Could Frontier please demonstrate how to use the FSS enjoyably?

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You see what you're doing is you're trying to take away reasons for using a mechanic you don't like. Unfortunately though you'll take away everyone's reasons for using a feature that is in all ships.

Let's say FSS stays as is, ADS is re-added and you carry it. You will get discovery data (shortcut) from FSS but it won't tell you anything you don't know from your ADS. So you're reducing the FSS to 'just a way to get paid' and you already think it's a chore. It should therefore be be the ONLY way to get paid, and then using the mechanic has a value. I would take off honk payment and also potentially allow discovery but remove payment from the passive (point and wait) scan.

Now you have a more active reason - follow the money - to use FSS because it puts clear water between it and ADS.

I understand your logic but we already have what you describe - albeit with a relatively low payout for the honk, a bit more for a scan (by whatever method) and the lion's share coming from Mapping bodies. The ADS being on-board would not change any of that, just as it works right now in pre-explored systems.
 
You see what you're doing is you're trying to take away reasons for using a mechanic you don't like. Unfortunately though you'll take away everyone's reasons for using a feature that is in all ships.

Let's say FSS stays as is, ADS is re-added and you carry it. You will get discovery data (shortcut) from FSS but it won't tell you anything you don't know from your ADS. So you're reducing the FSS to 'just a way to get paid' and you already think it's a chore.

It should therefore be be the ONLY way to get paid, and then using the mechanic has a value. I would take off honk payment and also potentially allow discovery but remove payment from the passive (point and wait) scan.

Now you have a more active reason - follow the money - to use FSS because there's clear water between it and ADS.

The only person who cares about being paid is you. I'd take the ADS even if it gave me no money, since credits are meaningless and I'm long past the reaching Elite.

We're talking about restoring an enjoyable gameplay loop, not a get-rich-quick scheme.
 
Anyway who cares. In fifty years time most of us will be dead and all this won’t matter. \o/
I’ve just stopped using it basically. And there are many things in life we have to pretend never happened. You know, like powerplay. ... and CQC.
Self delusion is the key to happy happy joy joy

Flimley
 
I understand your logic but we already have what you describe - albeit with a relatively low payout for the honk, a bit more for a scan (by whatever method) and the lion's share coming from Mapping bodies. The ADS being on-board would not change any of that, just as it works right now in pre-explored systems.

I get that but there's not a very clear delineation between them if you get bits of cash off each.
ADS for data, work for your FSS money ... is for me a bit of a trade off, that gives each system it's own recognisable character.
(Hell, I'm doing my best. I don't think they're compatable really)

Again Drew, Elite players aren't the only fruit.

And as for you Flimley, I've only one thing to say ....
\o/
 
You see what you're doing is you're trying to take away reasons for using a mechanic you don't like. Unfortunately though you'll take away everyone's reasons for using a feature that is in all ships.
Not true - that is the kind of line of rhetoric and spin the anti-honk crowd push as fact when in truth it is pure bunk.

The ADS never provided the same level of information as the FSS does and nor would any replacement for the ADS. The result of the replacement for the removed ADS would notionally just plot a number of "unexplored" objects in the map for virgin systems as currently already happens in pre-visited systems with the FSS honk. The cost of having the ADS-replacement fitted would be a module slot that could otherwise have been used for another module (e.g. an AFMU) and the CMDR would still have to either FSS scan or near body scan the targets to get discovery tags and the larger credit rewards.

The existence of the ADS would not have changed the fact that the FSS would notionally be quicker wrt gaining the discovery tags and larger credit rewards regardless of whether the unit is fitted or not.

Ultimately, the credit argument is total and utter bunk and a red-herring.
 
I get that but there's not a very clear delineation between them if you get bits of cash off each.
ADS for data, work for your FSS money ... is for me a bit of a trade off, that gives each system it's own recognisable character.

Again Drew, Elite players aren't the only fruit.

I think maybe you are more focused on the payout than Drew & I are. The way the payment works is not (in my view) a relevant factor, it would not change and the current (FSS) process would handle all payment transactions. As with the black body proposal, it simply adds needless complexity to an otherwise simple solution - put the old modules back into outfitting for players to fit or not as they wish. I would guess most would re-fit an ADS if it were available, but it is only a guess on my part.
 
You are welcome to join in or ignore it as you wish as others do with your EBL comments.
As much as it breaks my heart to admit this, Elephant Butt Leather and the majority of other bugs in this game are here to stay. Though perhaps I could ask Frontier to make a video explaining how EBL is actually a great thing, not that I'll believe a word of it...

At least there's no EBL in the FSS 😄
 
I think maybe you are more focused on the payout than Drew & I are. The way the payment works is not (in my view) a relevant factor, it would not change and the current (FSS) process would handle all payment transactions. As with the black body proposal, it simply adds needless complexity to an otherwise simple solution - put the old modules back into outfitting for players to fit or not as they wish. I would guess most would re-fit an ADS if it were available, but it is only a guess on my part.

It's not really to do with payment, but more about what you get .. (1) information and (2) cash money are both types of reward.

If that's not taken into account then you end up with a skew away from one mechanic in favour of another. Ideally the mechanics should be pretty much interchangeable I think, so if you get bored with one you can switch to the other, for a different form of reward. And not be thinking the while, there's no point me doing this I get 100% everything of what I was after the other way. Bored vs Harassed is no choice at all but Gold is an incentive.

So if money's not the issue, why care if it's taken off?
 
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The only person who cares about being paid is you. I'd take the ADS even if it gave me no money, since credits are meaningless and I'm long past the reaching Elite.

We're talking about restoring an enjoyable gameplay loop, not a get-rich-quick scheme.
Though I should add there is no good reason to remove/impeded the credit pay-out because you have an ADS fitted - it is not as if the ADS would be a quicker path to credits.
 
Honk if FSS is great... no seriously it‘s fine compared to the old system- if only there would be more variety in regards to what can be found.
 
It's not really to do with payment, but more about what you get .. (1) information and (2) cash money are both types of reward.

If that's not taken into account then you end up with a skew away from one mechanic in favour of another.
False reasoning - the ADS-replacement would have a module slot cost requirement - thus it becomes a matter of optional build choice.
  1. Fit the module and gain the extra information
  2. Fit something else and gain some other benefit of notional value
 
I like the idea of both the FSS and DSS, personally. What doesn't make sense to me is to have an already populated system map before using the discovery scanner and/or FSS. Also feels like Nav Beacons should play some more distinct role for discovery - maybe dealing with stations/settlements data.

It just feels weird to see a whole navigable rendered system in the system map, and then have to find those apparently already found bodies in the FSS.
 
False reasoning - the ADS-replacement would have a module slot cost requirement - thus it becomes a matter of optional build choice.
  1. Fit the module and gain the extra information
  2. Fit something else and gain some other benefit of notional value

Partly because you were given that slot by FSS, you're asking for a shortcut away from FSS and that really should come with a trade off. With ADS info+cash you're getting everything you get from FSS, which you're carrying anyway, so FSS is made redundant. There should still be a reason to use it - of some sort and which you can choose not to exploit - even if you carry ADS.
 
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I like the idea of both the FSS and DSS, personally. What doesn't make sense to me is to have an already populated system map before using the discovery scanner and/or FSS. Also feels like Nav Beacons should play some more distinct role for discovery - maybe dealing with stations/settlements data.

It just feels weird to see a whole navigable rendered system in the system map, and then have to find those apparently already found bodies in the FSS.

It does, but in a pre-discovered system you don't need to use the FSS (although you can) because you can target the body & fly towards it to resolve the detail about it, then optionally map the body to reveal the locations of persistent POIs.

Personally I don't see why (literally) massive bodies shouldn't be already found & targetable just as much less massive USSs are.
 
Partly because you were given that slot by FSS, you're asking for a shortcut away from FSS and that really should come with a trade off. With ADS info+cash you're getting everything you get from FSS, which you're carrying anyway, so FSS is made redundant. There should still be a reason to use it - of some sort and which you can choose not to exploit - even if you carry ADS.

Nope. Totally disagree. Stop trying to punish me for not wanting to play the minigame.
 
Nope. Totally disagree. Stop trying to punish me for not wanting to play the minigame.
Why not just visit already discovered systems? Then you'll have your ADS back. You say you don't care about credits or tags, so just follow the popular travel routes and your honk will work just like it did pre 3.3 - no FSS required. Surely you've not been to every discovered system in the galaxy.
 
One of the things I'm enjoying in Red Dead Redemption 2 is that not only is the map shrouded by a "fog of war" that requires moving through a territory to reveal the map, but you also can reveal "hot spots" like good fishing holes, various animal herds, patches of valuable plants, etc. This can be done either by exploring these places directly (on horse or foot), but also sometimes these spots are marked on the map by using your binoculars to spot things like animals. Thankfully there is no 'reveal all' shout (aka - 'honk') in RDR2.

Creating the detailed map is great fun IMO, be it in RDR2 or ED.

FoW works well for surface based games because there are typically physical barriers that block access or obscure visibility, so it fits the environment,

There are no such limitations in space, so it's just an artificial limitation to have to spin around until you can see the blob that your ship already knows is there.
 
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