about those things on behalf of the players and then reporting back with the responses they get.

Thing is, ED is fundamentally an incredible game and we all love it so I don't think it'd damage the game if FDev rep's were willing to voice criticisms of things that they don't like or flat-out don't work properly.

I'd prefer that but I don't expect it and I'm realistic enough to know that's not how businesses operate.
 
Honestly, I suspect the main qualification for any FDev "public-facing" job is the ability to look like you're happy regardless of what you're doing in-game.
That might be true. At the same time i dare to say that those streams more often than not showed Will and others to be of "medium at best" qualification on the game. There's plenty of vaguely or not known things, plenty of routines any really active player does much better than them, etc. Which is oki, their job is to build and promote the game, not to play it.

But based on this you can see that a rather casual player can get a grip on the FSS and make reasonably good use of it. (We could make a list of things for him to be more efficient. But that's not the point. )
 
That might be true. At the same time i dare to say that those streams more often than not showed Will and others to be of "medium at best" qualification on the game. There's plenty of vaguely or not known things, plenty of routines any really active player does much better than them, etc. Which is oki, their job is to build and promote the game, not to play it.
Kind of a different topic but I've been saying for years that FDev should revise their set-up slightly by having their own "Pilot-Stig" to fly the ships so that the presenters could concentrate on interviewing guests and discussing the stuff their pilot is demonstrating in-game.

Main point is, however, that I doubt many people consider FDev's "Community Managers" as much more than a mouthpiece for FDev's publicity department.
It'd be nice to see that evolve so they became actual liasons, responsible for advocating on behalf of the players to the company as well as vice-versa.

I noticed a little while ago, for example, that somebody was flying a Mamba in one of the live-streams.
They switched to the external camera and the landing-gear was still showing as deployed.
If a million people have watched that video, that's probably nearly a million people who're wondering why this hasn't been fixed yet.
It might've been nice if, on behalf of those million people, Will had asked Adam W about it.
 
Top Bottom